Re: [MAINTAINER UPDATE] graphics/blender -> 2.92.0

2021-03-27 Thread Dimitri Karamazov
Ping On Thu, Mar 18, 2021 at 04:08:31AM +, Dimitri Karamazov wrote: > Update graphics/blender to 2.92.0 > > This update broke the cycles renderer just for OpenBSD hence the > delay. Fix by @brecht - blender cycles developer. > Hopefully if blender makes a corrective release w

[MAINTAINER UPDATE] graphics/blender -> 2.92.0

2021-03-18 Thread Dimitri Karamazov
Update graphics/blender to 2.92.0 This update broke the cycles renderer just for OpenBSD hence the delay. Fix by @brecht - blender cycles developer. Hopefully if blender makes a corrective release we can get rid of these additional patches or just wait until 2.93.0. The tests could be enabled

[MAINTAINER UPDATE] graphics/blender -> 2.91.2

2021-01-27 Thread Dimitri Karamazov
Update graphics/blender to 2.91.2 -ffmpeg patch dropped (from brad) -can import/export alembic files -vdb simulations can now be imported -improved speed in animating deformed meshes with OpenSubdiv Build & Run tested on amd64 regards, Dimitri Index: Make

Re: [UPDATE] graphics/blender -> 2.90.1

2020-12-14 Thread Dimitri Karamazov
On Tue, Dec 08, 2020 at 08:09:44AM +, Dimitri Karamazov wrote: > On Mon, Nov 30, 2020 at 04:39:40PM -, Dimitri Karamazov wrote: > > On Mon, November 30, 2020 10:37, Stuart Henderson wrote: > > > On 2020/11/30 08:48, Dimitri Karamazov wrote: > > > > > >> From Stuart Henderson > > >> > > >>>

Re: [UPDATE] graphics/blender -> 2.90.1

2020-12-08 Thread Dimitri Karamazov
On Mon, Nov 30, 2020 at 04:39:40PM -, Dimitri Karamazov wrote: > On Mon, November 30, 2020 10:37, Stuart Henderson wrote: > > On 2020/11/30 08:48, Dimitri Karamazov wrote: > > > >> From Stuart Henderson > >> > >>> update to blender-2.91.0, from Dimitri Karamazov (and earlier work on > >>> 2.81

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-30 Thread Andrea Fleckenstein
"Dimitri Karamazov" writes: > OpenVDB would be very nice to have, it only supports CPU rendering. > But I will be wary of OpenSubdiv since it seems to supports only modern GPUs. > I'm not sure if it will work on OpenBSD. Did you test them both? yes. OpenSubdiv will actually run single-threaded I

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-30 Thread Dimitri Karamazov
On Mon, November 30, 2020 10:37, Stuart Henderson wrote: > On 2020/11/30 08:48, Dimitri Karamazov wrote: > >> From Stuart Henderson >> >>> update to blender-2.91.0, from Dimitri Karamazov (and earlier work on 2.81 >>> from Andrea Fleckenstein). Dimitri takes maintainer, agreed with >>> pascal@. I

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-30 Thread Dimitri Karamazov
>From Stuart Henderson > update to blender-2.91.0, from Dimitri Karamazov (and earlier work on > 2.81 from Andrea Fleckenstein). Dimitri takes maintainer, agreed with > pascal@. I added a dep on graphics/potrace because blender picks it up > at build time if present. WANTLIB += ${MODPY_WANTLIB} WA

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-30 Thread Stuart Henderson
On 2020/11/30 08:48, Dimitri Karamazov wrote: > From Stuart Henderson > > update to blender-2.91.0, from Dimitri Karamazov (and earlier work on > > 2.81 from Andrea Fleckenstein). Dimitri takes maintainer, agreed with > > pascal@. I added a dep on graphics/potrace because blender picks it up > > at

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-29 Thread Stuart Henderson
On 2020/11/29 05:13, Dimitri Karamazov wrote: > On Sat, November 28, 2020 22:25, Pascal Stumpf wrote: > > On Sat, 28 Nov 2020 20:55:29 +, Stuart Henderson wrote: > > > >> On 2020/11/28 20:15, Dimitri Karamazov wrote: > >> > >>> On Sat, November 28, 2020 14:53, Pascal Stumpf wrote: > >>> > >>> >

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-28 Thread Pascal Stumpf
On Sat, 28 Nov 2020 20:55:29 +, Stuart Henderson wrote: > On 2020/11/28 20:15, Dimitri Karamazov wrote: > > On Sat, November 28, 2020 14:53, Pascal Stumpf wrote: > > > > -MAINTAINER = Pascal Stumpf > > +MAINTAINER = Dimitri Karamazov > > was this discussed? (please discuss maint

