On Aug 8, 2006, at 8:10 PM, Simon Wittber wrote:
On 8/9/06, Bob Ippolito <[EMAIL PROTECTED]> wrote:
Eh? What does scipy or numarray have to do with it? Totally different
packages. Especially scipy.
They all provide facilities for array manipulation.
import Numeric
import numarray
import sci
On 8/9/06, Bob Ippolito <[EMAIL PROTECTED]> wrote:
Eh? What does scipy or numarray have to do with it? Totally different
packages. Especially scipy.
They all provide facilities for array manipulation.
import Numeric
import numarray
import scipy
n = 1500
a_numeric = Numeric.arange(1., n)
a_numa
On Aug 8, 2006, at 6:54 PM, Simon Wittber wrote:
On 8/9/06, Brian Fisher <[EMAIL PROTECTED]> wrote:
The PyOpenGL Sourceforge home page is the one that lists the
dependencies:
http://pyopengl.sourceforge.net/documentation/installation.html
in particular, that page lists:
# Tcl/Tk appropriate
> The whole Numeric / numarray / numpy / scipy thing is getting a bit confusing.
I agree. Bloody nightmare.
Alan
On 8/9/06, Brian Fisher <[EMAIL PROTECTED]> wrote:
The PyOpenGL Sourceforge home page is the one that lists the dependencies:
http://pyopengl.sourceforge.net/documentation/installation.html
in particular, that page lists:
# Tcl/Tk appropriate for your Python version
# GLUT 3.7+
# Python Imaging
On 8/8/06, Bob Ippolito <[EMAIL PROTECTED]> wrote:
Since when does PyOpenGL require NumPy? The version I see is from Jan
2005, about a year before NumPy even existed (under that name as its
own project).
The confusion is how the PyOpenGL site defines a "dependency"...
PyOpenGL "requires" NumPy
> It's playable, but has bad "production values." I'd like to know how to
> improve, so any advice and criticism would be helpful.
You might try a more exciting font. Nothing crazy like a handwriting
font (hard to read) but something a touch more thematic. Also the text
needs some margin space in
On Aug 8, 2006, at 2:28 PM, Kris Schnee wrote:
I'm interested in trying OpenGL again with that sample code just
posted, but isn't using PyOpenGL now a problem considering that it
seems to require NumPy rather than Numeric, and that NumPy
blatantly withholds its documentation?
Since when
The cookbook is coming along nicely, 11 entries, including some nice
OpenGL stuff!
Some of this stuff could be quite useful for the upcoming pyweek compo.
Brainstorming further possible entries:
Simple physics
More 3D model file format loaders
HTTP high score system
Particle Systems
More proced
On 8/9/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
I'm interested in trying OpenGL again with that sample code just posted,
but isn't using PyOpenGL now a problem considering that it seems to
require NumPy rather than Numeric, and that NumPy blatantly withholds
its documentation?
Last time I che
On 8/8/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
I'm interested in trying OpenGL again with that sample code just posted,
but isn't using PyOpenGL now a problem considering that it seems to
require NumPy rather than Numeric, and that NumPy blatantly withholds
its documentation?
Isn't that begg
I'm interested in trying OpenGL again with that sample code just posted,
but isn't using PyOpenGL now a problem considering that it seems to
require NumPy rather than Numeric, and that NumPy blatantly withholds
its documentation?
Kris
kschnee.xepher.net/darkside_demo.zip
Here is a playable demo of a game, "DarkSide," about 4 MB. Months ago I
released a text-based game showing off the mechanics of a game where you
try to take over the city with a squad of homemade robots. This is the
graphical version.
It's playable, but ha
Nelson, Scott wrote:
How 'bout throwing this in the Cookbook?
http://www.pygame.org/wiki/CookBook
Done.
Kris
Thanks to Scott and his question on rects, and Brian's tip on internal
documentation - thanks guys - my little dude can run around and bump
into bushes and things quite well.
Yet there remains one problem... When he's positioned in between
tiles, he can walk up or down onto part of a solid tile,
You know, this made me realise that the 'overlapping' of rects was
part of the problem with my collision detection...
I have a few - 1's to put in now...
On 8/1/06, Nelson, Scott <[EMAIL PROTECTED]> wrote:
Thanks all for the responses. They really solidified my understanding
of Rects. Very he
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