Re: GZDoom update, next attempt

2023-11-23 Thread Timo Myyrä
On Thu, Nov 23 2023, Thomas Frohwein wrote: > On Wed, Nov 22, 2023 at 07:51:28AM +0100, Stefan Hagen wrote: > > [...] > >> > So I think the values in the README are correct for OpenBSD. But if >> > you're uneasy with this, we can also write something like: >> > >> > "Valid backenend values are

Re: GZDoom update, next attempt

2023-11-23 Thread Thomas Frohwein
On Wed, Nov 22, 2023 at 07:51:28AM +0100, Stefan Hagen wrote: [...] > > So I think the values in the README are correct for OpenBSD. But if > > you're uneasy with this, we can also write something like: > > > > "Valid backenend values are 0-3, play around with them until you find one > > that

Re: GZDoom update, next attempt

2023-11-21 Thread Stefan Hagen
Stefan Hagen wrote (2023-11-22 07:36 CET): > Thomas Frohwein wrote (2023-11-22 03:47 CET): > > On Tue, Nov 21, 2023 at 08:20:16AM +0100, Stefan Hagen wrote: > > > > [...] > > > > > - added more details about supported games (the ones I know that work) > > > - added ~/.config/gzdoom as wad

Re: GZDoom update, next attempt

2023-11-21 Thread Stefan Hagen
Thomas Frohwein wrote (2023-11-22 03:47 CET): > On Tue, Nov 21, 2023 at 08:20:16AM +0100, Stefan Hagen wrote: > > [...] > > > - added more details about supported games (the ones I know that work) > > - added ~/.config/gzdoom as wad installation dir > > - updated sha256 for doom-1.8 wad (what

Re: GZDoom update, next attempt

2023-11-21 Thread Thomas Frohwein
On Tue, Nov 21, 2023 at 08:20:16AM +0100, Stefan Hagen wrote: [...] > Attached the same diff, but I rewrote the README. > > - add usual readme header I think that's a good thing. > - added more details about supported games (the ones I know that work) > - added ~/.config/gzdoom as wad

Re: GZDoom update, next attempt

2023-11-20 Thread Stefan Hagen
Thomas Frohwein wrote (2023-11-17 02:43 CET): > On Wed, Nov 15, 2023 at 08:32:39AM +0100, Stefan Hagen wrote: > > Timo Myyrä wrote (2023-11-14 17:50 CET): > > > On Fri, Nov 10 2023, Stefan Hagen wrote: > > > > > > > Thomas Frohwein wrote (2023-11-09 21:16 CET): > > > >> Here is an update to

Re: GZDoom update, next attempt

2023-11-16 Thread Thomas Frohwein
On Wed, Nov 15, 2023 at 08:32:39AM +0100, Stefan Hagen wrote: > Timo Myyrä wrote (2023-11-14 17:50 CET): > > On Fri, Nov 10 2023, Stefan Hagen wrote: > > > > > Thomas Frohwein wrote (2023-11-09 21:16 CET): > > >> Here is an update to GZDoom 4.11.3. It works to run mods like the > > >> recently

Re: GZDoom update, next attempt

2023-11-14 Thread Stefan Hagen
Timo Myyrä wrote (2023-11-14 17:50 CET): > On Fri, Nov 10 2023, Stefan Hagen wrote: > > > Thomas Frohwein wrote (2023-11-09 21:16 CET): > >> Here is an update to GZDoom 4.11.3. It works to run mods like the > >> recently released Beyond Sunset. > >> > >> Of note, you may need to switch the video

Re: GZDoom update, next attempt

2023-11-14 Thread Timo Myyrä
On Fri, Nov 10 2023, Stefan Hagen wrote: > Thomas Frohwein wrote (2023-11-09 21:16 CET): >> Here is an update to GZDoom 4.11.3. It works to run mods like the >> recently released Beyond Sunset. >> >> Of note, you may need to switch the video backend to opengl as I >> outlined after previous

Re: GZDoom update, next attempt

2023-11-10 Thread Stefan Hagen
Thomas Frohwein wrote (2023-11-09 21:16 CET): > Here is an update to GZDoom 4.11.3. It works to run mods like the > recently released Beyond Sunset. > > Of note, you may need to switch the video backend to opengl as I > outlined after previous concerns: > >

GZDoom update, next attempt

2023-11-09 Thread Thomas Frohwein
Here is an update to GZDoom 4.11.3. It works to run mods like the recently released Beyond Sunset. Of note, you may need to switch the video backend to opengl as I outlined after previous concerns: https://marc.info/?l=openbsd-ports=169132550927983=2 Of note, we are several versions behind