Ping
On Thu, Mar 18, 2021 at 04:08:31AM +, Dimitri Karamazov wrote:
> Update graphics/blender to 2.92.0
>
> This update broke the cycles renderer just for OpenBSD hence the
> delay. Fix by @brecht - blender cycles developer.
> Hopefully if blender makes a corrective release w
Update graphics/blender to 2.92.0
This update broke the cycles renderer just for OpenBSD hence the
delay. Fix by @brecht - blender cycles developer.
Hopefully if blender makes a corrective release we can get
rid of these additional patches or just wait until 2.93.0.
The tests could be enabled
Update graphics/blender to 2.91.2
-ffmpeg patch dropped (from brad)
-can import/export alembic files
-vdb simulations can now be imported
-improved speed in animating deformed meshes with OpenSubdiv
Build & Run tested on amd64
regards,
Dimitri
Index: Make
On Tue, Dec 08, 2020 at 08:09:44AM +, Dimitri Karamazov wrote:
> On Mon, Nov 30, 2020 at 04:39:40PM -, Dimitri Karamazov wrote:
> > On Mon, November 30, 2020 10:37, Stuart Henderson wrote:
> > > On 2020/11/30 08:48, Dimitri Karamazov wrote:
> > >
> > >> From Stuart Henderson
> > >>
> > >>>
On Mon, Nov 30, 2020 at 04:39:40PM -, Dimitri Karamazov wrote:
> On Mon, November 30, 2020 10:37, Stuart Henderson wrote:
> > On 2020/11/30 08:48, Dimitri Karamazov wrote:
> >
> >> From Stuart Henderson
> >>
> >>> update to blender-2.91.0, from Dimitri Karamazov (and earlier work on
> >>> 2.81
"Dimitri Karamazov" writes:
> OpenVDB would be very nice to have, it only supports CPU rendering.
> But I will be wary of OpenSubdiv since it seems to supports only modern GPUs.
> I'm not sure if it will work on OpenBSD. Did you test them both?
yes. OpenSubdiv will actually run single-threaded I
On Mon, November 30, 2020 10:37, Stuart Henderson wrote:
> On 2020/11/30 08:48, Dimitri Karamazov wrote:
>
>> From Stuart Henderson
>>
>>> update to blender-2.91.0, from Dimitri Karamazov (and earlier work on 2.81
>>> from Andrea Fleckenstein). Dimitri takes maintainer, agreed with
>>> pascal@. I
>From Stuart Henderson
> update to blender-2.91.0, from Dimitri Karamazov (and earlier work on
> 2.81 from Andrea Fleckenstein). Dimitri takes maintainer, agreed with
> pascal@. I added a dep on graphics/potrace because blender picks it up
> at build time if present.
WANTLIB += ${MODPY_WANTLIB}
WA
On 2020/11/30 08:48, Dimitri Karamazov wrote:
> From Stuart Henderson
> > update to blender-2.91.0, from Dimitri Karamazov (and earlier work on
> > 2.81 from Andrea Fleckenstein). Dimitri takes maintainer, agreed with
> > pascal@. I added a dep on graphics/potrace because blender picks it up
> > at
On 2020/11/29 05:13, Dimitri Karamazov wrote:
> On Sat, November 28, 2020 22:25, Pascal Stumpf wrote:
> > On Sat, 28 Nov 2020 20:55:29 +, Stuart Henderson wrote:
> >
> >> On 2020/11/28 20:15, Dimitri Karamazov wrote:
> >>
> >>> On Sat, November 28, 2020 14:53, Pascal Stumpf wrote:
> >>>
> >>>
>
On Sat, 28 Nov 2020 20:55:29 +, Stuart Henderson wrote:
> On 2020/11/28 20:15, Dimitri Karamazov wrote:
> > On Sat, November 28, 2020 14:53, Pascal Stumpf wrote:
> >
> > -MAINTAINER = Pascal Stumpf
> > +MAINTAINER = Dimitri Karamazov
>
> was this discussed? (please discuss maint
On 2020/11/28 20:15, Dimitri Karamazov wrote:
> On Sat, November 28, 2020 14:53, Pascal Stumpf wrote:
>
> -MAINTAINER = Pascal Stumpf
> +MAINTAINER = Dimitri Karamazov
was this discussed? (please discuss maintainer changes explicitly rather
than just adding them into a diff).
> - $
On Sat, November 28, 2020 08:55, Andrea Fleckenstein wrote:
> "Dimitri Karamazov" writes:
>
>
>> On Fri, November 27, 2020 03:05, Andrea Fleckenstein wrote:
>>
>>> "Dimitri Karamazov" writes:
>>>
>>>
>>>
Update blender to 2.90.1
>>>
>>> Hi, this patch doesn't apply cleanly for me.
Update to 2.66. Please test with the openimageio update.
Unfortunately, this loses internationalisation support, which now relies
on boost::locale. If anyone has a problem with this, I might look at
what's needed for this in boost.
Index: Makefile
===
This updates blender to the latest release. Looking for some more tests
...
Index: Makefile
===
RCS file: /cvs/ports/graphics/blender/Makefile,v
retrieving revision 1.45
diff -u -p -r1.45 Makefile
--- Makefile26 Sep 2012 16:26:0
On Wed, 02 May 2012 13:37:59 -0400, Brian Callahan wrote:
> Hi --
>
> Blender now broken on mips64el.
>
> During build, at 95%, I get the following error:
> cc1plus: out of memory allocating 199488 bytes after a total of 0 bytes
> *** Error code 1
>
> So blender joins firefox and some others as
Hi --
Blender now broken on mips64el.
