[pygame] Playable Game: Shooter Doodle

2007-04-05 Thread Kris Schnee
http://kschnee.xepher.net/code/shooterdoodle.py.txt I did this tonight for fun, due to all the talk about shooter games. It's in the style of the "bullet hell" games where there's a crazy number of bullets onscreen at once, yet your ship has a very small collision area. Can you beat my score o

Re: [pygame] Polygon triangulation

2007-04-05 Thread Dave LeCompte (really)
Ethan Glasser-Camp asked about polygon triangulation routines: > Do any of you guys use > triangulation in your code? If so, how? Roll your own? Or is it not as > useful as I think it ought to be? I took a quick pass at this a while ago, and I was able to crank out a library without too much diff

[pygame] Polygon triangulation

2007-04-05 Thread Ethan Glasser-Camp
Hi, For some semi-sophisticated pathfinding algorithms and random placement of NPCs within a room, I'm looking into polygon triangulation. I've been reading up on the subject for a few days now and reading source code and trying to figure out what the heck is going on. The good news is that there'

Re: [pygame] Firing bullets

2007-04-05 Thread Samuel Mankins
Charles Christie wrote: Alright, so where'd firedBullet come from, and I know that I have to use pygame.time.get_ticks() to say how long a bullet lives but I don't know how to make it so that they die after a certain amount of time... Do I declare that in the bullet class or in the main loop or

Re: [pygame] new Pygame-based framework: qxp

2007-04-05 Thread Charles Christie
It's a mixture between a typing game and a shoot-em-up game. I have the typing part but I'm still working on the shooting part. :P On 4/3/07, Diego Essaya <[EMAIL PROTECTED]> wrote: On 4/3/07, Charles Christie <[EMAIL PROTECTED]> wrote: > I've already started on a game... but it sucks. :P > > H