Paulo Silva wrote:
another thing is it's much more easier to reply a post from 2 or 3
years old on a forum than on a mailing list...
But who is going to be looking at a 2-3 old forum thread
to see the reply?
--
Greg
Tyler Distad wrote:
I've been
experimenting with various python Audio CD tools, and I've decided
they just don't exist.
It's probably possible to write some Python code to open
the raw cd device and issue the appropriate ioctls to
read audio from it. But it will be easier and less
error prone
On Fri, Jul 25, 2008 at 7:04 AM, Brad Montgomery [EMAIL PROTECTED]wrote:
Also, on the pygame.org home page, there is a link to
a pygame book for sale.
I've read McGugan's Beginning PyGame book, and it does a fairly nice
job introducing Python in general (I think the first 2 chapters do
Personally I prefer forums over mailing list - they are much easier to
handle and use.
On Sun, Jul 27, 2008 at 6:10 PM, Ian Mallett [EMAIL PROTECTED] wrote:
I was scrolling up through this quickly, and I saw Emmanuel Berg and
Knapp, and I thought it said Immanuel Kant--the philosopher.
I
On Sun, Jul 27, 2008 at 3:36 AM, Greg Ewing [EMAIL PROTECTED] wrote:
Tyler Distad wrote:
I've been
experimenting with various python Audio CD tools, and I've decided
they just don't exist.
It's probably possible to write some Python code to open
the raw cd device and issue the appropriate
those idea-alter examples are really useful for me in the stage i am
http://www.geocities.com/ek.bhaaluu/python/ is also very in the way i
used to code
thanks again! :-)
-
about oop, i'm really curious about learning it, but i have to see
examples (smaller than 1kb, please...) explaining
well, for now i were enjoying these ones
http://www.cs.iupui.edu/~aharris/pygame/ch04/
On Sun, Jul 27, 2008 at 11:38 PM, [EMAIL PROTECTED] wrote:
So I've read piman's tutorial and checked out a few others. I'm still
confused. I don't really understand the process of moving a sprite
Awesome. Thank you. That did the trick.
On Sun, Jul 27, 2008 at 1:10 PM, Paulo Silva [EMAIL PROTECTED] wrote:
well, for now i were enjoying these ones
http://www.cs.iupui.edu/~aharris/pygame/ch04/http://www.cs.iupui.edu/%7Eaharris/pygame/ch04/
On Sun, Jul 27, 2008 at 11:38 PM,
On Sun, Jul 27, 2008 at 6:20 PM, Greg Ewing [EMAIL PROTECTED] wrote:
Tyler Distad wrote:
I'd been trying to write my own
code and was simply getting nowhere. I didn't know how to read the raw
device.
If you ever want to try this, there's a header file --
I think it's called
thanks! :-)
On Mon, Jul 28, 2008 at 1:06 AM, René Dudfield [EMAIL PROTECTED] wrote:
make sprite.image use the same surface.
Surfaces are not copied by default. You need to use the
Surface.copy() method to create a new one.
So just assigning the same surface will work for sharing one
about sprite.image, Surface.copy(): i almost getting the point, and i
hope not being abusing if i'd ask for a small and simple working
snippet (small as 1kb-like or less) could show us this - thanks! :-)
-
On Mon, Jul 28, 2008 at 1:11 AM, Paulo Silva [EMAIL PROTECTED] wrote:
thanks! :-)
a question from a pygame newbie - how fine can pygame work with Kenta
Cho's bulletml, and where can we see snippets about?
it were also hard to find unofficial pygame forae - is this the best
one? http://z7.invisionfree.com/pygame/
(if it is, would be nice pygame.org linking them in their webpage! ;-) )
--
On Sun, Jul 27, 2008 at 4:30 PM, Frozenball [EMAIL PROTECTED] wrote:
Personally I prefer forums
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