Charles Christie wrote:
Well, bullets just seem to be a sticking point for me...
Stick with it!
1. bullet cleanup (self.kill, etc.) which isn't important to me right
now, as the demo won't be running for an extended period, and when it
does it'll be running on a monstrous beast of a computer
Hi,
Thanks again to the folks who helped me troubleshoot my pysafe code. I've now
integrated that into Galcon and the game now the ability to create Galcon mods.
Here's the announcement I sent out:
http://www.imitationpickles.org/galcon/download.html
The new mods system in Galcon is in "beta
I think it would be easier to understand this if instead of assigning
the direction as an arbitrary number, you instead had separate x and
y directions, which could each have only the values -1, 0, or 1.
A naive directional algorithm (which assumes no obstacles between the
monster and the n
I'm working on a sort of RPG/Roguelike game, and right now I'm have
problems with the monster's AI. It works just fine if the Ninja (The
player) is above, below, or to the left of the monster, but if it's tot
he right, the monster just goes up or down, but not right. Here's the
directional code
Well, bullets just seem to be a sticking point for me. Just when I think I
have code that'll work, I get hit with another problem. This time, I get
almost done. There is a bullet class, that adds 50 bullets to a bullet
container array, and then fires them. Or, rather, it should fire them. But
you
Will McGugan wrote:
Wow! Nice work. A+ for the A*! :-)
I noticed that turtle can't fit through the diagonal spaces between
blocks. Must be the hard shell!
Actually, that was intentional. The first time I encountered an astar
pathfinding routine written in Pygame, it let them 'cheat' by goin
Kris Schnee wrote:
it strikes me
that it would look nice, but shift the apparent terrain half a tile up
and left
I think you need to incorporate that half-tile shift
into your coordinate system, e.g. your internal map
looks like
0.0 1.0 2.0 3.0 4.0
0.0 +-+--
Kamilche wrote:
Well, I was inspired by Fugu, so I wrote a variation of it called
"Fugu's Friend" that displays an animated turtle that rotates to face
the correct direction for movement, toggles fullscreen mode on
alt-enter, displays info such as FPS and current mouse position, lets
you togg