Re: [pygame] PyOpenGL

2006-08-08 Thread Bob Ippolito
On Aug 8, 2006, at 8:10 PM, Simon Wittber wrote: On 8/9/06, Bob Ippolito <[EMAIL PROTECTED]> wrote: Eh? What does scipy or numarray have to do with it? Totally different packages. Especially scipy. They all provide facilities for array manipulation. import Numeric import numarray import sci

Re: [pygame] PyOpenGL

2006-08-08 Thread Simon Wittber
On 8/9/06, Bob Ippolito <[EMAIL PROTECTED]> wrote: Eh? What does scipy or numarray have to do with it? Totally different packages. Especially scipy. They all provide facilities for array manipulation. import Numeric import numarray import scipy n = 1500 a_numeric = Numeric.arange(1., n) a_numa

Re: [pygame] PyOpenGL

2006-08-08 Thread Bob Ippolito
On Aug 8, 2006, at 6:54 PM, Simon Wittber wrote: On 8/9/06, Brian Fisher <[EMAIL PROTECTED]> wrote: The PyOpenGL Sourceforge home page is the one that lists the dependencies: http://pyopengl.sourceforge.net/documentation/installation.html in particular, that page lists: # Tcl/Tk appropriate

Re: [pygame] PyOpenGL

2006-08-08 Thread R. Alan Monroe
> The whole Numeric / numarray / numpy / scipy thing is getting a bit confusing. I agree. Bloody nightmare. Alan

Re: [pygame] PyOpenGL

2006-08-08 Thread Simon Wittber
On 8/9/06, Brian Fisher <[EMAIL PROTECTED]> wrote: The PyOpenGL Sourceforge home page is the one that lists the dependencies: http://pyopengl.sourceforge.net/documentation/installation.html in particular, that page lists: # Tcl/Tk appropriate for your Python version # GLUT 3.7+ # Python Imaging

Re: [pygame] PyOpenGL

2006-08-08 Thread Brian Fisher
On 8/8/06, Bob Ippolito <[EMAIL PROTECTED]> wrote: Since when does PyOpenGL require NumPy? The version I see is from Jan 2005, about a year before NumPy even existed (under that name as its own project). The confusion is how the PyOpenGL site defines a "dependency"... PyOpenGL "requires" NumPy

Re: [pygame] "DarkSide" Demo

2006-08-08 Thread R. Alan Monroe
> It's playable, but has bad "production values." I'd like to know how to > improve, so any advice and criticism would be helpful. You might try a more exciting font. Nothing crazy like a handwriting font (hard to read) but something a touch more thematic. Also the text needs some margin space in

Re: [pygame] PyOpenGL

2006-08-08 Thread Bob Ippolito
On Aug 8, 2006, at 2:28 PM, Kris Schnee wrote: I'm interested in trying OpenGL again with that sample code just posted, but isn't using PyOpenGL now a problem considering that it seems to require NumPy rather than Numeric, and that NumPy blatantly withholds its documentation? Since when

[pygame] the cookbook

2006-08-08 Thread Simon Wittber
The cookbook is coming along nicely, 11 entries, including some nice OpenGL stuff! Some of this stuff could be quite useful for the upcoming pyweek compo. Brainstorming further possible entries: Simple physics More 3D model file format loaders HTTP high score system Particle Systems More proced

Re: [pygame] PyOpenGL

2006-08-08 Thread Simon Wittber
On 8/9/06, Kris Schnee <[EMAIL PROTECTED]> wrote: I'm interested in trying OpenGL again with that sample code just posted, but isn't using PyOpenGL now a problem considering that it seems to require NumPy rather than Numeric, and that NumPy blatantly withholds its documentation? Last time I che

Re: [pygame] PyOpenGL

2006-08-08 Thread Brian Fisher
On 8/8/06, Kris Schnee <[EMAIL PROTECTED]> wrote: I'm interested in trying OpenGL again with that sample code just posted, but isn't using PyOpenGL now a problem considering that it seems to require NumPy rather than Numeric, and that NumPy blatantly withholds its documentation? Isn't that begg

[pygame] PyOpenGL

2006-08-08 Thread Kris Schnee
I'm interested in trying OpenGL again with that sample code just posted, but isn't using PyOpenGL now a problem considering that it seems to require NumPy rather than Numeric, and that NumPy blatantly withholds its documentation? Kris

[pygame] "DarkSide" Demo

2006-08-08 Thread Kris Schnee
kschnee.xepher.net/darkside_demo.zip Here is a playable demo of a game, "DarkSide," about 4 MB. Months ago I released a text-based game showing off the mechanics of a game where you try to take over the city with a squad of homemade robots. This is the graphical version. It's playable, but ha

Re: [pygame] Gradient Algorithm

2006-08-08 Thread Kris Schnee
Nelson, Scott wrote: How 'bout throwing this in the Cookbook? http://www.pygame.org/wiki/CookBook Done. Kris

Re: [pygame] My solid tile detection doesn't work

2006-08-08 Thread Adeola Bannis
Thanks to Scott and his question on rects, and Brian's tip on internal documentation - thanks guys - my little dude can run around and bump into bushes and things quite well. Yet there remains one problem... When he's positioned in between tiles, he can walk up or down onto part of a solid tile,

Re: [pygame] Rects and they handle right and bottom borders

2006-08-08 Thread Adeola Bannis
You know, this made me realise that the 'overlapping' of rects was part of the problem with my collision detection... I have a few - 1's to put in now... On 8/1/06, Nelson, Scott <[EMAIL PROTECTED]> wrote: Thanks all for the responses. They really solidified my understanding of Rects. Very he