Re: [Piglit] [PATCH] arb_shading_language_420pack: Make compatible with 4.30.

2016-06-06 Thread Pohjolainen, Topi
On Mon, Jun 06, 2016 at 02:40:15PM -0700, Matt Turner wrote: > 4.30 removes gl_FragColor. In debugging bug 96320, I found it useful to > replace gl_FragColor with a user-defined varying so that the tests could > be run under GLSL 4.30. Reviewed-by: Topi Pohjolainen

Re: [Piglit] [PATCH 2/2] shader_runner: Fix get_ints on 32-bit systems.

2016-06-06 Thread Kenneth Graunke
On Monday, June 6, 2016 3:56:09 PM PDT Mark Janes wrote: > Kenneth Graunke writes: > > > The new ARB_vertex_attrib_64bit tests specify integer uniform values > > as hex, such as 0xc21620c5. As an integer value, this is beyond LONG_MAX > > on 32-bit systems. The intent is

Re: [Piglit] [PATCH 2/2] shader_runner: Fix get_ints on 32-bit systems.

2016-06-06 Thread Mark Janes
Kenneth Graunke writes: > The new ARB_vertex_attrib_64bit tests specify integer uniform values > as hex, such as 0xc21620c5. As an integer value, this is beyond LONG_MAX > on 32-bit systems. The intent is to parse it as an unsigned hex value and > bitcast it. > >

[Piglit] [PATCH] arb_gpu_shader_fp64: fix GS tests generator

2016-06-06 Thread Samuel Pitoiset
In order to emit a color for each vertex, we need to move fs_color inside the loop because EmitVertex() will invalidate all previous output writes, and there is an interpolated varying in the fragment shader. Signed-off-by: Samuel Pitoiset ---

[Piglit] [PATCH] arb_shading_language_420pack: Make compatible with 4.30.

2016-06-06 Thread Matt Turner
4.30 removes gl_FragColor. In debugging bug 96320, I found it useful to replace gl_FragColor with a user-defined varying so that the tests could be run under GLSL 4.30. --- .../execution/aggregate-dynamic-initializer-matrix.shader_test | 3 ++-

[Piglit] [PATCH 2/2] shader_runner: Fix get_ints on 32-bit systems.

2016-06-06 Thread Kenneth Graunke
The new ARB_vertex_attrib_64bit tests specify integer uniform values as hex, such as 0xc21620c5. As an integer value, this is beyond LONG_MAX on 32-bit systems. The intent is to parse it as an unsigned hex value and bitcast it. However, we still need to handle parsing values with negative

[Piglit] [PATCH 1/2] shader_runner: Fix integer vbo attribute parsing on 32-bit systems.

2016-06-06 Thread Kenneth Graunke
The new ARB_vertex_attrib_64bit tests specify integer vertex attributes with hex values, such as 0xc21620c5. As an integer value, this is beyond LONG_MAX on 32-bit systems. The intent is to parse it as an unsigned hex value and bitcast it. However, we still need to handle parsing values with

Re: [Piglit] [PATCH] Delete spec/glsl-1.10/compiler/literals/invalid-float-suffix-*.vert.

2016-06-06 Thread Matt Turner
Acked-by: Matt Turner ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit

Re: [Piglit] [PATCH 02/20] appveyor.yml: Add appveyor for python code

2016-06-06 Thread Jose Fonseca
On 02/06/16 00:50, Dylan Baker wrote: This currently doesn't test building piglit (the C/C++ code), only the python bits, and only the framework, not the generators. It's probably worth adding support for all of that, but it's a more involved project, and I'm just trying to not break the