[pygame] PHP

2006-11-10 Thread Kris Schnee
Jason Ward wrote: Hey can you help me. I know nothing about php. Can I use it to put my pygame scripts on a web page so that people can play them? What is php? Please explain in great detail. I've been able to put a few simple Python projects online so that people can access them from a Web p

Re: [pygame] Vectorial images

2006-11-10 Thread Noah Kantrowitz
On Nov 10, 2006, at 11:44 PM, Nicolas Bischof wrote: Hello!, i wanted to ask is there a way to use vectorial images, hopefully SVG, to make a game in pygame? i want to make a full scalable game. is there a SVG package that con be used with pygame? i´ve searched but i didn't find anything. I

Re: [pygame] Vectorial images

2006-11-10 Thread João Antônio
""" PyAmanith is a Python wrapper for the Amanith 2D vector graphics library.[1]""" [1] - http://www.amanith.org/ On 11/11/06, Richard Jones <[EMAIL PROTECTED]> wrote: On Saturday 11 November 2006 15:44, Nicolas Bischof wrote:> Hello!, i wanted to ask> is there a way to use vectorial images, hopefu

Re: [pygame] Vectorial images

2006-11-10 Thread Richard Jones
On Saturday 11 November 2006 15:44, Nicolas Bischof wrote: > Hello!, i wanted to ask > is there a way to use vectorial images, hopefully SVG, to make a game in > pygame? i want to make a full scalable game. > is there a SVG package that con be used with pygame? > i´ve searched but i didn't find any

[pygame] Vectorial images

2006-11-10 Thread Nicolas Bischof
Hello!, i wanted to ask is there a way to use vectorial images, hopefully SVG, to make a game in pygame? i want to make a full scalable game. is there a SVG package that con be used with pygame? i´ve searched but i didn't find anything.

Re: [pygame] Re:

2006-11-10 Thread federico ramirez
Flash is one of the easiest solitions :D2006/11/10, Bob Ippolito <[EMAIL PROTECTED]>: _javascript_ is suitable for some classes of games, but not many.For example: http://ironsudoku.com/-bobOn 11/10/06, Luke Paireepinart < [EMAIL PROTECTED]> wrote:> Farai Aschwanden wrote:> > _javascript_ or Flash

Re: [pygame] Re:

2006-11-10 Thread Bob Ippolito
JavaScript is suitable for some classes of games, but not many. For example: http://ironsudoku.com/ -bob On 11/10/06, Luke Paireepinart <[EMAIL PROTECTED]> wrote: Farai Aschwanden wrote: > Javascript or Flash is the answer if it should run inside a browser. I think you mean Java here. Javascri

Re: [pygame] Re:

2006-11-10 Thread Farai Aschwanden
Sure as Applet. If you are not familiar with Java or any other OO language yet it will be, ummm, "quite" challenging. ;)Am 11.11.2006 um 01:49 schrieb federico ramirez:or java :D2006/11/10, Farai Aschwanden <[EMAIL PROTECTED]>: _javascript_ or Flash is the answer if it should run inside a browser.A

Re: [pygame] Rpg Game ?

2006-11-10 Thread Farai Aschwanden
I have to agree with Ryan, its a tremendous workload for a single person. Well always a question how deep you want to go and how much you want to do. Just to mention some points:2D or 3D engine, level-editor, many graphics (monsters, items, walls, floors, ...), battle system, quests with quest syst

Re: [pygame] Re:

2006-11-10 Thread federico ramirez
or java :D2006/11/10, Farai Aschwanden <[EMAIL PROTECTED]>: _javascript_ or Flash is the answer if it should run inside a browser.Am 10.11.2006 um 22:15 schrieb Bob Ippolito:> On 11/10/06, Jason Ward <[EMAIL PROTECTED] > wrote:>> Hey, I have a problem. I have been asked to write a game for some

Re: [pygame] Re:

2006-11-10 Thread Luke Paireepinart
Farai Aschwanden wrote: Javascript or Flash is the answer if it should run inside a browser. I think you mean Java here. Javascript and Java are completely different languages. Javascript is browser-side and is mainly for scripting, and for AJAX. Java has graphics libraries and all sorts of stuf

Re: [pygame] Re:

2006-11-10 Thread Farai Aschwanden
Javascript or Flash is the answer if it should run inside a browser. Am 10.11.2006 um 22:15 schrieb Bob Ippolito: On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote: Hey, I have a problem. I have been asked to write a game for some company. I can write the game but the problem is that I must

Re: [pygame] Rpg Game ?

