Re: [pygame] Frantic (again)

2006-06-20 Thread Brian Fisher
On 6/19/06, Rene Dudfield <[EMAIL PROTECTED]> wrote: Maybe have a little timer animation on the loading screen to show loading progress, so I know something is still happening. If you could show a progress bar, or % loaded that would be even better. I want to second the idea of a progress bar

Re: [pygame] Frantic (again)

2006-06-20 Thread Brian Fisher
There is another disadvantage to trying to use pygame.transform to rotate images as you need them, if you are using hardware acceleration On 6/20/06, Luke Paireepinart <[EMAIL PROTECTED]> wrote: The alternative to this is to say... screen.blit(pygame.transform.rotate(starship,270),(0,0)) to have

Re: [pygame] Frantic (again)

2006-06-20 Thread Luke Paireepinart
David Mikesell wrote: [snip snip] The only thing I could see taking up that much memory were if you calculated the rotations of all of your sprites through 360 degrees and stored them in a huge array. Are you doing that? This would also make sense for the long load time at startup. It would be b

Re: [pygame] Frantic (again)

2006-06-20 Thread David Mikesell
On Tue, 20 Jun 2006 19:27:22 -0500, "Luke Paireepinart" <[EMAIL PROTECTED]> said: > It seems like even if you pre-loaded all your animations and sounds and > music > it wouldn't use up more than ~150 mb. Yes, I'm doing that but I am going to refactor that to load/unload only what I need for a le

Re: [pygame] Frantic (again)

2006-06-20 Thread David Mikesell
I have a bit of refactoring to do still, but I did fix a couple of egregious resource management bugs and have uploaded a new version. Slowness that I attributed to my laptop harddrive has been remedied. I hope to have the fully refactored version up by the weekend. On Wed, 21 Jun 2006 08:16:55

Re: [pygame] Frantic (again)

2006-06-20 Thread Luke Paireepinart
I don't see any reason why the memory requirements should be so large. I have 512 mb of ram and I have an extra pagefile on a separate hard-drive... After your program was run, Windows says it's allocated 1491 MB total to PF. Can you shed some light on what's filling up ~2 gigs of ram+virtual me

Re: [pygame] Frantic (again)

2006-06-20 Thread Rene Dudfield
ah, it's not just my machine. I think the loading speed, and slowness for animations will dissapear by loading stuff incrementally. Then freeing it at the end of each level if not used. Cheers On 20 Jun 2006 04:28:39 -0700, Aaron Maupin <[EMAIL PROTECTED]> wrote: David Mikesell wrote: >>

Re: [pygame] Frantic (again)

2006-06-20 Thread spotter .
I had trouble playing the game; it showed the loading screen, then the music stuttered, and then I had to ctrl-alt-del several times to get out of it...didnt get to play it at all. computer specs..2.4 ghz p4, 256 mb ram, generic intel video card... On 6/20/06, David Mikesell <[EMAIL PROTECTED]>

Re: [pygame] Frantic (again)

2006-06-20 Thread David Mikesell
In fact, it's probably a good idea (if you haven't figured out already :)) to forego this version and wait for the next. I'll be refactoring the memory management over the next few days. I guess I got lazy because things worked OK on my development machine. On Tue, 20 Jun 2006 08:06:02 -0400, "

Re: [pygame] Frantic (again)

2006-06-20 Thread David Mikesell
That's not mean, it's honest. Three reviews, three problems with memory requirements. That's great feedback. On Tue, 20 Jun 2006 07:06:00 -0400, "R. Alan Monroe" <[EMAIL PROTECTED]> said: > > The latest version of the Frantic Demo is available for download. Three > > missions (9 levels) in th

Re: [pygame] Frantic (again)

2006-06-20 Thread Aaron Maupin
David Mikesell wrote: >> I think it might have been because I had a machine with only 512MB of >> ram. amd athlon 2100+, geforce ti4200 64MB vid ram. After I finished >> the game windows told me it was increasing the amount of virtual >> memory I used. > > Frankly, I'm surprised it ran at all o

Re: [pygame] Frantic (again)

2006-06-20 Thread R. Alan Monroe
> The latest version of the Frantic Demo is available for download. Three > missions (9 levels) in the demo to date. I'm going to take a step back > now and decide whether or not it's worth pursuing as a shareware game. > Your feedback will help greatly influence that decision. Thanks to all >

Re: [pygame] Frantic (again)

2006-06-20 Thread David Mikesell
Thanks Rene! Comments below. On Tue, 20 Jun 2006 14:27:18 +1000, "Rene Dudfield" <[EMAIL PROTECTED]> said: > Hi, > > I like your improvements. The game is looking better, and sounding > better :) Thanks! Been a lot of work. > > However it takes *ages* to load. Have you considered packing