On Thursday 19 August 2010 08:55:21 pm Jolan Luff wrote:
On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote:
On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
Haven't tried yet to run this version, but I
Excerpts from Jolan Luff's message of Thu Aug 19 03:34:24 -0700 2010:
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31-1.41)
Another revision.
On Fri, Aug 20, 2010 at 01:29:30AM -0700, Ryan Freeman wrote:
btw have you already started on any ports for the enemy territory src
archive yet? if not i was thinking of applying some of your hard
work here to that and see if we can't have both
I haven't looked at it yet. I want to rework the
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31-1.41)
Another revision. Crashing on dying appears to be fixed.
I'll probably make it respect CC/CFLAGS
On Thursday 19 August 2010 12:34:24 pm Jolan Luff wrote:
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31-1.41)
Another revision. Crashing on
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
Haven't tried yet to run this version, but I think you should probably use
INSTALL_PROGRAM in the do-install step.
I purposely changed it from INSTALL_PROGRAM so the debugging symbols
don't get stripped. I'll change it back
On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
Haven't tried yet to run this version, but I think you should probably
use INSTALL_PROGRAM in the do-install step.
I purposely changed it from INSTALL_PROGRAM so the
On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote:
On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
Haven't tried yet to run this version, but I think you should probably
use INSTALL_PROGRAM in the
On 2010/08/19 15:46, Sebastian Reitenbach wrote:
Also I am not sure whether the SHARED_ONLY is superfluous since its only for
i386 anyways.
it's not superfluous.
Ryan Freeman wrote:
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31-1.41)
rtcw.tar.gz
Description: Binary data
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems to be related
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
On Sun, Aug 15, 2010 at 12:41:40AM -0700, Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
Jolan Luff wrote:
It crashes on startup, it shortly switches to the 640x480 resolution,
screen goes blank, I see the mouse arrow, then it crashes. Its on my
libretto u100. Intel graphics card.
I'm not totally sure what
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
not looked at the code, but this looks like quake startup messages.
you can probably steal the sndio backend from games/quake.
Thanks for the pointer. This is actually quake3-based but the sound
code still looks mostly the same.
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010:
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
Jolan Luff wrote:
It crashes on startup, it shortly switches to the 640x480 resolution,
screen goes blank, I see the mouse arrow, then it crashes.
On Sun, Aug 15, 2010 at 12:10:22PM -0700, Jolan Luff wrote:
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
not looked at the code, but this looks like quake startup messages.
you can probably steal the sndio backend from games/quake.
Thanks for the pointer. This is actually
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