> some error message and closes the game.
Do you have the exact text?
> Any idea what might be causing this? Plus, it still crashes quite often
> when closing the program. I'll have to look at the deinitialize code. I
> have zero experience with GNU debuggers, but it looks like that's the nex
It may also fail using gcc 3.4 on a ix86 machine:
http://forums.gentoo.org/viewtopic-t-323820-html
Does Pingus need a patch for compilation with gcc 3.4?
Thanks a lot for your help :)
On Mon, 10 Oct 2005, Jason Green wrote:
> DO NOT COMPILE Pingus 0.6.0 with gcc 3.4 on a 64-bit machine. It
>
There were some unresolved issues in the current SVN which made
compiling a non-trivial task on MinGW. I believe this patch fixes
those issues. Also, the Command Prompt window is now gone when
you just want to run Pingus (have to compile with the "-mwindows"
option).
However, can someone please
I'm about to start working on the multiplayer options in the game, and I'm looking for a concensus on traps:
Should a specific trap (hammer, guillotine, spike, etc.) be assigned to
a specific owner, or should it just affect everyone's pingus the same
way? For instance, if we had a spike next to a
Here are the 2 proof-of-concept multiplayer levels updated to the new
XML version, and the originals have been moved to a v1/ subfolder.
___
Pingus-Devel mailing list
Pingus-Devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/pingus-devel
This patch cleans up the exit::update code and sets it up for
Mutliplayer by checking the owner_id of the pingu against it's own
owner_id.
exit_multiplayer.diff
Description: Binary data
___
Pingus-Devel mailing list
Pingus-Devel@nongnu.org
http://lists.