Hello David,
El 15/11/2007, a las 15:01, David Gowers escribió:
Hi marta,
On Nov 15, 2007 9:11 PM, marta sanz [EMAIL PROTECTED] wrote:
Hi,
I have a doubt about python and I would like to ask it to you.
It is about the use of functions -methos- of a class within other
class. I
have 2
I want to make my game playable over the network and if possible the
internet.
For the network it must support more than 2 computers and be realtime
Would the sockets library in python solve all my needs?
Not really. There isn't yet a good, lightweight networking library
that plays well with pygame. Pyraknet is worth a look, as is Twisted,
but both have their own problems. I've got some code I can throw your
way, but it still has rough edges.
--Noah
On Nov 19, 2007, at 2:08 PM, Jason Ward
On 11/15/07, Casey Duncan [EMAIL PROTECTED] wrote:
I would think not, presumably on a true HWSURFACE that would require
a round-trip to the graphics card, whereas on a SWSURFACE it just
needs to grab it from RAM.
But isn't that what it has to do anyway? I mean, doesn't it have to
send the
unsubscribe pygame-users
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On Tue, 20 Nov 2007, Noah Kantrowitz wrote:
Pyraknet is worth a look, as is Twisted,
but both have their own problems.
Twisted is very mature, but can take some effort to learn how to use. It can
also be very tricky to incorporate into a game.
Richard
Hello,
I'm wondering the best way to apply alpha from one surface onto another -
I can get the alpha with
pygame.surfarray.array_alpha
But can't see a corresponding way to apply that to a surface without
affecting the rgb values.
Basically I have two images, one paletted, I manipulate the
Stuart Axon wrote:
Hello,
I'm wondering the best way to apply alpha from one surface onto another -
I can get the alpha with
pygame.surfarray.array_alpha
But can't see a corresponding way to apply that to a surface without
affecting the rgb values.
Basically I have two images, one paletted,
On Nov 20, 2007 4:08 AM, Jason Ward [EMAIL PROTECTED] wrote:
I want to make my game playable over the network and if possible the
internet.
For the network it must support more than 2 computers and be realtime
Would the sockets library in python solve all my needs?