NEW: games/irrlamb

2013-05-19 Thread Brian Callahan
Hi ports -- Attached is a tarball for games/irrlamb, a third-person 3D physics game. The object of the game is to turn off all the yellow orbs on each level by running the blue orb you control into them. Works for me on amd64. OK? ~Brian irrlamb.tgz Description: Binary data

Re: audio/mumble

2013-05-19 Thread André Stöbe
Gregor Best wrote: > Hi ports@, > > attached is a slightly updated version of the audio/mumble port David > Coppa submitted in April 2012. I fixed two things related to the > deprecation of PERMIT_DISTFILES_CDROM and NO_REGRESS. Also, I fixed a > typo in WANTLIB (it said sndfile>=4 instead of >=3)

UPDATE: Xombrero-1.5.0

2013-05-19 Thread Gonzalo L. R.
Hi, Update for xombrero to 1.5.0: * Fixed a privacy leak caused by using a separate gnutls tls connection to grab remote HTTPS certificates which ignored http_proxy * Disabled/removed threading since gnutls sideband thread is no longer necessary * Added command to increment/decrement page n

Re: Add actual support for parallel builds in CMake

2013-05-19 Thread Marc Espie
On Sun, May 19, 2013 at 09:45:22PM +0400, Vadim Zhukov wrote: > >2013/5/19 David Coppa <[1]dco...@gmail.com> > >On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov <[2]persg...@gmail.com> >wrote: >> Hello all. >> >> This patch allows to run parallel builds for CMake-based ports.

[update] lang/node 0.8.21 -> 0.10.7 ( and friends )

2013-05-19 Thread Aaron Bieber
Hola, With my recent commits we can now update lang/node ( and have the current npm modules install with USE_SYSTRACE ), below is the diff to do this. It also updates the rest of the current modules to the latest versions ( for node 0.10.x compat - as node-waf no longer exists ) I have tested on

Re: Add actual support for parallel builds in CMake

2013-05-19 Thread Vadim Zhukov
2013/5/19 David Coppa > On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote: > > Hello all. > > > > This patch allows to run parallel builds for CMake-based ports. > > Yes, it works. At least, for me. :) Tested on a few KDE4 ports. > > So cool! > > But what is the rationale behind this? > It's

Re: Add actual support for parallel builds in CMake

2013-05-19 Thread David Coppa
On Sun, May 19, 2013 at 6:37 PM, David Coppa wrote: > On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote: >> Hello all. >> >> This patch allows to run parallel builds for CMake-based ports. >> Yes, it works. At least, for me. :) Tested on a few KDE4 ports. > > So cool! > > But what is the ration

Re: Add actual support for parallel builds in CMake

2013-05-19 Thread David Coppa
On Sun, May 19, 2013 at 4:33 PM, Vadim Zhukov wrote: > Hello all. > > This patch allows to run parallel builds for CMake-based ports. > Yes, it works. At least, for me. :) Tested on a few KDE4 ports. So cool! But what is the rationale behind this? cheers, David

Add actual support for parallel builds in CMake

2013-05-19 Thread Vadim Zhukov
Hello all. This patch allows to run parallel builds for CMake-based ports. Yes, it works. At least, for me. :) Tested on a few KDE4 ports. It definitely needs bulk build test - anyone? If bulk will pass fine, I'll push the patch upstream. -- WBR, Vadim Zhukov Index: Makefile ===

Re: new: devel/bullet

2013-05-19 Thread Pascal Stumpf
On Sat, 18 May 2013 19:27:48 -0400, Brian Callahan wrote: > On 5/18/2013 6:48 PM, Pascal Stumpf wrote: > > Bullet is a 3D Collision Detection and Rigid Body Dynamics Library > > for games and animation. Free for commercial use, including > > Playstation 3, open source under the ZLib License. > > >

Re: update/CFT: x11/ogre

2013-05-19 Thread Pascal Stumpf
On Sat, 18 May 2013 19:52:39 -0400, Brad Smith wrote: > On Sat, May 18, 2013 at 11:58:00PM +0200, Pascal Stumpf wrote: > > Here's an update for ogre 1.8.1. Unfortunately, it crashes for me > > (radeon), but I've had reports of it somewhat working on other video > > cards. So please test by instal