patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-05-31 Thread zeurkous
[not subscribed, please Cc, thanks.] 6.5 update of the previous patch, w/ additional 'ne2000' flavour. 'dyncore': re-enable the dynamic core (possibly insecure) 'ne2000': add third-party ne(4) emulation 'nosplash': disable spam piccy upon invocation Tested only in the most limited of fashions

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Jeremie Courreges-Anglas
On Fri, May 31 2019, wrote: > [not subscribed, please Cc, thanks.] Not to rain on your parade, but... > 6.5 update of the previous patch, w/ additional 'ne2000' flavour. > > 'dyncore': re-enable the dynamic core (possibly insecure) You don't mention a rationale for this. The only wxneeded rep

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
Haai, "Jeremie Courreges-Anglas" wrote: > > Not to rain on your parade, but... Don't worry, me's just sharing a WFM :) >> 'dyncore': re-enable the dynamic core (possibly insecure) > > You don't mention a rationale for this. The only wxneeded report I know > of mentions no performance change. M

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Marc Espie
On Sat, Jun 01, 2019 at 01:25:18PM +0200, Jeremie Courreges-Anglas wrote: > I guess this is the easiest way to get networking support in dosbox. > But is that a good thing? Running DOS applications on the modern > internet looks dubious at best. There are quite a few networked games that run in D

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
"Marc Espie" wrote: > > There are quite a few networked games that run in DOSbox. Yup, me point :) > I doubt you can 0wn anything but the game itself... It's mess-dos: pwn one program, pwn everything. And then there's the emulated 'mount' command that any program can call... bit of a mess. Thu

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Marc Espie
On Sat, Jun 01, 2019 at 04:55:58PM +0200, zeurk...@volny.cz wrote: > "Marc Espie" wrote: > > > > There are quite a few networked games that run in DOSbox. > > Yup, me point :) > > > I doubt you can 0wn anything but the game itself... > > It's mess-dos: pwn one program, pwn everything. And then

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
"Marc Espie" wrote: > > Easy to run as a user who doesn't have any rights whatsoever Yup, the practical problems are limited. But it still ain't correct! :) --zeur. -- Friggin' Machines!

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Jeremie Courreges-Anglas
On Sat, Jun 01 2019, wrote: > Haai, > > "Jeremie Courreges-Anglas" wrote: >> >> Not to rain on your parade, but... > > Don't worry, me's just sharing a WFM :) > >>> 'dyncore': re-enable the dynamic core (possibly insecure) >> >> You don't mention a rationale for this. The only wxneeded report I k

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
[blah, volny flagged your message as spam...] "Jeremie Courreges-Anglas" wrote: > >[about the dynamic core...] > >> It's a risk and people are free to take it or not to take it. Me's just >> contributing a patch :) > > Who should provide actual data regarding the risk increases and the > *actual

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Thomas Frohwein
On Sat, Jun 01, 2019 at 05:53:27PM +0200, zeurk...@volny.cz wrote: [...] > Me data is 'it helps me, and me's willing to accept the risk when > necessary'. Obviously, only the big, bloated, poorly-programmed stuff > (such as the Build engine) really benefits :) > > And please do note that the dyna

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Theo de Raadt
Thomas Frohwein wrote: > The ideal future state would be removing W|X from those remaining > ports. That is seriously idealistic. The upstream software teams must decide to do that. After that, the "port" has no work to do. It is generally impossible for a "port" to solve this problem. It's l

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
"Thomas Frohwein" wrote: > > For the record, I'm against dynamic core and against disabling the > splash. I'm indifferent regarding ne2000. Since the latter seems to be the least controversial, perhaps meshould trim the patch down to that first...? jsg@, you're maintainer, please speak up :) > T

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
theo wrote: > >> The ideal future state would be removing W|X from those remaining >> ports. > > That is seriously idealistic. > > The upstream software teams must decide to do that. > > After that, the "port" has no work to do. > > It is generally impossible for a "port" to solve this problem. > I

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Jonathan Gray
On Sun, Jun 02, 2019 at 06:34:22AM +0200, zeurk...@volny.cz wrote: > "Thomas Frohwein" wrote: > > > > For the record, I'm against dynamic core and against disabling the > > splash. I'm indifferent regarding ne2000. > > Since the latter seems to be the least controversial, perhaps meshould > trim

RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
"Jonathan Gray" wrote: > > You gave no justification for wanting us to carry a third party patch > for the ne2k support instead of using existing ipx and modem emulation. That's actually not entirely true: mehinted at the ease of playing network games with players on real machines. Also, there ar

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-02 Thread Thomas Frohwein
On Sun, Jun 02, 2019 at 06:34:22AM +0200, zeurk...@volny.cz wrote: [...] > Mehasn't been monitoring dosbox development much, due to the lack of > Code quality and indeed plain English quality... mewas thus unaware of > the fork and will investigate, thanks for bringing it me attention. [...] Hi,

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-02 Thread Thomas Frohwein
A dosbox-x.conf to get started with that got fullresolution set to 1920x1080, as well as opengl and dynamic core set is here: https://thfr.info/pub/dosbox-x.conf Run it e.g. with '$ dosbox-x -conf /path/to/dosbox-x.conf'

FU: RE: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread zeurkous
mewrote: > > And honestly, emulated network setups w/ tap(1) are just easier to > monitor, debug, and generally play with. grah, ,s/1/4/. It's the heat over here. --zeur. -- Friggin' Machines!

new wip: emulators/dosbox-x (was: Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours)

2019-06-03 Thread zeurkous
[trimming the Cc list a bit since this is a diff subject...] Haai, "Thomas Frohwein" wrote: Attached is the tarball of the most recent dosbox-x built against system SDL1 for testing and comments. Builds && runs on 6.5 on me Thinkpad R40. No further testing done yet, however... - This is b