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-28 Thread Stuart Henderson
On 2020/11/28 20:15, Dimitri Karamazov wrote: > On Sat, November 28, 2020 14:53, Pascal Stumpf wrote: > > -MAINTAINER = Pascal Stumpf > +MAINTAINER = Dimitri Karamazov was this discussed? (please discuss maintainer changes explicitly rather than just adding them into a diff). > - $

Re: [UPDATE] graphics/blender -> 2.90.1

2020-11-28 Thread Dimitri Karamazov
On Sat, November 28, 2020 08:55, Andrea Fleckenstein wrote: > "Dimitri Karamazov" writes: > > >> On Fri, November 27, 2020 03:05, Andrea Fleckenstein wrote: >> >>> "Dimitri Karamazov" writes: >>> >>> >>> Update blender to 2.90.1 >>> >>> Hi, this patch doesn't apply cleanly for me.

update: graphics/blender

2013-05-05 Thread Pascal Stumpf
Update to 2.66. Please test with the openimageio update. Unfortunately, this loses internationalisation support, which now relies on boost::locale. If anyone has a problem with this, I might look at what's needed for this in boost. Index: Makefile ===

update graphics/blender to 2.64a

2012-10-12 Thread Pascal Stumpf
This updates blender to the latest release. Looking for some more tests ... Index: Makefile === RCS file: /cvs/ports/graphics/blender/Makefile,v retrieving revision 1.45 diff -u -p -r1.45 Makefile --- Makefile26 Sep 2012 16:26:0

Re: update graphics/blender to 2.63

2012-05-02 Thread Pascal Stumpf
On Wed, 02 May 2012 13:37:59 -0400, Brian Callahan wrote: > Hi -- > > Blender now broken on mips64el. > > During build, at 95%, I get the following error: > cc1plus: out of memory allocating 199488 bytes after a total of 0 bytes > *** Error code 1 > > So blender joins firefox and some others as

Re: update graphics/blender to 2.63

2012-05-02 Thread Brian Callahan
Hi -- Blender now broken on mips64el. During build, at 95%, I get the following error: cc1plus: out of memory allocating 199488 bytes after a total of 0 bytes *** Error code 1 So blender joins firefox and some others as being too big to compile on loongson at the current ulimit hard cap of 1G.

update graphics/blender to 2.63

2012-05-01 Thread Pascal Stumpf
Update to latest version, please test with your projects. Index: Makefile === RCS file: /cvs/ports/graphics/blender/Makefile,v retrieving revision 1.41 diff -u -p -r1.41 Makefile --- Makefile16 Apr 2012 12:03:25 - 1.41 +

Re: update graphics/blender to 2.60a

2012-02-19 Thread Jonathan Armani
Hi, Works fine on amd64. Thanks

update: graphics/blender

2009-10-14 Thread Steven Mestdagh
for all the users of the blender port who are dying for the latest version, here is an update that seems to basically work. Index: Makefile === RCS file: /cvs/ports/graphics/blender/Makefile,v retrieving revision 1.25 diff -u -r1.25 M

UPDATE: graphics/blender, enable game engine, no sound

2006-11-04 Thread steven mestdagh
This small update also enables the game engine. I have not been able to hear any sound from it yet. The following page contains some info about sound usage in blender: http://mediawiki.blender.org/index.php/BSod/Introduction_to_Character_Animation/Sound_and_lip_sync If anyone feels like debuggin

Re: UPDATE: graphics/blender

2006-02-01 Thread Matthias Kilian
On Mon, Jan 30, 2006 at 03:12:21PM +0100, steven mestdagh wrote: > a few weeks ago i already posted a similar diff, but no response, > so please test. Builds on Zaurus (with 128 MB swap space), rendering one frame of that cube example also works, if you're patient ;-) Ciao, Kili

Re: UPDATE: graphics/blender

2006-02-01 Thread Douglas Santos
On Tue, Jan 31, 2006 at 11:18:04PM +0100, steven mestdagh wrote: > On Tue, Jan 31, 2006 at 01:02:41PM +0100, steven mestdagh wrote: > > thanks for testing, but forget that diff for now... i need to add > > something that makes it load the tiff library properly. > > adding tiff in depends should be

Re: UPDATE: graphics/blender

2006-01-31 Thread steven mestdagh
On Tue, Jan 31, 2006 at 01:02:41PM +0100, steven mestdagh wrote: > thanks for testing, but forget that diff for now... i need to add > something that makes it load the tiff library properly. adding tiff in depends should be sufficient. new diff below. Index: Makefile

Re: UPDATE: graphics/blender

2006-01-31 Thread steven mestdagh
thanks for testing, but forget that diff for now... i need to add something that makes it load the tiff library properly. Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm

