On 19 December 2012 11:49, Ian Romanick wrote:
> On 12/19/2012 08:30 AM, Paul Berry wrote:
>
> Reviewed-by: Ian Romanick
>
> Now for the bad news...
>
> In GLSL ES 3.00 and GLSL 1.50 this language changes to:
>
> "They can only be float, floating-point vectors, matrices,
> signed or unsi
On 12/19/2012 08:30 AM, Paul Berry wrote:
Reviewed-by: Ian Romanick
Now for the bad news...
In GLSL ES 3.00 and GLSL 1.50 this language changes to:
"They can only be float, floating-point vectors, matrices,
signed or unsigned integers or integer vectors, or arrays
or structures of
---
.../qualifiers/varying-bool-prohibited.frag| 20 +++
.../qualifiers/varying-bool-prohibited.vert| 21
.../qualifiers/varying-bvec2-prohibited.frag | 20 +++
.../qualifiers/varying-bvec2-prohibited.vert | 21 ++