http://kschnee.xepher.net/code/shooterdoodle.py.txt
I did this tonight for fun, due to all the talk about shooter games.
It's in the style of the "bullet hell" games where there's a crazy
number of bullets onscreen at once, yet your ship has a very small
collision area. Can you beat my score o
Ethan Glasser-Camp asked about polygon triangulation routines:
> Do any of you guys use
> triangulation in your code? If so, how? Roll your own? Or is it not as
> useful as I think it ought to be?
I took a quick pass at this a while ago, and I was able to crank out a
library without too much diff
Hi,
For some semi-sophisticated pathfinding algorithms and random
placement of NPCs within a room, I'm looking into polygon
triangulation. I've been reading up on the subject for a few days now
and reading source code and trying to figure out what the heck is
going on. The good news is that there'
Charles Christie wrote:
Alright, so where'd firedBullet come from, and I know that I have to
use pygame.time.get_ticks() to say how long a bullet lives but I don't
know how to make it so that they die after a certain amount of time...
Do I declare that in the bullet class or in the main loop or
It's a mixture between a typing game and a shoot-em-up game. I have the
typing part but I'm still working on the shooting part. :P
On 4/3/07, Diego Essaya <[EMAIL PROTECTED]> wrote:
On 4/3/07, Charles Christie <[EMAIL PROTECTED]> wrote:
> I've already started on a game... but it sucks. :P
>
> H