2006-11-10 Thread federico ramirez
Thanks jason :)And i didnt know about gtk :o it sounds nice lol xD2006/11/10, Jason Massey <[EMAIL PROTECTED]>: One person doing an RPG is definitely doable.  The original Ultima on the Apple II was done by one person, and he didn't have anything like SDL and pygame, not to mention the python progr

Re: [pygame] Rpg Game ?

2006-11-10 Thread Ryan Charpentier
On 11/10/06, federico ramirez <[EMAIL PROTECTED]> wrote: Well yes, i know i will have to make other games before, i will make it when i am very confortable with pygame. I have some docs and tutorials, thanks for your help i will try making a pong game :)Altought i have no idea now how to do it xD T

Re: [pygame] Rpg Game ?

2006-11-10 Thread Noah Kantrowitz
On Nov 10, 2006, at 6:35 PM, Jason Massey wrote: One person doing an RPG is definitely doable. The original Ultima on the Apple II was done by one person, and he didn't have anything like SDL and pygame, not to mention the python programming language itself. Here's a good link, an RPG bu

Re: [pygame] Rpg Game ?

2006-11-10 Thread Jason Massey
One person doing an RPG is definitely doable.  The original Ultima on the Apple II was done by one person, and he didn't have anything like SDL and pygame, not to mention the python programming language itself.   Here's a good link, an RPG built from scratch in a week, by one person, using pygame:

Re: [pygame] Rpg Game ?

2006-11-10 Thread Noah Kantrowitz
I usually just lurk on this list, but this is a pet peeve of mine. On Nov 10, 2006, at 6:01 PM, federico ramirez wrote: Basically php is a programming language only for websites, you cant use it for desktop programming like perl. No, it can be used for whatever you use it for. There are GTK

Re: [pygame] Rpg Game ?

2006-11-10 Thread federico ramirez
Basically php is a programming language only for websites, you cant use it for desktop programming like perl.With PHP you can make everything you have ever seen on a website :P forums, sites,tutorials systems, ftp manager, etc If you want more info about php you can visit my site www.php4all.orgAnd

Re: [pygame] Rpg Game ?

2006-11-10 Thread Jason Ward
From: "federico ramirez" <[EMAIL PROTECTED]> Reply-To: pygame-users@seul.org To: pygame-users@seul.org Subject: Re: [pygame] Rpg Game ? Date: Fri, 10 Nov 2006 19:52:48 -0300 Im used to php, make websites, etc, not so much math and stuff but i think i will get used to pygame soon ^-^ Hey

Re: [pygame] Rpg Game ?

2006-11-10 Thread federico ramirez
Im used to php, make websites, etc, not so much math and stuff but i think i will get used to pygame soon ^-^2006/11/10, Jason Ward <[EMAIL PROTECTED] >:>From: "federico ramirez" < [EMAIL PROTECTED]>>Reply-To: pygame-users@seul.org>To: pygame-users@seul.org>Subject: Re: [pygame] Rpg Game ? >Date: F

Re: [pygame] Rpg Game ?

2006-11-10 Thread Jason Ward
From: "federico ramirez" <[EMAIL PROTECTED]> Reply-To: pygame-users@seul.org To: pygame-users@seul.org Subject: Re: [pygame] Rpg Game ? Date: Fri, 10 Nov 2006 19:43:56 -0300 Well yes, i know i will have to make other games before, i will make it when i am very confortable with pygame. I hav

Re: [pygame] Rpg Game ?

2006-11-10 Thread federico ramirez
Well yes, i know i will have to make other games before, i will make it when i am very confortable with pygame. I have some docs and tutorials, thanks for your help i will try making a pong game :)Altought i have no idea now how to do it xD 2006/11/10, Ryan Charpentier <[EMAIL PROTECTED]>: This is

Re: [pygame] widescreen

2006-11-10 Thread Rikard Bosnjakovic
On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote: Try making it fullscreen. If it still gives a distorted look then set the screen size [snip] Please, keep the posting threads INTACT by NOT posting an answer to a post on its own. Noone has no idea of to whom you were writing to - and why - abo

[pygame] widescreen

2006-11-10 Thread Jason Ward
Try making it fullscreen. If it still gives a distorted look then set the screen size to the desktop screen size, I find 1024*768 works best. Set the windows resolution and pygame resolution to that. Have you noticed that if you take the pyopengl examples that use glut and convert them to use

[pygame] Go for it

2006-11-10 Thread Jason Ward
Pygame is ideal for a scrolling game. Go with the other guys idea to start simple. But I am telling you that it is possible to do it. for example x=-100 y=-100 for j in range(20): x=x+1 y=y+1 screen.blit(picture,(x,y)) This will move the image from outside of the screen to inside t

[pygame] Re:

2006-11-10 Thread Rikard Bosnjakovic
On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote: I can't remember the error, but it just doesn't work. Then reproduce the error and let us know about it. -- - Rikard.

