Hi,
I'm using PGU and Pygame and would like to fairly accurately calculate when
1 second has passed. What is the best way of doing this?
Thanks,
Joe
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Programming Bo
In a message of Sat, 04 Aug 2007 14:25:29 CDT, Luke Paireepinart writes:
>Laura Creighton wrote:
>> 00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See
>> www.pyweek.org
>>
>> PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September.
>>
>> This means that those of us who generall
Having a way to export to premultiplied alpha would be useful in
pygame. With any system that does bilinear filtering or compositing
premultiplied is better.
Along the lines of what Greg was saying, compositing transparent
layers (i.e. blending RGBA src to an RGBA dest) is one of those
things tha
Laura Creighton wrote:
00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See
www.pyweek.org
PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September.
This means that those of us who generally do not see each other but are
going to PyconUK could put together an entry and then sp
00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See
www.pyweek.org
PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September.
This means that those of us who generally do not see each other but are
going to PyconUK could put together an entry and then sprint together
on it befor
Brian Fisher wrote:
If you are just talking about alpha blending, you can blend raw color
values at exactly the same speed as pre-multiplied color values,
Don't some OpenGL effects require using premultiplied alpha?
If that's the case, it could be worth having a function
in pygame for easily cr
ah, that's interesting. Thanks for sharing :)
On 8/4/07, Brian Fisher <[EMAIL PROTECTED]> wrote:
> If you are just talking about alpha blending, you can blend raw color
> values at exactly the same speed as pre-multiplied color values, when
> you do a little trick where you blend by the differenc
cool, thanks.
I think it was just written incorrectly because it was used only from
unix. I can't see any reason for not using os.path.join.
Committed revision 1027.
On 8/4/07, DR0ID <[EMAIL PROTECTED]> wrote:
> Hello
>
>
> yesterday I wanted to make the new documentation for the SVN pygame an
If you are just talking about alpha blending, you can blend raw color
values at exactly the same speed as pre-multiplied color values, when
you do a little trick where you blend by the difference between source
and dest ((dest - src)*alpha + dest for no pre-mult vs. dest*(1-alpha)
+ src with pre-mu
Hello
yesterday I wanted to make the new documentation for the SVN pygame and
found that the makeref.py does not work under windows. I found out that
it is because the paths where hardcoded like this "src/pygame.doc"
instead of using os.path.join("src", "pygame.doc"). Is there a reason to
no
Hello Ethan
I'm afraid you will have to use pygame 1.8 (hope that is not the
problem, if so, I could zip my pygame1.8 for windows and send it to you,
or you will have to modify the lines I actually blit something, remove
the spr.blendmode there).
The FastRenderGroup has been renamed to Laye
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