NEW: games/odamex

2013-06-11 Thread Ryan Freeman
Hi, Attached is a port of odamex, a doom engine specialising in making multi-player games as easy as more modern fps, join/leave during games etc. More than 4 players are also supported. There is a weekly game every Saturday night, exact times are usually posted on odamex.net. The engine suppo

NEW: games/odamex

2008-10-15 Thread Ryan Freeman
hello ports@ here is a port of a client/server implimentation of the doom engine, allowing much-improved netcode, true client/server (in-game joining etc), new modes, (teams, ctf) but still trying to be conservative to retain the doom gameplay itself. comments/suggestions? -ryan odamex.tgz Desc

Re: NEW: games/odamex

2013-06-11 Thread Ryan Freeman
On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > Hi, > > Attached is a port of odamex, a doom engine specialising in making > multi-player games as easy as more modern fps, join/leave during games > etc. More than 4 players are also supported. > > There is a weekly game every Sat

Re: NEW: games/odamex

2013-06-16 Thread Ryan Freeman
On Sun, Jun 16, 2013 at 10:35:41PM -0400, Brian Callahan wrote: > On 6/11/2013 7:10 PM, Ryan Freeman wrote: > >On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > >>Hi, > >> > >>Attached is a port of odamex, a doom engine specialising in making > >>multi-player games as easy as more mod

Re: NEW: games/odamex

2013-07-04 Thread Ryan Freeman
On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > Hi, > > Attached is a port of odamex, a doom engine specialising in making > multi-player games as easy as more modern fps, join/leave during games > etc. More than 4 players are also supported. > > There is a weekly game every Sat

Re: NEW: games/odamex

2013-07-05 Thread David Coppa
On Fri, Jul 5, 2013 at 8:14 AM, Ryan Freeman wrote: > Upstream wants it to just build and be usable in a homedir which > I didn't agree with so there is absolutely no install target in > the distfile. > > Comments? Tips? :) Well... If there's no install target, write one or use do-install in the

Re: NEW: games/odamex

2013-07-05 Thread Marc Espie
On Thu, Jul 04, 2013 at 11:14:04PM -0700, Ryan Freeman wrote: > On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > > Hi, > > > > Attached is a port of odamex, a doom engine specialising in making > > multi-player games as easy as more modern fps, join/leave during games > > etc. More

Re: NEW: games/odamex

2013-07-07 Thread Ryan Freeman
On Fri, Jul 05, 2013 at 01:16:19PM +0200, Marc Espie wrote: > On Thu, Jul 04, 2013 at 11:14:04PM -0700, Ryan Freeman wrote: > > On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > > > Hi, > > > > > > Attached is a port of odamex, a doom engine specialising in making > > > multi-player

Re: NEW: games/odamex

2013-07-07 Thread Ryan Freeman
On Fri, Jul 05, 2013 at 01:16:19PM +0200, Marc Espie wrote: > On Thu, Jul 04, 2013 at 11:14:04PM -0700, Ryan Freeman wrote: > > On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > > > Hi, > > > > > > Attached is a port of odamex, a doom engine specialising in making > > > multi-player

Re: NEW: games/odamex

2009-03-16 Thread Ryan Freeman
On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote: > hello ports@ > > here is a port of a client/server implimentation of the doom engine, > allowing much-improved netcode, true client/server (in-game joining etc), > new modes, (teams, ctf) but still trying to be conservative to retain

Re: NEW: games/odamex

2011-01-17 Thread Ryan Freeman
On Mon, Mar 16, 2009 at 10:57:49AM -0700, Ryan Freeman wrote: > On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote: > > hello ports@ > > > > here is a port of a client/server implimentation of the doom engine, > > allowing much-improved netcode, true client/server (in-game joining etc),

NEW: games/odamex (multiplayer doom)

2020-08-31 Thread Edd Barrett
Hi, A friend and I tried to do multiplayer doom using gzdoom yesterday. It didn't work so well (lots of slowdown). So here's a port of odamex, which I hope will perform better. Notes: - Disabled upnp, as otherwise it builds a bundled libupnpc as a static lib. - In the README I've told users to