Hi ports --
Attached is a tarball for games/irrlamb, a third-person 3D physics game.
The object of the game is to turn off all the yellow orbs on each level
by running the blue orb you control into them.
Works for me on amd64.
OK?
~Brian
irrlamb.tgz
Description: Binary data
Gregor Best wrote:
> Hi ports@,
>
> attached is a slightly updated version of the audio/mumble port David
> Coppa submitted in April 2012. I fixed two things related to the
> deprecation of PERMIT_DISTFILES_CDROM and NO_REGRESS. Also, I fixed a
> typo in WANTLIB (it said sndfile>=4 instead of >=3)
Hi,
Update for xombrero to 1.5.0:
* Fixed a privacy leak caused by using a separate gnutls tls
connection to grab remote HTTPS certificates which ignored
http_proxy
* Disabled/removed threading since gnutls sideband thread is no longer
necessary
* Added command to increment/decrement page n
On Sun, May 19, 2013 at 09:45:22PM +0400, Vadim Zhukov wrote:
>
>2013/5/19 David Coppa <[1]dco...@gmail.com>
>
>On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov <[2]persg...@gmail.com>
>wrote:
>> Hello all.
>>
>> This patch allows to run parallel builds for CMake-based ports.
Hola,
With my recent commits we can now update lang/node ( and have the
current npm modules install with USE_SYSTRACE ), below is the diff to do
this.
It also updates the rest of the current modules to the latest versions (
for node 0.10.x compat - as node-waf no longer exists )
I have tested on
2013/5/19 David Coppa
> On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote:
> > Hello all.
> >
> > This patch allows to run parallel builds for CMake-based ports.
> > Yes, it works. At least, for me. :) Tested on a few KDE4 ports.
>
> So cool!
>
> But what is the rationale behind this?
>
It's
On Sun, May 19, 2013 at 6:37 PM, David Coppa wrote:
> On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote:
>> Hello all.
>>
>> This patch allows to run parallel builds for CMake-based ports.
>> Yes, it works. At least, for me. :) Tested on a few KDE4 ports.
>
> So cool!
>
> But what is the ration
On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote:
> Hello all.
>
> This patch allows to run parallel builds for CMake-based ports.
> Yes, it works. At least, for me. :) Tested on a few KDE4 ports.
So cool!
But what is the rationale behind this?
cheers,
David
Hello all.
This patch allows to run parallel builds for CMake-based ports.
Yes, it works. At least, for me. :) Tested on a few KDE4 ports.
It definitely needs bulk build test - anyone?
If bulk will pass fine, I'll push the patch upstream.
--
WBR,
Vadim Zhukov
Index: Makefile
===
On Sat, 18 May 2013 19:27:48 -0400, Brian Callahan wrote:
> On 5/18/2013 6:48 PM, Pascal Stumpf wrote:
> > Bullet is a 3D Collision Detection and Rigid Body Dynamics Library
> > for games and animation. Free for commercial use, including
> > Playstation 3, open source under the ZLib License.
> >
>
On Sat, 18 May 2013 19:52:39 -0400, Brad Smith wrote:
> On Sat, May 18, 2013 at 11:58:00PM +0200, Pascal Stumpf wrote:
> > Here's an update for ogre 1.8.1. Unfortunately, it crashes for me
> > (radeon), but I've had reports of it somewhat working on other video
> > cards. So please test by instal
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