On 2023/09/23 13:32:49 -0400, Thomas Frohwein wrote:
> Hi,
>
> Took some time to overhaul this and I have a middle-ground proposition:
> Build on all arches, not just MONO_ARCHS, but only on MONO_ARCHS build
> with mono bits and only there install the -sharp subpackage.
I haven't yet managed to
Hi,
Took some time to overhaul this and I have a middle-ground proposition:
Build on all arches, not just MONO_ARCHS, but only on MONO_ARCHS build
with mono bits and only there install the -sharp subpackage.
Tested the build and packaging for both scenarios on my amd64 (by
tweaking the IS_MONO_AR
Hello,
Sorry for the delay.
On 2023/08/24 23:47:06 -0400, Thomas Frohwein wrote:
> [...]
> comments and ok's are welcome; given the complexity there might still
> be benefit in adding this early to the port and working out some
> refinements in-tree, with also more opportunity to hear of
> unant
1-week *ping*
On Thu, Aug 24, 2023 at 11:47:06PM -0400, Thomas Frohwein wrote:
> Hi,
>
> This is a bigger diff that (finally) enables the mono module for Godot
> and allows running Godot projects with C# instead of Godot's own
> GDScript language in the editor. As this has been a bigger endeavor,
Hi,
This is a bigger diff that (finally) enables the mono module for Godot
and allows running Godot projects with C# instead of Godot's own
GDScript language in the editor. As this has been a bigger endeavor,
I'm structuring this email a little more.
Background
--
Upstream has a convolut