On 7 September 2012 13:09, Eric Anholt wrote:
> Paul Berry writes:
>
> > This patch modifies framebuffer-blit-levels to test that blitting
> > between miplevels of the stencil portion of a depth/stencil texture
> > works properly. This is an important corner case for Mesa's i965
> > driver.
> >
Paul Berry writes:
> This patch modifies framebuffer-blit-levels to test that blitting
> between miplevels of the stencil portion of a depth/stencil texture
> works properly. This is an important corner case for Mesa's i965
> driver.
>
> Note that since stencil data can't be uploaded to a textur
This patch modifies framebuffer-blit-levels to test that blitting
between miplevels of the stencil portion of a depth/stencil texture
works properly. This is an important corner case for Mesa's i965
driver.
Note that since stencil data can't be uploaded to a texture using
glTexImage2D(), the test