Re: UPDATE: graphics/blender

2006-01-30 Thread Sigfred HÃ¥versen
steven mestdagh wrote: a few weeks ago i already posted a similar diff, but no response, so please test. steven Installs on i386. I'm not familiar with the application, but I played a bit with the NURBS surface editor and it was responding. /Sigfred

Re: UPDATE: graphics/blender

2006-01-30 Thread Ian Darwin
steven mestdagh wrote: a few weeks ago i already posted a similar diff, but no response, so please test. steven Trying to test your blender update, it's finally built after I got rid of the conflicts by removing python 2.3, 2.4, and all dependent ports. Starts up OK and looks plausible,

Re: UPDATE: graphics/blender

2006-01-30 Thread janus
On Mon, Jan 30, 2006 at 03:12:21PM +0100, steven mestdagh wrote: > a few weeks ago i already posted a similar diff, but no response, > so please test. Basic editing and rendering works very well on OpenBSD 3.9-beta (GENERIC) #591: Thu Jan 19 12:32:39 MST 2006 Kind regards Simon

Re: UPDATE: graphics/blender

2006-01-30 Thread Antoine Jacoutot
Selon steven mestdagh <[EMAIL PROTECTED]>: > a few weeks ago i already posted a similar diff, but no response, > so please test. I really have no idea how to use this software, but : - it compiles fine under amd64 - it works fine (after messing around and rendering a "scene") -- Antoine

UPDATE: graphics/blender

2006-01-30 Thread steven mestdagh
a few weeks ago i already posted a similar diff, but no response, so please test. steven Index: Makefile === RCS file: /cvs/ports/graphics/blender/Makefile,v retrieving revision 1.10 diff -u -r1.10 Makefile --- Makefile2005/11/2

update: graphics/blender

2006-01-06 Thread steven mestdagh
here's an update to blender 2.40. did some light testing on i386 and sparc64 and it seems okay. please test/comment. the release notes may be found here: http://www.blender.org/cms/Blender_2_40.598.0.html Index: Makefile === RCS fil

Re: update: graphics/blender

2005-10-29 Thread steven mestdagh
here is a better diff, which removes hardcoded /usr/local, and also installs some scripts that come with the source (inspired by netbsd). tested on i386, but should still be working on sparc64 and macppc as was reported earlier. diff -uNr -x CVS graphics/blender/Makefile mystuff/graphics/blender/

Re: update: graphics/blender

2005-10-18 Thread Alexandre Anriot
> On Mon, Oct 17, 2005 at 08:39:29PM +0200, Alexandre Anriot wrote: > > > steven mestdagh wrote: > > > > hi, > > > > > > > > this is an attempt to build blender from source, using the scons system > . > > > > game engine and plugins are not being built for now... > > > > seems to work okay on i386

Re: update: graphics/blender

2005-10-18 Thread Sigfred HÃ¥versen
steven mestdagh wrote: hi, this is an attempt to build blender from source, using the scons system. game engine and plugins are not being built for now... seems to work okay on i386 and sparc64. as usual, comments welcome. steven Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm

Re: update: graphics/blender

2005-10-18 Thread steven mestdagh
On Mon, Oct 17, 2005 at 08:39:29PM +0200, Alexandre Anriot wrote: > > steven mestdagh wrote: > > > hi, > > > > > > this is an attempt to build blender from source, using the scons system. > > > game engine and plugins are not being built for now... > > > seems to work okay on i386 and sparc64. as

Re: update: graphics/blender

2005-10-17 Thread Alexandre Anriot
> steven mestdagh wrote: > > hi, > > > > this is an attempt to build blender from source, using the scons system. > > game engine and plugins are not being built for now... > > seems to work okay on i386 and sparc64. as usual, comments welcome. > > Works for me on i386. I think that the translat

Re: update: graphics/blender

2005-10-17 Thread Douglas Santos
steven mestdagh wrote: hi, this is an attempt to build blender from source, using the scons system. game engine and plugins are not being built for now... seems to work okay on i386 and sparc64. as usual, comments welcome. Works for me on i386.

Re: update: graphics/blender

2005-10-17 Thread Antoine Jacoutot
steven mestdagh wrote: this is an attempt to build blender from source, using the scons system. game engine and plugins are not being built for now... seems to work okay on i386 and sparc64. as usual, comments welcome. It builds and work fine under current/macppc. I played a bit (well, just 5 m

update: graphics/blender

2005-10-17 Thread steven mestdagh
hi, this is an attempt to build blender from source, using the scons system. game engine and plugins are not being built for now... seems to work okay on i386 and sparc64. as usual, comments welcome. steven Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm blender.tgz Description: