Re: [pygame] Good code for text wrapping?

2008-09-15 Thread Douglas Bagnall
Ah no, sorry. I didn't see the font/width part. d 2008/9/16 Douglas Bagnall <[EMAIL PROTECTED]>: >> The cookbook has this entry, but it doesn't work with new lines. >> http://www.pygame.org/wiki/TextWrapping >> >> Anyone have any code like this that supports new lines? > > Batteries are included:

Re: [pygame] Good code for text wrapping?

2008-09-15 Thread Douglas Bagnall
> The cookbook has this entry, but it doesn't work with new lines. > http://www.pygame.org/wiki/TextWrapping > > Anyone have any code like this that supports new lines? Batteries are included: http://docs.python.org/lib/module-textwrap.html does that help? Douglas

[pygame] Good code for text wrapping?

2008-09-15 Thread René Dudfield
hello, The cookbook has this entry, but it doesn't work with new lines. http://www.pygame.org/wiki/TextWrapping Anyone have any code like this that supports new lines? cheers,

Re: [pygame] shadow demo

2008-09-15 Thread Ian Mallett
On Mon, Sep 15, 2008 at 6:16 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > This is because the shadow mapping in that code is happening in the > frame buffer. If you move it to an off-screen buffer(FBO, or > pbuffer), then you can increase the resolution. Of course FBOs, and > pbuffers aren't a

Re: [pygame] shadow demo

2008-09-15 Thread René Dudfield
oh, I guess you haven't uploaded your changes yet? Looking forward to comparing the difference :) cu, On Tue, Sep 16, 2008 at 11:15 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Just a word on shadow quality (previously bad). I added some nice texture > antialiasing, and added to the tutorial to

Re: [pygame] shadow demo

2008-09-15 Thread René Dudfield
Ah, nice one :) Yeah, if you're careful about light placement, then shadow mapping can look a lot nicer. Since you can avoid the cases where it doesn't look so good. cu, On Tue, Sep 16, 2008 at 11:15 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Just a word on shadow quality (previously bad). I

Re: [pygame] shadow demo

2008-09-15 Thread René Dudfield
On Mon, Sep 15, 2008 at 10:58 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: >> Have you done rendering to texture for increased shadow map >> resolution? That would really give it a nice quality boost. > > That's what shadow mapping does. Unfortunately, there is a strange > limitation which causes a

Re: [pygame] shadow demo

2008-09-15 Thread Ian Mallett
Just a word on shadow quality (previously bad). I added some nice texture antialiasing, and added to the tutorial to show how to set the light angle to effectively use the range. Ian

[pygame] Reminder: PyGameSF meetup Tuesday September 16th 7pm @ Metreon San Francisco

2008-09-15 Thread Harry Tormey
Hi All, Just a reminder that this months PyGameSF meet up is on Tuesday September 16th from 7pm at the Metreon food court in San Francisco. This month's presentations are: - Amar Chaudhary "Python, OpenSound Control and Open Sound World." About: This talk will demonstrate Open Sound World

Re: [pygame] [pygame ] Having trouble with RenderUpdate

2008-09-15 Thread Andy Brown
Some comments: You should realize that a Sprite is the combination of a Rect + a Surface. So you don't need to keep a .posicao attribute. The position of the sprite is just the topleft corner of its .rect. class Arrow(pygame.sprite.Sprite): def __init__(self,a=0,b=0): pygame.spr

Re: [pygame] [pygame ] Having trouble with RenderUpdate

2008-09-15 Thread KKarasu
Hi Hugo. Yeah, what u said it was right mutch easier doing self.rect.topleft being self.rect= image.get_rect() ok. so i`ve done that. Thanks on that one, lol i was planing something way to complicated. So it is solved thanks i realized i must call the group.clean to work right? so now i hav

Re: [pygame] [pygame ] Having trouble with RenderUpdate

2008-09-15 Thread Hugo Arts
using self.rect = image.get_rect() gets you a rect with the correct size. you can use self.rect.topleft = (100, 200) to set the position, that will save you some lines. saw this second e-mail only after replying to the first one. sorry. On Mon, Sep 15, 2008 at 9:16 AM, KKarasu <[EMAIL PROTECTED]>

Re: [pygame] having problem swith RenderUpdate

2008-09-15 Thread Hugo Arts
What you're doing seems alright. how exactly doesn't it work? What is the produced effect and how does it deviate from the desired effect? I think it will be helpful to us to see a more detailed code listing. On Sun, Sep 14, 2008 at 7:34 PM, KKarasu <[EMAIL PROTECTED]> wrote: > Hi there! > > Aft

Re: [pygame] [pygame ] Having trouble with RenderUpdate

2008-09-15 Thread KKarasu
Thanks Andy. I think i understood.the get rect always returned at (0,0) and that was a problem. so basicaly my code did was: create surface at 0,0 and move it to posicao=[x,y] (yes posicao is position i used my own language variables and forgot to translate, sorry) then draw it with group.dra