On July 14, 2009 23:00:22 Aaron J. Seigo wrote:
> On Friday 10 July 2009, Chani wrote:
> > on sunday me, notmart and ruphy came up with some crazy ideas for the
> > ZUI. here are the notes... better late than never ;)
> >
> > zoom 2 (fully zoomed out):
> >
> > -the containment is too small to realy
On Friday 10 July 2009, Chani wrote:
> on sunday me, notmart and ruphy came up with some crazy ideas for the ZUI.
> here are the notes... better late than never ;)
>
> zoom 2 (fully zoomed out):
>
> -the containment is too small to realyl interact with, so put the toolbox
> over top.
> problem: on
On Sunday 12 July 2009, Jamboarder wrote:
> It's been a while (since the 4.2 cycle) since I've contributed to plasma;
> things got really busy this last six months. If it's worth anything, I
> thought I'd provide a little feedback on this zui topic.
>
>
>
> - Original Message
>
> > From: C
> From: Chani
>
> > Selecting an activity could use the same Qt/KDE selection model similar to
> > what's used throughout the desktop (essentially a single selection view).
> > Keyboard navigation could be the same as elsewhere on the desktop: arrows
> > keys highlight, enter activates (zooms i
> The terms "Zoom Out" and "Zoom In" are presented to the user. I wonder if
> this perhaps exposes the mechanism rather than the action(s) the user would
> like to perform. What distinct functionality does each of the zoom level
> provide? Or another way to put it might be, what activity would
It's been a while (since the 4.2 cycle) since I've contributed to plasma;
things got really busy this last six months.
If it's worth anything, I thought I'd provide a little feedback on this zui
topic.
- Original Message
> From: Chani
> zoom 2 (fully zoomed out):
> ...
> zoom level
toolbox first because the code is scaaary
yeah, making it a qgraphicswidget would make the thing a bit less gross :)
> ...the only thing we're missing here is someone to actually implement all
> this
> ;)
>
> --
>
> today we talked to sebas and he had some
all this
;)
--
today we talked to sebas and he had some other zui ideas. I don't seem to have
proper notes on those. it was something to do with dynamically zooming out as
much as needed to show all the containments. also, positioning htem nicely so
that you didn't have