Re: [pygame] Galcon released

2006-12-12 Thread Patrick Mullen
I haven't used the Freeze that comes with python, I think cx_freeze is more comparable to py2exe. It's surely not the same as Freeze. Try them both out and choose the one that fits your project the best :) I've only played through the tutorial of Galcon, I am too afraid to go on though lol. I

Re: [pygame] Galcon released

2006-12-12 Thread Bob the Hamster
On 12/9/06, Phil Hassey [EMAIL PROTECTED] wrote: Richard, I think it might work in wine, but I don't know for sure ... Is there a py2exe out there for linux stuff? If there was, I might be able to put together a linux package of it. Phil There is a common misconception among developers

Re: [pygame] Galcon released

2006-12-12 Thread Bob the Hamster
On Tue, Dec 12, 2006 at 10:49:33PM +0200, Marius Gedminas wrote: On Tue, Dec 12, 2006 at 11:27:04AM -0800, Bob the Hamster wrote: On 12/9/06, Phil Hassey [EMAIL PROTECTED] wrote: Richard, I think it might work in wine, but I don't know for sure ... Is there a py2exe out there for

Re: [pygame] Galcon released

2006-12-12 Thread Brian Fisher
On 12/12/06, Bob the Hamster wrote: You can easily make a tarball containing your .pyd files and not your .py source code, and sell that to Linux users. I always think of packaging a game as finding the dependencies and specific versions of components I tested with and distributing those

Re: [pygame] Galcon released

2006-12-12 Thread Farai Aschwanden
I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to optimize it to make it faster running. With the disadvantage to bind it on a OS after compiling it. Does anyone know about such a proejct? Farai

Re: [pygame] Galcon released

2006-12-12 Thread Greg Ewing
Marius Gedminas wrote: I think you mean .pyc (or .pyo) rather than .pyd (which is used for DLLs used as Python extension modules on Windows). I've heard that it is pretty easy to decompile them back into .py files. You could compile them with Pyrex, and then you really would have .pyd files

Re: [pygame] Galcon released

2006-12-12 Thread JoN
Psyco ? Quoting Farai Aschwanden [EMAIL PROTECTED]: I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to optimize it to make it faster running. With the disadvantage to bind it on a OS after

Re: [pygame] Galcon released

2006-12-12 Thread Farai Aschwanden
Dunno, could be... Is there anything around? Good link? Am 13.12.2006 um 01:15 schrieb JoN: Psyco ? Quoting Farai Aschwanden [EMAIL PROTECTED]: I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to

[pygame] Galcon linux version

2006-12-12 Thread Phil Hassey
Hey, Thanks for all the suggestions, I tried cx_freeze, and that seemed to work: http://www.imitationpickles.org/tmp/galcon.tgz To run the game type cd galcon; ./main Are there any preferences on the distribution method I use? I could: - just have this tgz available with a basic README.txt on

Re: [pygame] Galcon linux version

2006-12-12 Thread Richard Jones
On Wednesday 13 December 2006 14:30, Phil Hassey wrote: Thanks for all the suggestions, I tried cx_freeze, and that seemed to work: http://www.imitationpickles.org/tmp/galcon.tgz Works a treat! You rule :) Are there any preferences on the distribution method I use? The above works fine for

Re: [pygame] Galcon linux version

2006-12-12 Thread Alex Holkner
Phil Hassey wrote: Hey, Thanks for all the suggestions, I tried cx_freeze, and that seemed to work: http://www.imitationpickles.org/tmp/galcon.tgz To run the game type cd galcon; ./main Are there any preferences on the distribution method I use? I could: - just have this tgz available

Re: [pygame] Galcon linux version

2006-12-12 Thread Alex Holkner
Alex Holkner wrote: Phil Hassey wrote: Hey, Thanks for all the suggestions, I tried cx_freeze, and that seemed to work: http://www.imitationpickles.org/tmp/galcon.tgz To run the game type cd galcon; ./main Are there any preferences on the distribution method I use? I could: - just have