Re: [pygame] Need feed back on new game!

2007-05-23 Thread John Eriksson
Hi, There seems to be problems with the surfarray module on several platforms. I'll try to release Slingshot with pre-rendered subpixel-images to get rid of the surfarray dependency. Best Regards /John ons 2007-05-23 klockan 21:58 -0400 skrev John Cabral: > Hi, > I was trying out the game and

Re: [pygame] pygame.time.get_ticks() vs. time.clock()

2007-05-23 Thread Greg Ewing
Mike Wyatt wrote: the values returned by pygame.time.get_ticks() and the time module's clock() method are not consistent. The difference is pretty small, but it is enough to cause a networked game to go out of sync within a few seconds. Even if this difference didn't exist, relying on the loca

Re: [pygame] Need feed back on new game!

2007-05-23 Thread John Cabral
Hi, I was trying out the game and it threw this error message. I'm not sure if it is a problem with my installation. I'm using Python 2.5 and pygame 1.7. I downloaded and ran the numpy-1.0.3.win32-py2.5 installer after an earlier error that complained about no numeric module existing. I'm runn

[pygame] pygame-svn-python2.5 binary for windows?

2007-05-23 Thread maniaxx
hi list, afaik playing videos under windows with pygame1.7.1 doesn't work and compiling pygame under windows doesn't seem to be easy either. because i'd love to have that functionality and i don't really know when pygame1.8 will be out, i'd like to ask you if someone has a binary of pygame for

Re: [pygame] music module bindings for python

2007-05-23 Thread René Dudfield
hi, pygame has mod support through sdl_mixer. On 5/24/07, Andrew Pape <[EMAIL PROTECTED]> wrote: Hi Greg and others, For the last few weeks I have been trying to get MODule format music to work with Python. I have found a fair bit of MODule playing code written in other languages, mostly c,

[pygame] music module bindings for python

2007-05-23 Thread Andrew Pape
Hi Greg and others, For the last few weeks I have been trying to get MODule format music to work with Python. I have found a fair bit of MODule playing code written in other languages, mostly c, c++, and assembler, but no code or bindings for Python, except PySonic. I have tried to get PySonic

Re: [pygame] pygame.time.get_ticks() vs. time.clock()

2007-05-23 Thread Mike Wyatt
I took the easy path and replaced pygame.time.get_ticks() with int(time.clock()*1000). The game seems to be running much smoother now. I agree that this is not an ideal solution, so I'll make a note to look at modifying my logic to use a network-synced timer value. I actually already have a net

[pygame] pygame.time.get_ticks() vs. time.clock()

2007-05-23 Thread Mike Wyatt
I'm working on a synchronized RTS using pygame and Python's socket library, and I've discovered that the values returned by pygame.time.get_ticks() and the time module's clock() method are not consistent. My test results suggest that pygame.time.get_ticks() runs slightly faster than time.clock().

Re: [pygame] pygame.time.get_ticks() vs. time.clock()

2007-05-23 Thread René Dudfield
I don't think you can rely on the time to be accurate - especially across machines, and different CPUs/OS's. Inaccurate to within 10ms is what XP can do. So... what to do? I think maybe use one of the machines as a master clock? Then sync to that? So you could add the master clocks time to ev

Re: [pygame] Need feed back on new game!

2007-05-23 Thread dbcad7
Here are my errors.. Xubuntu feisty 64 bit, w/nvidia drivers resolution 1280 x 1024 Traceback (most recent call last): File "Slingshot.py", line 174, in main() File "Slingshot.py", line 167, in main g = Slingshot(cfg) File "Slings

[pygame] "Cubeland" Demo

2007-05-23 Thread Kris Schnee
I was talking with some people (the Yahoo group "Robitron") about what would be a better version of the Turing Test, and they seemed to want something along the lines of the old AI program "SHRDLU," where a crane picks up blocks. So, I built a simple AI testbed that does something like that. T

Re: [pygame] PATCH: Add the GL_SWAP_CONTROL constant

2007-05-23 Thread Richard Jones
On Tue, 22 May 2007, Eyal Lotem wrote: > Allow access to this constant so that pygame programs can benefit from > the swap control feature of SDL. Yes, please! :) Richard

Re: [pygame] Need feed back on new game!

2007-05-23 Thread Marius Gedminas
On Tue, May 22, 2007 at 09:11:01PM +0200, Rikard Bosnjakovic wrote: > On 5/22/07, John Eriksson <[EMAIL PROTECTED]> wrote: > > >Could you try downloading it again? (I can't for some reason start my > >vmware windows right now.) > > pygame.org seems to be dead at the moment. Still spewing SQL err

Re: [pygame] Need feed back on new game!

2007-05-23 Thread John Eriksson
Since PyGame.org still seems to be dead I'll post the direct link to Slingshot should anyone liek to try it and drop some comments. http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz Best Regards /John tis 2007-05-22 klockan 21:11 +0200 skrev Rikard Bosnjakovic: > On 5/22/07, Joh