Hi.
Given that a number of API are being developed that require complex
matricial calculations (transforms, device orientation, web gl), I
would suggest that perhaps an API with a big number of common
calculations could be made available ? And a proper way to represent
them. Perhaps, the best way
On 3/14/11 10:56 AM, João Eiras wrote:
Math.mAdd(m1, m2)
Math.mSub(m1, m2)
Math.mMult(m1, m2)
Presumably throwing on size mismatches?
Math.mDiv(m1, m2)
I don't think we should add this. Matrix division is a pretty fuzzy
concept with non-square matrices. And if you stick to square
On Mar 14, 2011, at 7:56 AM, João Eiras wrote:
Hi.
Given that a number of API are being developed that require complex
matricial calculations (transforms, device orientation, web gl), I
would suggest that perhaps an API with a big number of common
calculations could be made available ?
On Mar 14, 2011, at 12:19 PM, Lars Knudsen wrote:
Hi,
related to this: Is there any work ongoing to tie these (or more generic
vector / matrix) classes to OpenCL / WebCL for faster computation across CPUs
and GPUs?
On WebKit I've experimented with an API to copy a CSSMatrix to an
Comments or is something already being worked on ?
There are already 2 such classes: SVGMatrix and CSSMatrix. The former is an affine transformation
matrix (commonly misnamed a 2x3 matrix) and the latter is a 3D homogeneous
transformation matrix (commonly correctly named a 4x4 matrix).
Drew Wilson (atwil...@google.com) wrote:
I think this alternate lifetime model is practically unimplementable in a
world where
workers and pages live in multiple processes. The reason is that the linkage
between
nodes in your graph depends on reachability of ports which can't really be