Re: Collision in py-sip-4.19.19p0v0->4.19.24v0

2021-02-12 Thread Landry Breuil
On Sat, Feb 13, 2021 at 07:51:24AM +0100, Rafael Sadowski wrote: > On Mon Feb 01, 2021 at 11:26:35PM +, Mikolaj Kucharski wrote: > > Hi, > > > > This happens for a while, but recently I don't have good chunk of time > > to dive and provide a diff. Decided to finally sent an email. > > > > (I

Re: Build failures from -fno-common (2021-02-10)

2021-02-12 Thread Yozo TODA
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 > Here is an updated list of ports that fail to build with -fno-common: > > graphics/ocaml-cairoUPDATEports@openbsd.org please import the update to 1.6.2 I sent on February 6th. > From: Yozo TODA > To: ports@openbs

Re: Collision in py-sip-4.19.19p0v0->4.19.24v0

2021-02-12 Thread Rafael Sadowski
On Mon Feb 01, 2021 at 11:26:35PM +, Mikolaj Kucharski wrote: > Hi, > > This happens for a while, but recently I don't have good chunk of time > to dive and provide a diff. Decided to finally sent an email. > > (I do have some not committed port on my machine) > > # pkg_add -Dupdate -Dupdate

Re: [UPDATE] x11/i3 4.19.1

2021-02-12 Thread Rafael Sadowski
On Fri Feb 12, 2021 at 11:16:32PM +, Stuart Henderson wrote: > On 2021/02/12 09:29, Guy Godfroy wrote: > > I ended up by almost duplicating i3-mousedrag. So now i3-sensible-* > > stuff are back in the game. > > > > Let me know what you think about it. > > thanks, some of the diff didn't apply

[update] web2ldap to 1.5.114

2021-02-12 Thread Lucas Raab
Hello, Here's a quick update for web2ldap 1.5.114 Changelog: https://web2ldap.de/changes-1.5.html#r1.5.114 Lucas diff 6d4b50840a1a1d659c8ee96b597e12af74e49fb9 /usr/ports blob - 24e3c928569fea60e3d846f6e1d2ed19d9a50455 file + databases/web2ldap/Makefile --- databases/web2ldap/Makefile +++ databas

FIX: games/xboing -fno-common

2021-02-12 Thread Ryan Freeman
>From FreeBSD, a bit hard to follow as their commit (re)touched the original patches https://svnweb.freebsd.org/ports?view=revision&revision=548113 Once this builds, the game doesn't seem very playable. Seems like it might be running /way/ too fast on modern systems. Tried stock fvwm with no

[UPDATE] net/libshout 2.4.5

2021-02-12 Thread Moritz Grimm
Catch up with two bugfix releases; tested on amd64. Unfortunately, 2.4.4 introduces a regression in shout.pc, which is fixed via patch-configure. Minor bump only after checking with check_sym. libshout 2.4.5 (20201219) * Improved shout.h for reading, and understanding. * Marked dumpfile suppor

[UPDATE] net/ezstream 1.0.2

2021-02-12 Thread Moritz Grimm
Update to 1.0.2, a bugfix release resolving 3 crashes. Developed and tested on amd64. Adds a new master download site, accounting for extensive fallout of a hardware failure at Xiph.org. It may take a bit more time until the release has been (manually) deployed and mirrored there, so the 404 er

Re: UPDATE/FIX: net/ocserv

2021-02-12 Thread Marc West
On 2021-02-11 21:32:08, Stuart Henderson wrote: > thanks, i've adapted it to -current and then merged that (with the > 1.1.1 update) back to 6.8-stable. Thanks for the MFC. On OPENBSD_6_8, patch-src_config_c and patch-src_main_c are still present after a fresh checkout from a couple different mirr

Re: UPDATE: x11/oroborus

2021-02-12 Thread Ryan Freeman
On Fri, Feb 12, 2021 at 03:30:52PM -0800, Ryan Freeman wrote: > Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror > to fetch the distfile. I followed suit. > > Never used this WM before, it doesn't even have a root menu, but this > builds and seems to run as advertised. Xter

UPDATE: x11/oroborus

2021-02-12 Thread Ryan Freeman
Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror to fetch the distfile. I followed suit. Never used this WM before, it doesn't even have a root menu, but this builds and seems to run as advertised. Xterms move around and it has default sloppy focus. All patches courtesy of