During build, at 95%, I get the following error:
cc1plus: out of memory allocating 199488 bytes after a total of 0 bytes
*** Error code 1
So blender joins firefox and some others as being too big to compile on
loongson at the current ulimit hard cap of 1G.
Update to latest version, please test with your projects.
Index: Makefile
===
RCS file: /cvs/ports/graphics/blender/Makefile,v
retrieving revision 1.41
diff -u -p -r1.41 Makefile
--- Makefile16 Apr 2012 12:03:25 - 1.41
+
Hi,
Works fine on amd64.
Thanks
for all the users of the blender port who are dying for the latest
version, here is an update that seems to basically work.
Index: Makefile
===
RCS file: /cvs/ports/graphics/blender/Makefile,v
retrieving revision 1.25
diff -u -r1.25 M
This small update also enables the game engine.
I have not been able to hear any sound from it yet. The following page
contains some info about sound usage in blender:
http://mediawiki.blender.org/index.php/BSod/Introduction_to_Character_Animation/Sound_and_lip_sync
If anyone feels like debuggin
On Mon, Jan 30, 2006 at 03:12:21PM +0100, steven mestdagh wrote:
> a few weeks ago i already posted a similar diff, but no response,
> so please test.
Builds on Zaurus (with 128 MB swap space), rendering one frame of
that cube example also works, if you're patient ;-)
Ciao,
Kili
On Tue, Jan 31, 2006 at 11:18:04PM +0100, steven mestdagh wrote:
> On Tue, Jan 31, 2006 at 01:02:41PM +0100, steven mestdagh wrote:
> > thanks for testing, but forget that diff for now... i need to add
> > something that makes it load the tiff library properly.
>
> adding tiff in depends should be
On Tue, Jan 31, 2006 at 01:02:41PM +0100, steven mestdagh wrote:
> thanks for testing, but forget that diff for now... i need to add
> something that makes it load the tiff library properly.
adding tiff in depends should be sufficient. new diff below.
Index: Makefile
thanks for testing, but forget that diff for now... i need to add
something that makes it load the tiff library properly.
Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm
steven mestdagh wrote:
a few weeks ago i already posted a similar diff, but no response,
so please test.
steven
Installs on i386. I'm not familiar with the application, but
I played a bit with the NURBS surface editor and it was responding.
/Sigfred
steven mestdagh wrote:
a few weeks ago i already posted a similar diff, but no response,
so please test.
steven
Trying to test your blender update, it's finally built after I got rid
of the conflicts
by removing python 2.3, 2.4, and all dependent ports.
Starts up OK and looks plausible,
On Mon, Jan 30, 2006 at 03:12:21PM +0100, steven mestdagh wrote:
> a few weeks ago i already posted a similar diff, but no response,
> so please test.
Basic editing and rendering works very well on
OpenBSD 3.9-beta (GENERIC) #591: Thu Jan 19 12:32:39 MST 2006
Kind regards
Simon
Selon steven mestdagh <[EMAIL PROTECTED]>:
> a few weeks ago i already posted a similar diff, but no response,
> so please test.
I really have no idea how to use this software, but :
- it compiles fine under amd64
- it works fine (after messing around and rendering a "scene")
--
Antoine
a few weeks ago i already posted a similar diff, but no response,
so please test.
steven
Index: Makefile
===
RCS file: /cvs/ports/graphics/blender/Makefile,v
retrieving revision 1.10
diff -u -r1.10 Makefile
--- Makefile2005/11/2
here's an update to blender 2.40. did some light testing on i386 and
sparc64 and it seems okay. please test/comment.
the release notes may be found here:
http://www.blender.org/cms/Blender_2_40.598.0.html
Index: Makefile
===
RCS fil
here is a better diff, which removes hardcoded /usr/local, and also
installs some scripts that come with the source (inspired by netbsd).
tested on i386, but should still be working on sparc64 and macppc as was
reported earlier.
diff -uNr -x CVS graphics/blender/Makefile mystuff/graphics/blender/
> On Mon, Oct 17, 2005 at 08:39:29PM +0200, Alexandre Anriot wrote:
> > > steven mestdagh wrote:
> > > > hi,
> > > >
> > > > this is an attempt to build blender from source, using the scons system
> .
> > > > game engine and plugins are not being built for now...
> > > > seems to work okay on i386
steven mestdagh wrote:
hi,
this is an attempt to build blender from source, using the scons system.
game engine and plugins are not being built for now...
seems to work okay on i386 and sparc64. as usual, comments welcome.
steven
Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm
On Mon, Oct 17, 2005 at 08:39:29PM +0200, Alexandre Anriot wrote:
> > steven mestdagh wrote:
> > > hi,
> > >
> > > this is an attempt to build blender from source, using the scons system.
> > > game engine and plugins are not being built for now...
> > > seems to work okay on i386 and sparc64. as
> steven mestdagh wrote:
> > hi,
> >
> > this is an attempt to build blender from source, using the scons system.
> > game engine and plugins are not being built for now...
> > seems to work okay on i386 and sparc64. as usual, comments welcome.
>
> Works for me on i386.
I think that the translat
steven mestdagh wrote:
hi,
this is an attempt to build blender from source, using the scons system.
game engine and plugins are not being built for now...
seems to work okay on i386 and sparc64. as usual, comments welcome.
Works for me on i386.
steven mestdagh wrote:
this is an attempt to build blender from source, using the scons system.
game engine and plugins are not being built for now...
seems to work okay on i386 and sparc64. as usual, comments welcome.
It builds and work fine under current/macppc.
I played a bit (well, just 5 m
hi,
this is an attempt to build blender from source, using the scons system.
game engine and plugins are not being built for now...
seems to work okay on i386 and sparc64. as usual, comments welcome.
steven
Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm
blender.tgz
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