Only certain ATI and NVidia divers will give you a a unified display
across two
display heads. The standard driver adressing is actually implemented as
two separate
video display devices.
Even should you address the drivers as a unified surface, be aware that
most cards
will not allow you to
On Thursday 02 November 2006 07:35, Karlo Lozovina wrote:
> On 11/1/06, Ryan Charpentier <[EMAIL PROTECTED]> wrote:
> > This is entirely doable if you use two or more processes, each running a
> > pygame screen. Then just pass messages between them using sockets.
>
> Hm, simple and elegant solution
On 11/1/06, Ryan Charpentier <[EMAIL PROTECTED]> wrote:
This is entirely doable if you use two or more processes, each running a
pygame screen. Then just pass messages between them using sockets.
Hm, simple and elegant solution, I like it! I'm just affraid it might
be slow on older computers,
This is entirely doable if you use two or more processes, each running a pygame screen. Then just pass messages between them using sockets.
On 11/1/06, Alejandro J. Cura <[EMAIL PROTECTED]> wrote:
There has been a recent thread on this list about this same subject:
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/3152065
Also, what platform do you intend to run your app on? win, linux, osx?
I can imagine a hack could be do
There has been a recent thread on this list about this same subject:
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/3152065
Also, what platform do you intend to run your app on? win, linux, osx?
I can imagine a hack could be done for your specific case, using a
second window that play
Greetings everyone,
I was half way through my Pygame application when my requirements
changed - and dualhead support was required. Now, I don't have a
dualhead system to experiment on and I did not find anything useful
Googling, so this list is my last resort.
Is it doable using Pygame to have t
> By the way, I've heard of a codec called Speex that has a Python
> extension, http://www.freenet.org.nz/python/pySpeex/ . I thought it
> might be some kind of synthesizer, which would be neat (I built a little
> experiment towards one), but it looks like it's really a way to store
> audio, op
On Wed, 01 Nov 2006 05:19:38 +0100, Pete Shinners <[EMAIL PROTECTED]>
wrote:
On Tue, 2006-10-31 at 07:41 +0100, John Eriksson wrote:
Which music formats can pygame.mixer play?
I know there are some issues with MP3 on windows but how about Linux?
Any more formats than MP3 and OGG??
Pygame ca