On Wednesday 16 May 2012 14:14:51 Marco Martin wrote:
> On Tuesday 15 May 2012, Martin Gräßlin wrote:
> > > well, is just that when the world goes into the compositor, the
> > > probability of this happening skyrockets ;)
> >
> > Let's try to get our software working and not thinking about solution
On Tuesday, May 15, 2012 23:25:40 Martin Gräßlin wrote:
> On Tuesday 15 May 2012 20:35:01 Marco Martin wrote:
> > On Tuesday 15 May 2012, Martin Gräßlin wrote:
> > > On Tuesday 15 May 2012 14:13:24 Aaron J. Seigo wrote:
> > > > how
> > > > does this resolve the window thumbnail issue? you can share
On Tuesday 15 May 2012, Martin Gräßlin wrote:
> >
> > well, is just that when the world goes into the compositor, the
> > probability of this happening skyrockets ;)
>
> Let's try to get our software working and not thinking about solutions for
> the case that our software is buggy. If we allow o
On Tuesday, May 15, 2012 18:45:24 Martin Gräßlin wrote:
> I am not sure whether that would work at all. What we have here are not
> normal textures but textures from pixmaps. I fear that this makes quite
> some difference especially concerning the damage events.
texture from pixmap is exactly what
On Tuesday 15 May 2012 20:35:01 Marco Martin wrote:
> On Tuesday 15 May 2012, Martin Gräßlin wrote:
> > On Tuesday 15 May 2012 14:13:24 Aaron J. Seigo wrote:
> > > how
> > > does this resolve the window thumbnail issue? you can share GL textures
> > > between processes. this is dependent on the Ope
On Tuesday 15 May 2012, Martin Gräßlin wrote:
> On Tuesday 15 May 2012 14:13:24 Aaron J. Seigo wrote:
> > how
> > does this resolve the window thumbnail issue? you can share GL textures
> > between processes. this is dependent on the OpenGL stack on the system
> > (it is not something OpenGL itself
On Tuesday 15 May 2012 14:13:24 Aaron J. Seigo wrote:
> how
> does this resolve the window thumbnail issue? you can share GL textures
> between processes. this is dependent on the OpenGL stack on the system (it
> is not something OpenGL itself provides and it is done different on windows
> than x.o
hi all ...
after the last thread where "put plasma-desktop into kwin" came up i looked
for the actual pain points we suffer right now.
the main one, and honestly the only one i could really find, was the window
thumbnail issue.
so ... the problem is that when plasma-desktop asks kwin to paint