On Mon, May 07, 2007 at 01:50:03PM +1200, Greg Ewing wrote:
Nathan wrote:
is there a comparable
python packaging system that works for a good portion of Linux
distributions? (I'm NOT talking about rpm's, ebuilds, etc.)
Someone needs to get all the Linux distributors,
bang their heads
RE: James Paige
Amen brother!
On 5/6/07, Greg Ewing [EMAIL PROTECTED] wrote:
Will McGugan wrote:
I know installers aren't that difficult to create. I've used Inno-setup
myself, it's an excellent system - but its still a hurdle that most
PyGame coders don't want to tackle
So maybe what we want is an extension of py2exe
On Tue, 8 May 2007, James Paige wrote:
Okay, I gotta step in here. Non-linux users should stop trying to impose
a windows-style installation scheme on Linux users.
rpm's debs' and ebuilds are all great systems. All three of them do
something really tremendously important that windows/mac
On Tue, May 08, 2007 at 08:20:20AM +1000, Richard Jones wrote:
On Tue, 8 May 2007, James Paige wrote:
Okay, I gotta step in here. Non-linux users should stop trying to impose
a windows-style installation scheme on Linux users.
rpm's debs' and ebuilds are all great systems. All three of
I don't know.. The drag and drop thing is nice and all, but it's pretty damn
easy just to search for what you want in Synaptic, mark it, and click apply.
.
The whole central repository thing has advantages as well. What are the chances
of getting malware from it ? It has to go through a
Hi, long time reader, first time caller... (well ok, second time :)
James Paige writes:
|
| On Tue, 8 May 2007, James Paige wrote:
|
| When packaging for Linux, you should NOT be trying to bundle in a copy
| of python and pygame and all other dependencies. You should instead use
Cameron Blackwood wrote:
How about if you build it, they will come?
If someone _did_ gather and build a 100% stand alone
python + pygame + opengl + openal + ogre + etc
'tree' for windows, mac and linux then I think you'd
find that a lot of people would start to use it in preference
Ethan Glasser-Camp wrote:
I think in the ultra-casual market, Pygame is going to forever lose to
Flash. Flash games run straight from the browser with no download. I
don't think we can beat that, at least not with a technology like the
one proposed by Will McGugan. Do we want to try to
On 5/7/07, Ethan Glasser-Camp [EMAIL PROTECTED] wrote:
I think in the ultra-casual market, Pygame is going to forever lose to
Flash. Flash games run straight from the browser with no download. I
don't think we can beat that, at least not with a technology like the
one proposed by Will McGugan.
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