Re: Review Request 119465: Have separate texture hashes for each window

2014-07-28 Thread Aleix Pol Gonzalez
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/ --- (Updated July 28, 2014, 5:48 p.m.) Status -- This change has been ma

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-28 Thread David Edmundson
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/#review63313 --- src/declarativeimports/core/framesvgitem.cpp

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Aleix Pol Gonzalez
> On jul. 25, 2014, 3:43 p.m., Martin Gräßlin wrote: > > The problem is not the different window, but probably the different OpenGL > > context. QtQuick uses with the threaded renderer an OpenGL context per > > QWindow. Marco could confirm that by enforcing the main thread renderer and > > ver

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Aleix Pol Gonzalez
> On jul. 25, 2014, 4:36 p.m., Marco Martin wrote: > > src/declarativeimports/core/framesvgitem.cpp, line 49 > > > > > > when a qquickwindow gets deleted.. does it delete all the QSGTextures > > created with crea

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread David Edmundson
> On July 25, 2014, 3:43 p.m., Martin Gräßlin wrote: > > The problem is not the different window, but probably the different OpenGL > > context. QtQuick uses with the threaded renderer an OpenGL context per > > QWindow. Marco could confirm that by enforcing the main thread renderer and > > ver

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread David Edmundson
> On July 25, 2014, 4:36 p.m., Marco Martin wrote: > > src/declarativeimports/core/framesvgitem.cpp, line 49 > > > > > > when a qquickwindow gets deleted.. does it delete all the QSGTextures > > created with crea

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Marco Martin
> On July 25, 2014, 3:43 p.m., Martin Gräßlin wrote: > > The problem is not the different window, but probably the different OpenGL > > context. QtQuick uses with the threaded renderer an OpenGL context per > > QWindow. Marco could confirm that by enforcing the main thread renderer and > > ver

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Marco Martin
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/#review63172 --- src/declarativeimports/core/framesvgitem.cpp

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Martin Gräßlin
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/#review63166 --- The problem is not the different window, but probably the diff

Re: Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Marco Martin
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/#review63164 --- Ship it! on this system it does indeed fix the rendering issu

Review Request 119465: Have separate texture hashes for each window

2014-07-25 Thread Aleix Pol Gonzalez
--- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/ --- Review request for Plasma. Repository: plasma-framework Description ---