Hi everybody,
I know there are a lot of event libraries out there. SOme that
are nice, some that aren't. Well I've finally (wasn't that
hard) written a PyGameManager for my event library and have
posted it up o n http://www.pygame.org/ under Libraries.
See: http://www.pygame.org/projects/9/382/?r
I know the basics of both Python and C, I took robotics and the robot's
programming was done in C.
I've learned how to use C but I've never actually done it, though. I've read
code, went bug hunting and used code in a robot but I've never actually done
something on my own in it yet.I know a little
On Thu, Mar 01, 2007 at 04:46:01PM +0200, Marius Gedminas wrote:
> Suggested fix: have pygame/sysfont.py parse ~/.fonts.cache-1. (There's
> a slight complication: most fonts.cache-1 files have three fields per
> line (font name, some number, font properties), while ~/.fonts.cache-1
> has four (fon
This is on Ubuntu Edgy:
>>> import pygame
>>> pygame.init()
open /dev/sequencer: No such file or directory
(6, 0)
>>> pygame.version.ver
'1.7.1release'
>>> pygame.font.match_font('Verdana')
'/usr/share/fonts/truetype/freefont/FreeSansOblique.ttf'
I do have Verdana
Greg Ewing wrote:
> If you're already experienced with C it's probably
> okay. But it sounded like the OP was new to programming
> in general, in which case trying to learn Python and C
> and how to glue them together all at the same time
> might be a bit much.
Yeah, you're probably right -- learn
Ethan Glasser-Camp wrote:
I disagree; when I played with SWIG it was pretty easy to do, and I
had very little experience with Python.
If you're already experienced with C it's probably
okay. But it sounded like the OP was new to programming
in general, in which case trying to learn Python and