On Sat, Feb 13, 2021 at 07:51:24AM +0100, Rafael Sadowski wrote:
> On Mon Feb 01, 2021 at 11:26:35PM +, Mikolaj Kucharski wrote:
> > Hi,
> >
> > This happens for a while, but recently I don't have good chunk of time
> > to dive and provide a diff. Decided to finally sent an email.
> >
> > (I
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
> Here is an updated list of ports that fail to build with -fno-common:
>
> graphics/ocaml-cairoUPDATEports@openbsd.org
please import the update to 1.6.2 I sent on February 6th.
> From: Yozo TODA
> To: ports@openbs
On Mon Feb 01, 2021 at 11:26:35PM +, Mikolaj Kucharski wrote:
> Hi,
>
> This happens for a while, but recently I don't have good chunk of time
> to dive and provide a diff. Decided to finally sent an email.
>
> (I do have some not committed port on my machine)
>
> # pkg_add -Dupdate -Dupdate
On Fri Feb 12, 2021 at 11:16:32PM +, Stuart Henderson wrote:
> On 2021/02/12 09:29, Guy Godfroy wrote:
> > I ended up by almost duplicating i3-mousedrag. So now i3-sensible-*
> > stuff are back in the game.
> >
> > Let me know what you think about it.
>
> thanks, some of the diff didn't apply
Hello,
Here's a quick update for web2ldap 1.5.114
Changelog: https://web2ldap.de/changes-1.5.html#r1.5.114
Lucas
diff 6d4b50840a1a1d659c8ee96b597e12af74e49fb9 /usr/ports
blob - 24e3c928569fea60e3d846f6e1d2ed19d9a50455
file + databases/web2ldap/Makefile
--- databases/web2ldap/Makefile
+++ databas
>From FreeBSD, a bit hard to follow as their commit (re)touched the
original patches
https://svnweb.freebsd.org/ports?view=revision&revision=548113
Once this builds, the game doesn't seem very playable. Seems like
it might be running /way/ too fast on modern systems. Tried stock
fvwm with no
Catch up with two bugfix releases; tested on amd64.
Unfortunately, 2.4.4 introduces a regression in shout.pc, which is fixed
via patch-configure.
Minor bump only after checking with check_sym.
libshout 2.4.5 (20201219)
* Improved shout.h for reading, and understanding.
* Marked dumpfile suppor
Update to 1.0.2, a bugfix release resolving 3 crashes. Developed and
tested on amd64.
Adds a new master download site, accounting for extensive fallout of a
hardware failure at Xiph.org. It may take a bit more time until the
release has been (manually) deployed and mirrored there, so the 404
er
On 2021-02-11 21:32:08, Stuart Henderson wrote:
> thanks, i've adapted it to -current and then merged that (with the
> 1.1.1 update) back to 6.8-stable.
Thanks for the MFC. On OPENBSD_6_8, patch-src_config_c and
patch-src_main_c are still present after a fresh checkout from a couple
different mirr
On Fri, Feb 12, 2021 at 03:30:52PM -0800, Ryan Freeman wrote:
> Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror
> to fetch the distfile. I followed suit.
>
> Never used this WM before, it doesn't even have a root menu, but this
> builds and seems to run as advertised. Xter
Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror
to fetch the distfile. I followed suit.
Never used this WM before, it doesn't even have a root menu, but this
builds and seems to run as advertised. Xterms move around and it has
default sloppy focus.
All patches courtesy of
On 2021/02/12 09:29, Guy Godfroy wrote:
> I ended up by almost duplicating i3-mousedrag. So now i3-sensible-*
> stuff are back in the game.
>
> Let me know what you think about it.
thanks, some of the diff didn't apply but I have got it into shape,
and adapted a few things (some parts only releva
Ping.
On Fri, 5 Feb 2021 00:46:13 +0100
Charlene Wendling wrote:
>
> This is an update for wmcube, to 1.0.2. This adds color schemes,
> smooth fonts, more logos, a manual page and various fixes.
>
> Port-wise:
>
> - Move to dockapps.net, HOMEPAGE is not reachable
> - Fix an hardcoded path to
The GNU toolchain explicitly avoids common variables. Whoever
hacked up this derived version didn't understand that.
* binutils: Since linkrelax is already defined as a global variable,
it is already initialized to 0, so we can simply drop this
initialization.
* gcc-bootstrap, gcc: Use the m
On 2/12/21 6:12 PM, Kurt Mosiejczuk wrote:
On Fri, Feb 12, 2021 at 04:54:35PM +0100, Peter Hessler wrote:
On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
:The reason why it crashed on Java 8 and runs on Java 11 is because of LWJGL
:being compiled on Java 11 which
On Fri, Feb 12, 2021 at 10:33:30AM -0800, Ryan Freeman wrote:
> On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> > Hold off on this, it seems the CMake-based build process does in fact
> > still build crispy-hexen and crispy-strife games. I mistakenly assumed
> > the autotools build
Next victim of "-fno-common". The project is dead and I don't think we
should save this application. Alternatives are available.
