Re: [pygame] draw transparent representation of field of view

2008-07-21 Thread Ian Mallett
Cool. Good luck! I

RE: [pygame] draw transparent representation of field of view

2008-07-21 Thread Bjorn Samuelsson
Exactly what I was looking for. Thank you! _ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx

Re: [pygame] draw transparent representation of field of view

2008-07-21 Thread Ian Mallett
If this is graphical, I found: http://arainyday.se/projects/python/Shadows/ http://pygame.org/gamelets/games/sniper.tar.bz2 or is this like an AI thing? Ian

[pygame] draw transparent representation of field of view

2008-07-21 Thread Bjorn Samuelsson
I want to represent field of view for non-moving characters in my turn-based game. The problem is that I want it to change depending on the gameworld. i.e. If a tree is in the way of the FOV I want it to change accordingly. Any ideas how to accomplish this? thx

Re: [pygame] [PATCH] fix incorrect behavior and performance in mask.get_bounding_rects()

2008-07-21 Thread Nirav Patel
I found a different bug in the patch I wrote anyway, so its good it wasn't included. The latest code I have in my repo has the bug fixed. Nirav On Tue, Jul 15, 2008 at 11:54 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > hi, > > I think we'll add all of your patches after 1.8.1 is released this

[pygame] Re:

2008-07-21 Thread Brian Fisher
how? On Mon, Jul 21, 2008 at 12:10 PM, David Goldsmith <[EMAIL PROTECTED]> wrote: > help > > > >

[pygame] Re: (no subject)

2008-07-21 Thread bhaaluu
On Mon, Jul 21, 2008 at 3:10 PM, David Goldsmith <[EMAIL PROTECTED]> wrote: > help Start here: http://pygame.org/news.html Happy Programming! -- b h a a l u u at g m a i l dot c o m Kid on Bus: What are you gonna do today, Napoleon? Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!

Re: [pygame] Re:

2008-07-21 Thread David Goldsmith
Sorry 'bout that, meant to send it to majordomo. :-( DG --- On Mon, 7/21/08, Gonzalo Castro <[EMAIL PROTECTED]> wrote: > From: Gonzalo Castro <[EMAIL PROTECTED]> > Subject: [pygame] Re: > To: pygame-users@seul.org > Date: Monday, July 21, 2008, 12:12 PM > 2008/7/21 David Goldsmith <[EMAIL PROTEC

[pygame] Re:

2008-07-21 Thread Gonzalo Castro
2008/7/21 David Goldsmith <[EMAIL PROTECTED]>: > help Yes, I also need it!! ;)

[no subject]

2008-07-21 Thread David Goldsmith
help

Re: [pygame] The gsoc physics module, bug fixing?

2008-07-21 Thread Marcus von Appen
On, Mon Jul 21, 2008, Peter Gebauer wrote: > Hi Marcus! > > Yep, it seems to work fine. Perhaps you could explain why vectors are > represented as complex? When trying to get position, how does one get the > horizontal and vertical coordinates from the complex? That's already discussed with Zh

Re: [pygame] The gsoc physics module, bug fixing?

2008-07-21 Thread Peter Gebauer
Hi Marcus! Yep, it seems to work fine. Perhaps you could explain why vectors are represented as complex? When trying to get position, how does one get the horizontal and vertical coordinates from the complex? /Peter On 2008-07-20 (Sun) 18:11, Marcus von Appen wrote: > On, Thu Jul 10, 2008, Pet