Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Mon, May 07, 2007 at 01:50:03PM +1200, Greg Ewing wrote: Nathan wrote: is there a comparable python packaging system that works for a good portion of Linux distributions? (I'm NOT talking about rpm's, ebuilds, etc.) Someone needs to get all the Linux distributors, bang their heads

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ian Clark
RE: James Paige Amen brother!

Re: [pygame] PyGame Runtime

2007-05-07 Thread Nathan
On 5/6/07, Greg Ewing [EMAIL PROTECTED] wrote: Will McGugan wrote: I know installers aren't that difficult to create. I've used Inno-setup myself, it's an excellent system - but its still a hurdle that most PyGame coders don't want to tackle So maybe what we want is an extension of py2exe

Re: [pygame] PyGame Runtime

2007-05-07 Thread Richard Jones
On Tue, 8 May 2007, James Paige wrote: Okay, I gotta step in here. Non-linux users should stop trying to impose a windows-style installation scheme on Linux users. rpm's debs' and ebuilds are all great systems. All three of them do something really tremendously important that windows/mac

Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Tue, May 08, 2007 at 08:20:20AM +1000, Richard Jones wrote: On Tue, 8 May 2007, James Paige wrote: Okay, I gotta step in here. Non-linux users should stop trying to impose a windows-style installation scheme on Linux users. rpm's debs' and ebuilds are all great systems. All three of

Re: [pygame] PyGame Runtime

2007-05-07 Thread [EMAIL PROTECTED]
I don't know.. The drag and drop thing is nice and all, but it's pretty damn easy just to search for what you want in Synaptic, mark it, and click apply. . The whole central repository thing has advantages as well. What are the chances of getting malware from it ? It has to go through a

Re: [pygame] PyGame Runtime

2007-05-07 Thread Cameron Blackwood
Hi, long time reader, first time caller... (well ok, second time :) James Paige writes: | | On Tue, 8 May 2007, James Paige wrote: | | When packaging for Linux, you should NOT be trying to bundle in a copy | of python and pygame and all other dependencies. You should instead use

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ethan Glasser-Camp
Cameron Blackwood wrote: How about if you build it, they will come? If someone _did_ gather and build a 100% stand alone python + pygame + opengl + openal + ogre + etc 'tree' for windows, mac and linux then I think you'd find that a lot of people would start to use it in preference

RE: [pygame] PyGame Runtime

2007-05-07 Thread John Krukoff
Ethan Glasser-Camp wrote: I think in the ultra-casual market, Pygame is going to forever lose to Flash. Flash games run straight from the browser with no download. I don't think we can beat that, at least not with a technology like the one proposed by Will McGugan. Do we want to try to

Re: [pygame] PyGame Runtime

2007-05-07 Thread Brian Fisher
On 5/7/07, Ethan Glasser-Camp [EMAIL PROTECTED] wrote: I think in the ultra-casual market, Pygame is going to forever lose to Flash. Flash games run straight from the browser with no download. I don't think we can beat that, at least not with a technology like the one proposed by Will McGugan.