Re: godot - diff to build with C#/mono support

2023-09-24 Thread Omar Polo
On 2023/09/23 13:32:49 -0400, Thomas Frohwein wrote: > Hi, > > Took some time to overhaul this and I have a middle-ground proposition: > Build on all arches, not just MONO_ARCHS, but only on MONO_ARCHS build > with mono bits and only there install the -sharp subpackage. I haven't yet managed to

Re: godot - diff to build with C#/mono support

2023-09-23 Thread Thomas Frohwein
Hi, Took some time to overhaul this and I have a middle-ground proposition: Build on all arches, not just MONO_ARCHS, but only on MONO_ARCHS build with mono bits and only there install the -sharp subpackage. Tested the build and packaging for both scenarios on my amd64 (by tweaking the IS_MONO_AR

Re: godot - diff to build with C#/mono support

2023-09-02 Thread Omar Polo
Hello, Sorry for the delay. On 2023/08/24 23:47:06 -0400, Thomas Frohwein wrote: > [...] > comments and ok's are welcome; given the complexity there might still > be benefit in adding this early to the port and working out some > refinements in-tree, with also more opportunity to hear of > unant

Re: godot - diff to build with C#/mono support

2023-08-30 Thread Thomas Frohwein
1-week *ping* On Thu, Aug 24, 2023 at 11:47:06PM -0400, Thomas Frohwein wrote: > Hi, > > This is a bigger diff that (finally) enables the mono module for Godot > and allows running Godot projects with C# instead of Godot's own > GDScript language in the editor. As this has been a bigger endeavor,

godot - diff to build with C#/mono support

2023-08-24 Thread Thomas Frohwein
Hi, This is a bigger diff that (finally) enables the mono module for Godot and allows running Godot projects with C# instead of Godot's own GDScript language in the editor. As this has been a bigger endeavor, I'm structuring this email a little more. Background -- Upstream has a convolut