Le Tue, Aug 24, 2021 at 10:33:52PM +0200, Omar Polo a écrit :
> Hello ports,
>
> motivated by the fact that godot 4.0 will require scons 3+, I tried to
> update devel/scons to a newer release. The attached patch updates to
> 4.2.0 and switches from python2 to python3. While it seems to work,
> t
On Tue, August 24, 2021 23:33, Omar Polo wrote:
> Hello ports,
>
> motivated by the fact that godot 4.0 will require scons 3+, I tried to
> update devel/scons to a newer release. The attached patch updates to
> 4.2.0 and switches from python2 to python3. While it seems to work,
> there are some f
"Kirill Bychkov" writes:
> [...]
>> - graphics/mapnik
>> breaks because of python2. Easy to fix, but then fails at
>> linking:
>>
>> 8<
>> ld: error: relocation R_X86_64_PC32 cannot be used against symbol typeinfo
>> for
>> boost::wrapexcept; recompile
On Thu, September 9, 2021 00:14, Omar Polo wrote:
>
> "Kirill Bychkov" writes:
>
>> [...]
>>> - graphics/mapnik
>>> breaks because of python2. Easy to fix, but then fails at
>>> linking:
>>>
>>> 8<
>>> ld: error: relocation R_X86_64_PC32 cannot be used agai
"Kirill Bychkov" writes:
> On Thu, September 9, 2021 00:14, Omar Polo wrote:
>>
>> "Kirill Bychkov" writes:
>>
>>> [...]
- graphics/mapnik
breaks because of python2. Easy to fix, but then fails at
linking:
8<
ld: error: reloc