Re: [pygame] Rpg Game ?

2006-11-10 Thread Ryan Charpentier
This is a pretty big undertaking. If you want to create an rpg in pygame, you'll have to program a tile scrolling engine, map format, map editor, battle system, dialogue system, and many other things. There's a lot of obstacles to overcome, and many different ways to do things. My advice to you wou

[no subject]

2006-11-10 Thread Jason Ward
How do you use py2exe with pygame2exe. It never works for me. Ever, I always get a porblem with the pygame2exe script. I can't remember the error, but it just doesn't work. Anyway the main thing is the movie module. I tried pygame.movie.Movie("mymovie.avi") Then it tells me that I don't have

[pygame] Re:

2006-11-10 Thread René Dudfield
Hi, you can't really make a pygame game run in all the browsers... easily. There are some commercial/closed source ways for publishing executable games as plugins for the main windows browsers. The main ways for making browser games are flash, and javascript. Cheers, On 11/11/06, Jason Ward

[pygame] Re:

2006-11-10 Thread Rikard Bosnjakovic
On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote: I must make the game playable on the web page, Ie the user must click on the game and run it while they are on the site. How do I do this. Is there any HTML command that I must give or what? Pygame is not the tool you would use for this purpos

[pygame] Re:

2006-11-10 Thread Bob Ippolito
On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote: Hey, I have a problem. I have been asked to write a game for some company. I can write the game but the problem is that I must make the game playable on the web page, Ie the user must click on the game and run it while they are on the site. How

[no subject]

2006-11-10 Thread Jason Ward
Hey, I have a problem. I have been asked to write a game for some company. I can write the game but the problem is that I must make the game playable on the web page, Ie the user must click on the game and run it while they are on the site. How do I do this. Is there any HTML command that I must

[pygame] Rpg Game ?

2006-11-10 Thread federico ramirez
Hi, im new to pygame, i started 2 days ago, all i could do is import a bmp and move it with the arrow keys xDAnyways, my final accomplish is to make a very simple rpg, i have looked for tutorials but there arent many of them :/ Indeed most of tutorials shows a specific function i think, has someone

Re: [pygame] Ugly fonts (yes, I use AA)

2006-11-10 Thread Lenard Lindstrom
On 10 Nov 2006 at 4:32, Karlo Lozovina wrote: > My app is based on three classes, one widget class, one scene class > (something like a frame, or window in GUI world, and app class which > manages all the details. Now, the problem is that when widget class > renders fonts they look really crappy.

Re: [pygame] Fonts

2006-11-10 Thread Richard Jones
On Saturday 11 November 2006 02:23, Chris Smith wrote: > I grabbed mine (Vera) from an ubuntu install disc, although I must say I'm > a tiny bit unsure about the legal status (although it's in debian as well, > so must be fairly liberal) Bitstream Vera font set: http://www.gnome.org/fonts/ "The

Re: [pygame] Re: Ugly fonts (yes, I use AA)

2006-11-10 Thread spotter .
Now this may seem silly, but I got caught by this bug a while ago. Do you blit the background when you are updating the text? In your code : def update(self): text_row = 0 for item in self.items: item_text = self.font.render(item, 0, (249, 249, 249)) self.canvas.b

Re: [pygame] Fonts

2006-11-10 Thread Chris Smith
I grabbed mine (Vera) from an ubuntu install disc, although I must say I'm a tiny bit unsure about the legal status (although it's in debian as well, so must be fairly liberal)On 11/10/06, Kris Schnee <[EMAIL PROTECTED]> wrote: I was looking up fonts that I could use in Pygame projects, and found

[pygame] Fonts

2006-11-10 Thread Kris Schnee
I was looking up fonts that I could use in Pygame projects, and found a couple of sites that could be useful: http://www.blambot.com/ http://www.1001freefonts.com/ The first one has "free" fonts marked as being offered for independent comic creators, as opposed to use by DC and Marvel. I sent