Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl gmake gcc g++
$ CC=egcc CXX=eg++ gmake
the program builds and runs fine. It also ships with unittests,
which all pass. However, i now tried to build
On Mon, May 19, 2014 at 3:22 PM, Nils R m...@hxgn.net wrote:
Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl gmake gcc g++
$ CC=egcc CXX=eg++ gmake
the program builds and runs fine. It also
On 2014/05/19 15:22, Nils R wrote:
Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl gmake gcc g++
$ CC=egcc CXX=eg++ gmake
the program builds and runs fine. It also ships with unittests,
Stuart Henderson schrieb am 19.05.2014 15:57:
On 2014/05/19 15:22, Nils R wrote:
Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl gmake gcc g++
$ CC=egcc CXX=eg++ gmake
the program builds
On Mon, May 19, 2014 at 06:07:27PM +0200, Nils R wrote:
Stuart Henderson schrieb am 19.05.2014 15:57:
On 2014/05/19 15:22, Nils R wrote:
Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl
On 2014/05/19 18:07, Nils R wrote:
# some source files contain a BOM which gcc 4.2.1 can't handle
If that's the only reason for using a gplv3 GCC, can these files just
be patched instead? Alternatively, how does clang handle them?
clang fails to build because of some problems with
Stuart Henderson schrieb am 19.05.2014 23:23:
On 2014/05/19 18:07, Nils R wrote:
# some source files contain a BOM which gcc 4.2.1 can't handle
If that's the only reason for using a gplv3 GCC, can these files just
be patched instead? Alternatively, how does clang handle them?