On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> Hold off on this, it seems the CMake-based build process does in fact
> still build crispy-hexen and crispy-strife games. I mistakenly assumed
> the autotools build system was still sufficient here.
>
> I will restart this with CMake
Hold off on this, it seems the CMake-based build process does in fact
still build crispy-hexen and crispy-strife games. I mistakenly assumed
the autotools build system was still sufficient here.
I will restart this with CMake instead, apologies for the noise.
Hi,
On Fri, Feb 12, 2021 at 11:05:13AM +1100, Jonathan Gray wrote:
> drm /dev nodes with the linux names are going to be added with the old
> names going away sometime later. When libdrm is changed to use the new
> names firefox will need this. chromium does sandboxing better so
> doesn't need a
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote:
> On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote:
> > First time trying to remove something, here is a patch to move
> > games/prboom to the attic. games/prboom-plus does everything it
> > did and more with fixes. netgame
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote:
> On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote:
> > First time trying to remove something, here is a patch to move
> > games/prboom to the attic. games/prboom-plus does everything it
> > did and more with fixes. netgame
On Fri, Feb 12, 2021 at 04:54:35PM +0100, Peter Hessler wrote:
> On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
> :The reason why it crashed on Java 8 and runs on Java 11 is because of LWJGL
> :being compiled on Java 11 which generates a JNI (Java Native Interface)
>
On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
:On 2/12/21 10:32 AM, Peter Hessler wrote:
:> On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
:> :On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote:
:> :> Hello ports@,
:> :>
:> :> Thanks to g
On 2/12/21 10:32 AM, Peter Hessler wrote:
On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
:On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote:
:> Hello ports@,
:>
:> Thanks to games/lwjgl3 which was recently imported to the ports tree. It
:> is now possible to play Min
Here is an update to libwebp 1.2.0.
- 12/23/2020: version 1.2.0
* API changes:
- libwebp:
encode.h: add a qmin / qmax range for quality factor (cwebp adds -qrange)
* lossless encoder improvements
* SIMD support for Wasm builds
* add xcframeworkbuild.sh, supports Mac Catalyst bui
ping
On Fri, 05 Feb 2021 at 19:14:47 +0100, Gonzalo L. Rodriguez wrote:
> Hello,
>
> Update for Duf 0.6.0:
>
> https://github.com/muesli/duf/releases/tag/v0.6.0
>
> OK? Comments?
>
> Cheers.-
>
> --
>
>%gonzalo
> Index: Makefile
> ===
Hi, reattaching the tarball for convenience, thanks!
Anindya
On Tue, Feb 02, 2021 at 11:50:40AM +, Stuart Henderson wrote:
> start COMMENT with lower-case please (unless it's a proper noun,
> but that doesn't apply here).
>
> we are a bit busy fixing hundreds of ports for a forthcoming
> cla
On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote:
:On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote:
:> Hello ports@,
:>
:> Thanks to games/lwjgl3 which was recently imported to the ports tree. It
:> is now possible to play Minecraft 1.13 and above.
:>
:> This patch ad
On 2021/02/10 21:50, Bryan Steele wrote:
> Putting something into ports knowing that it's the wrong place feels
> wrong, and will undoubtedly cause friction later when moved to base.
Moving from base to ports is a bit more tricky but not impossible.
Moving from ports to base is no problem at all.
On 2021/02/12 00:21, Jake Stennett wrote:
> thanks for the -current adaptation, I'm trying to write a patch to use cloned
> interfaces without having to use MAKEDEV, I have the tun interfaces created,
> but they won't go active unless I open /dev/tunN, I've looked through the
> ifconfig code but
On Wed, Feb 10, 2021 at 09:50:47PM -0500, Bryan Steele wrote:
Hello Bryan,
> It's certainly something that would be nice to have, and has been
> attempted a few times. Someone just needs to pick up the work that has
> been started by others.
>
> The original ports discussions:
>
> https://marc.
I ended up by almost duplicating i3-mousedrag. So now i3-sensible-*
stuff are back in the game.
Let me know what you think about it.
Le 12/02/2021 à 08:37, Guy Godfroy a écrit :
> Thank you Stuart!
>
> I'll clean it a bit then. It's the first time I submit such a big port
> patch.
>
> Concernin
We'll need to carry both nodes for a while.
Another problem is there will be people who don't upgrade, and must
run MAKEDEV manually for the new nodes.
Much later on, we want the old nodes to be deleted. I think the
scripts can be adjusted later. We need to choose the right order of
completing
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