Hi,

Thanks again to the folks who helped me troubleshoot my pysafe code.  I've now 
integrated that into Galcon and the game now the ability to create Galcon mods. 
 Here's the announcement I sent out:

http://www.imitationpickles.org/galcon/download.html

The new mods system in Galcon is in "beta" now. It works, but use it at your 
own risk! To check it out press 'm' on the main menu (there isn't a clickable 
link) and you'll be sent to a page where you can see the 3 mods I've included 
for you to play with. They are a version of the "Classic" game, a map editor, 
and a mini game called nibbles. All of these mods include full source, so now 
you can modify those to have different game play different bots, different 
maps, etc. Over time I'll be adding some guides to the website and more 
tutorial-like examples to it. For now, you just have some raw stuff to work 
with. 
 
To add your own mods, go to: 
Windows: c:\program files\galcon\mods\ 
MacOSX: /Applications/Galcon.app/Contents/Resources/mods/ 
Linux: ./galcon/mods 
 
This is all very *experimental* so things may not work perfectly. Also, since 
this is in "beta" some of the Galcon API, is subject to change over time. If 
you find any bugs or problems, please post them to the Galcon forums in the new 
Mods topic. I'm very excited to see what people are able to build! 

... the mods feature is only available to registered Galcon users ... but if 
you asked me really nicely, I might be able to slip you a reg. code for access 
to this feature :)

Thanks!
Phil

       
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