Re: [UPDATE] x11/i3 4.19.1

2021-02-12 Thread Stuart Henderson
On 2021/02/12 09:29, Guy Godfroy wrote: > I ended up by almost duplicating i3-mousedrag. So now i3-sensible-* > stuff are back in the game. > > Let me know what you think about it. thanks, some of the diff didn't apply but I have got it into shape, and adapted a few things (some parts only releva

Re: [update] sysutils/wmcube 0.98 -> 1.0.2 (+ -fno-common fix)

2021-02-12 Thread Charlene Wendling
Ping. On Fri, 5 Feb 2021 00:46:13 +0100 Charlene Wendling wrote: > > This is an update for wmcube, to 1.0.2. This adds color schemes, > smooth fonts, more logos, a manual page and various fixes. > > Port-wise: > > - Move to dockapps.net, HOMEPAGE is not reachable > - Fix an hardcoded path to

devel/avr32 -fno-common fixes

2021-02-12 Thread Christian Weisgerber
The GNU toolchain explicitly avoids common variables. Whoever hacked up this derived version didn't understand that. * binutils: Since linkrelax is already defined as a global variable, it is already initialized to 0, so we can simply drop this initialization. * gcc-bootstrap, gcc: Use the m

Re: [UPDATE] games/multimc: Add support for Minecraft >= 1.13

2021-02-12 Thread Muhammad Kaisar Arkhan
On 2/12/21 6:12 PM, Kurt Mosiejczuk wrote: On Fri, Feb 12, 2021 at 04:54:35PM +0100, Peter Hessler wrote: On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote: :The reason why it crashed on Java 8 and runs on Java 11 is because of LWJGL :being compiled on Java 11 which

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
On Fri, Feb 12, 2021 at 10:33:30AM -0800, Ryan Freeman wrote: > On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote: > > Hold off on this, it seems the CMake-based build process does in fact > > still build crispy-hexen and crispy-strife games. I mistakenly assumed > > the autotools build

Remove multimedia/audiopreview

2021-02-12 Thread Rafael Sadowski
Next victim of "-fno-common". The project is dead and I don't think we should save this application. Alternatives are available.

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote: > Hold off on this, it seems the CMake-based build process does in fact > still build crispy-hexen and crispy-strife games. I mistakenly assumed > the autotools build system was still sufficient here. > > I will restart this with CMake

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
Hold off on this, it seems the CMake-based build process does in fact still build crispy-hexen and crispy-strife games. I mistakenly assumed the autotools build system was still sufficient here. I will restart this with CMake instead, apologies for the noise.

Re: allow /dev/dri/card0 in firefox

2021-02-12 Thread Caspar Schutijser
Hi, On Fri, Feb 12, 2021 at 11:05:13AM +1100, Jonathan Gray wrote: > drm /dev nodes with the linux names are going to be added with the old > names going away sometime later. When libdrm is changed to use the new > names firefox will need this. chromium does sandboxing better so > doesn't need a

Re: REMOVE: games/prboom

2021-02-12 Thread Ryan Freeman
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote: > On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote: > > First time trying to remove something, here is a patch to move > > games/prboom to the attic. games/prboom-plus does everything it > > did and more with fixes. netgame

Re: REMOVE: games/prboom

2021-02-12 Thread Ryan Freeman
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote: > On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote: > > First time trying to remove something, here is a patch to move > > games/prboom to the attic. games/prboom-plus does everything it > > did and more with fixes. netgame

Re: [UPDATE] games/multimc: Add support for Minecraft >= 1.13

2021-02-12 Thread Kurt Mosiejczuk
On Fri, Feb 12, 2021 at 04:54:35PM +0100, Peter Hessler wrote: > On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote: > :The reason why it crashed on Java 8 and runs on Java 11 is because of LWJGL > :being compiled on Java 11 which generates a JNI (Java Native Interface) >

Re: [UPDATE] games/multimc: Add support for Minecraft >= 1.13

2021-02-12 Thread Peter Hessler
On 2021 Feb 12 (Fri) at 15:06:00 +0100 (+0100), Muhammad Kaisar Arkhan wrote: :On 2/12/21 10:32 AM, Peter Hessler wrote: :> On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote: :> :On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote: :> :> Hello ports@, :> :> :> :> Thanks to g

