Just wanted to throw in Sylvester, which is a fairly cool Math JS lib for
generic Matrix and Vector computations (http://sylvester.jcoglan.com/). I
especially like it as the API feels like it is designed for human beings.
Having Matrix/Vector as generic interfaces sounds like a big win.
Am 18.03.1
On Mar 15, 2011, at 5:08 PM, Tab Atkins Jr. wrote:
> On Tue, Mar 15, 2011 at 5:00 PM, Chris Marrin wrote:
>> I think it would be nice to unify the classes somehow. But that might be
>> difficult since SVG and CSS are (necessarily) separate specs. But maybe one
>> of the API gurus has a solutio
On Tue, Mar 15, 2011 at 5:00 PM, Chris Marrin wrote:
> I think it would be nice to unify the classes somehow. But that might be
> difficult since SVG and CSS are (necessarily) separate specs. But maybe one
> of the API gurus has a solution?
We just discussed this on Monday at the FXTF telcon.
On Mar 15, 2011, at 2:49 PM, Gregg Tavares (wrk) wrote:
>
>
> On Mon, Mar 14, 2011 at 4:27 PM, Chris Marrin wrote:
>
> On Mar 14, 2011, at 12:19 PM, Lars Knudsen wrote:
>
> > Hi,
> >
> > related to this: Is there any work ongoing to tie these (or more generic
> > vector / matrix) classes t
On Mar 14, 2011, at 6:54 PM, João Eiras wrote:
>
>>> Comments or is something already being worked on ?
>>
>> There are already 2 such classes: SVGMatrix and CSSMatrix. The former is an
>> affine transformation matrix (commonly misnamed a "2x3 matrix") and the
>> latter is a 3D homogeneous tr
On Mon, Mar 14, 2011 at 4:27 PM, Chris Marrin wrote:
>
> On Mar 14, 2011, at 12:19 PM, Lars Knudsen wrote:
>
> > Hi,
> >
> > related to this: Is there any work ongoing to tie these (or more generic
> vector / matrix) classes to OpenCL / WebCL for faster computation across
> CPUs and GPUs?
>
> On
Hi,
related to this: Is there any work ongoing to tie these (or more generic
vector / matrix) classes to OpenCL / WebCL for faster computation across
CPUs and GPUs?
- Lars
On Mon, Mar 14, 2011 at 5:17 PM, Chris Marrin wrote:
>
> On Mar 14, 2011, at 7:56 AM, João Eiras wrote:
>
> Hi.
>
> Given
Comments or is something already being worked on ?
There are already 2 such classes: SVGMatrix and CSSMatrix. The former is an affine transformation
matrix (commonly misnamed a "2x3 matrix") and the latter is a 3D homogeneous
transformation matrix (commonly correctly named a "4x4 matrix").
On Mar 14, 2011, at 12:19 PM, Lars Knudsen wrote:
> Hi,
>
> related to this: Is there any work ongoing to tie these (or more generic
> vector / matrix) classes to OpenCL / WebCL for faster computation across CPUs
> and GPUs?
On WebKit I've experimented with an API to copy a CSSMatrix to an F
On Mar 14, 2011, at 7:56 AM, João Eiras wrote:
> Hi.
>
> Given that a number of API are being developed that require complex
> matricial calculations (transforms, device orientation, web gl), I
> would suggest that perhaps an API with a big number of common
> calculations could be made available
On 3/14/11 10:56 AM, João Eiras wrote:
Math.mAdd(m1, m2)
Math.mSub(m1, m2)
Math.mMult(m1, m2)
Presumably throwing on size mismatches?
Math.mDiv(m1, m2)
I don't think we should add this. Matrix "division" is a pretty fuzzy
concept with non-square matrices. And if you stick to square matric
Hi.
Given that a number of API are being developed that require complex
matricial calculations (transforms, device orientation, web gl), I
would suggest that perhaps an API with a big number of common
calculations could be made available ? And a proper way to represent
them. Perhaps, the best way
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