On 19 November 2012 13:26, Eric Anholt wrote:
> Paul Berry writes:
>
> > From: Ian Romanick
> >
> > To use multithreading with xlib, you're supposed to call XInitThreads
> > before any other xlib call. Without this, xlib and GLX calls won't be
> > thread safe. It looks like this test had an e
Paul Berry writes:
> From: Ian Romanick
>
> To use multithreading with xlib, you're supposed to call XInitThreads
> before any other xlib call. Without this, xlib and GLX calls won't be
> thread safe. It looks like this test had an extra mutex to work
> around the lack of thread saftey in glXC
From: Ian Romanick
To use multithreading with xlib, you're supposed to call XInitThreads
before any other xlib call. Without this, xlib and GLX calls won't be
thread safe. It looks like this test had an extra mutex to work
around the lack of thread saftey in glXCreateContext and
glXMakeCurrent.