Re: [UPDATE] games/multimc: Add support for Minecraft >= 1.13

2021-02-12 Thread Muhammad Kaisar Arkhan
On 2/12/21 10:32 AM, Peter Hessler wrote: On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote: :On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote: :> Hello ports@, :> :> Thanks to games/lwjgl3 which was recently imported to the ports tree. It :> is now possible to play Min

UPDATE: libwebp 1.2.0

2021-02-12 Thread Brad Smith
Here is an update to libwebp 1.2.0. - 12/23/2020: version 1.2.0 * API changes: - libwebp: encode.h: add a qmin / qmax range for quality factor (cwebp adds -qrange) * lossless encoder improvements * SIMD support for Wasm builds * add xcframeworkbuild.sh, supports Mac Catalyst bui

Re: UPDATE: Duf-0.6.0

2021-02-12 Thread Gonzalo L. Rodriguez
ping On Fri, 05 Feb 2021 at 19:14:47 +0100, Gonzalo L. Rodriguez wrote: > Hello, > > Update for Duf 0.6.0: > > https://github.com/muesli/duf/releases/tag/v0.6.0 > > OK? Comments? > > Cheers.- > > -- > >%gonzalo > Index: Makefile > ===

Re: New port: Gaupol subtitle editor

2021-02-12 Thread Anindya Mukherjee
Hi, reattaching the tarball for convenience, thanks! Anindya On Tue, Feb 02, 2021 at 11:50:40AM +, Stuart Henderson wrote: > start COMMENT with lower-case please (unless it's a proper noun, > but that doesn't apply here). > > we are a bit busy fixing hundreds of ports for a forthcoming > cla

Re: [UPDATE] games/multimc: Add support for Minecraft >= 1.13

2021-02-12 Thread Peter Hessler
On 2021 Feb 11 (Thu) at 22:47:10 +0100 (+0100), Muhammad Kaisar Arkhan wrote: :On 2/11/21 9:43 PM, Muhammad Kaisar Arkhan wrote: :> Hello ports@, :> :> Thanks to games/lwjgl3 which was recently imported to the ports tree. It :> is now possible to play Minecraft 1.13 and above. :> :> This patch ad

Re: [New] libva-intel-media-driver port

2021-02-12 Thread Stuart Henderson
On 2021/02/10 21:50, Bryan Steele wrote: > Putting something into ports knowing that it's the wrong place feels > wrong, and will undoubtedly cause friction later when moved to base. Moving from base to ports is a bit more tricky but not impossible. Moving from ports to base is no problem at all.

Re: UPDATE/FIX: net/ocserv

2021-02-12 Thread Stuart Henderson
On 2021/02/12 00:21, Jake Stennett wrote: > thanks for the -current adaptation, I'm trying to write a patch to use cloned > interfaces without having to use MAKEDEV, I have the tun interfaces created, > but they won't go active unless I open /dev/tunN, I've looked through the > ifconfig code but

Re: [New] libva-intel-media-driver port

2021-02-12 Thread Laurence Tratt
On Wed, Feb 10, 2021 at 09:50:47PM -0500, Bryan Steele wrote: Hello Bryan, > It's certainly something that would be nice to have, and has been > attempted a few times. Someone just needs to pick up the work that has > been started by others. > > The original ports discussions: > > https://marc.

Re: [UPDATE] x11/i3 4.19.1

2021-02-12 Thread Guy Godfroy
I ended up by almost duplicating i3-mousedrag. So now i3-sensible-* stuff are back in the game. Let me know what you think about it. Le 12/02/2021 à 08:37, Guy Godfroy a écrit : > Thank you Stuart! > > I'll clean it a bit then. It's the first time I submit such a big port > patch. > > Concernin

Re: allow /dev/dri/card0 in firefox

2021-02-12 Thread Theo de Raadt
We'll need to carry both nodes for a while. Another problem is there will be people who don't upgrade, and must run MAKEDEV manually for the new nodes. Much later on, we want the old nodes to be deleted. I think the scripts can be adjusted later. We need to choose the right order of completing