Hi,
There seems to be problems with the surfarray module on several
platforms.
I'll try to release Slingshot with pre-rendered subpixel-images to get
rid of the surfarray dependency.
Best Regards
/John
ons 2007-05-23 klockan 21:58 -0400 skrev John Cabral:
> Hi,
> I was trying out the game and
Mike Wyatt wrote:
the values returned by
pygame.time.get_ticks() and the time module's clock() method are not
consistent.
The difference is pretty small, but it is enough to cause a networked
game to go out of sync within a few seconds.
Even if this difference didn't exist, relying on the loca
Hi,
I was trying out the game and it threw this error message. I'm not
sure if it is a problem with my installation. I'm using Python 2.5
and pygame 1.7. I downloaded and ran the numpy-1.0.3.win32-py2.5
installer after an earlier error that complained about no numeric
module existing. I'm runn
hi list,
afaik playing videos under windows with pygame1.7.1 doesn't work and compiling
pygame under windows doesn't seem to be easy either. because i'd love to have
that functionality and i don't really know when pygame1.8 will be out, i'd
like to ask you if someone has a binary of pygame for
hi,
pygame has mod support through sdl_mixer.
On 5/24/07, Andrew Pape <[EMAIL PROTECTED]> wrote:
Hi Greg and others,
For the last few weeks I have been trying to get MODule format music to work
with Python. I have found a fair bit of MODule playing code written in other
languages, mostly c,
Hi Greg and others,
For the last few weeks I have been trying to get MODule format music to work
with Python. I have found a fair bit of MODule playing code written in other
languages, mostly c, c++, and assembler, but no code or bindings for Python,
except PySonic. I have tried to get PySonic
I took the easy path and replaced pygame.time.get_ticks() with
int(time.clock()*1000). The game seems to be running much smoother
now. I agree that this is not an ideal solution, so I'll make a note
to look at modifying my logic to use a network-synced timer value. I
actually already have a net
I'm working on a synchronized RTS using pygame and Python's socket
library, and I've discovered that the values returned by
pygame.time.get_ticks() and the time module's clock() method are not
consistent. My test results suggest that pygame.time.get_ticks() runs
slightly faster than time.clock().
I don't think you can rely on the time to be accurate - especially
across machines, and different CPUs/OS's.
Inaccurate to within 10ms is what XP can do.
So... what to do? I think maybe use one of the machines as a master
clock? Then sync to that?
So you could add the master clocks time to ev
Here are my errors..
Xubuntu feisty 64 bit, w/nvidia drivers
resolution 1280 x 1024
Traceback (most recent call last):
File "Slingshot.py", line 174, in
main()
File "Slingshot.py", line 167, in main
g = Slingshot(cfg)
File "Slings
I was talking with some people (the Yahoo group "Robitron") about what
would be a better version of the Turing Test, and they seemed to want
something along the lines of the old AI program "SHRDLU," where a crane
picks up blocks.
So, I built a simple AI testbed that does something like that. T
On Tue, 22 May 2007, Eyal Lotem wrote:
> Allow access to this constant so that pygame programs can benefit from
> the swap control feature of SDL.
Yes, please! :)
Richard
On Tue, May 22, 2007 at 09:11:01PM +0200, Rikard Bosnjakovic wrote:
> On 5/22/07, John Eriksson <[EMAIL PROTECTED]> wrote:
>
> >Could you try downloading it again? (I can't for some reason start my
> >vmware windows right now.)
>
> pygame.org seems to be dead at the moment.
Still spewing SQL err
Since PyGame.org still seems to be dead I'll post the direct link to
Slingshot should anyone liek to try it and drop some comments.
http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz
Best Regards
/John
tis 2007-05-22 klockan 21:11 +0200 skrev Rikard Bosnjakovic:
> On 5/22/07, Joh
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