There's another instance of blitting a surface to itself crashing on Windows
for a user, it's believed to be a 1.8.1 thing by the poster
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=19
last time it came up marcus was thinking about making pygame throw an
exception on blitting a
I'm not experienced as a programmer so I don't think I can help you
really but I happen to have an RPG project so for what it's worth I
think it's a great idea with an RPG module handling routine things
that are in almost all RPGs. I'd be happy to test whatever you come up
with.
editor:
On Sat, Aug 2, 2008 at 6:30 PM, Brian Fisher [EMAIL PROTECTED] wrote:
There's another instance of blitting a surface to itself crashing on Windows
for a user, it's believed to be a 1.8.1 thing by the poster
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=19
last time it came up
Do you have a screenshot of your project?
My project is a SNES/Mega Drive RPG with simple but addictive/fast
gameplay. The inspiration is Chrono Trigger. A lot of people like
realistic RPGs (for example in a quasi-mediaeval setting) but I like
freaked out, spaced out, psychedelic stuff. Of course
techtonik wrote:
On Thu, Jul 31, 2008 at 6:50 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
Pygame is a multi-platform package organized for Python distutils.
Distutuils has a dbist_msi option used to build the Windows installers. It
So it is distutils that should be fixed?
It is
Thanks Hugo.
So the crash when blitting a surface to itself is in SDL, and it doesn't
seem to happen with SDL 1.2.5 or SDL 1.2.7 (you can actually run pygame
1.8.1 over those versions, you just have to ignore the function not found
message boxes). no SDL bug for this exists, at the moment.
I