Re: [pygame] Physics, collision detection etc?

2008-10-08 Thread René Dudfield
hi, Note, that you can find contact normals with the mask module. See mask example. For some types of games, per pixel collision detection is fast enough. It uses rect bounding boxes as a first pass, so mostly it's not much slower than rect collision detection. Assuming you are working in 2d, a

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread René Dudfield
hi, Note, for the next pygame release we are going to include a pygame.example package. This is so that people can access examples on each platform more easily... and so that distributors will hopefully always include the examples. cheers, On Thu, Oct 9, 2008 at 9:59 AM, Lenard Lindstrom <[EMA

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread bhaaluu
On Wed, Oct 8, 2008 at 6:59 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > > For future reference I have just added a new Pygame FAQ entry for this kind > of question: > > http://www.pygame.org/wiki/FrequentlyAskedQuestions > > > -- > Lenard Lindstrom > <[EMAIL PROTECTED]> I'm glad to see that

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Lenard Lindstrom
Paulo Silva wrote: Hi! I'm looking for webpages could have minimal examples, just like from: . http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip . http://nitrofurano.linuxkafe.com/python/PythonStuff_060822.zip i'm needing them, since i'm still having really huge difficulties

Re: [pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Lenard Lindstrom
Marcus von Appen wrote: On, Wed Oct 08, 2008, Lenard Lindstrom wrote: The time consuming part will be the the Pygame extension modules. The C api will change with Python 3.0. It looks like major modifications here for every module. And unlike the Python code I know of no automatic tool t

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread kschnee
On Wed, 8 Oct 2008 12:26:15 -0700, "Ian Mallett" <[EMAIL PROTECTED]> wrote: > On Wed, Oct 8, 2008 at 8:54 AM, kschnee <[EMAIL PROTECTED]> wrote: >> >> >> ## Create an SDL window for graphics, and draw a blue square. >> import pygame >> screen = pygame.display.set_mode((800,600)) >> pygame.draw.rec

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Ian Mallett
On Wed, Oct 8, 2008 at 8:54 AM, kschnee <[EMAIL PROTECTED]> wrote: > > > ## Create an SDL window for graphics, and draw a blue square. > import pygame > screen = pygame.display.set_mode((800,600)) > pygame.draw.rect((42,42,200,200),(0,0,255),0)) ## Parameter order might be > wrong > pygame.display

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
@bhaaluu Thanks! Some of these examples i saw online somewhere, seems to be inspiring (like idea.py) and helpful, but a bit far for what i needed (or wanted to help doing) The idea is really doing minimals of almost everything... this can take a while, but would be even more interesting seeing s

Re: [pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Marcus von Appen
On, Wed Oct 08, 2008, Lenard Lindstrom wrote: > The time consuming part will be the the Pygame extension modules. The C > api will change with Python 3.0. It looks like major modifications here > for every module. And unlike the Python code I know of no automatic tool > to help out. Most chan

Re: [pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Lenard Lindstrom
Hi Gregor, If having SVN commit privileges makes one 'official' then I can try and answer your question. I build the Windows binaries for Pygame and the biggest hurdle in porting to Python 2.6, and Python 3.0, is the new C runtime library it uses. This library does goofy things to prevent unl

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread bhaaluu
http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470068221,descCd-DOWNLOAD.html That's the alternate link. The first one was good a few days ago. Maybe his computer went down? You'll find a zip archive of all the source code in the book, Game Programming by Andy Harris at the Wiley site. There

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
@kschnee: a bit like this, minimal examples illustrating all possible commands and interesting situations where from newbies can work over and easily copy stuff to build their own programs, and feeling encouraged of their progresses. @bhaaluu: dead link... - On We

Re: [pygame] Linux distribution(s) of a finished product

2008-10-08 Thread Keith Nemitz
Thanks for the tips! Unfortunately, this port is for a commercial third party. I will be open sourcing the GUI engine used by the game, but I'll need to build a deliverable for this third party who will distribute. --- On Tue, 10/7/08, bhaaluu <[EMAIL PROTECTED]> wrote: > From: bhaaluu <[EM

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread bhaaluu
http://www.cs.iupui.edu/~aharris/pygame/ On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva <[EMAIL PROTECTED]> wrote: > Hi! > > I'm looking for webpages could have minimal examples, just like from: > . http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip > . http://nitrofurano.linuxkafe.

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread kschnee
On Wed, 8 Oct 2008 10:45:52 +0100, "Paulo Silva" <[EMAIL PROTECTED]> wrote: > Hi! > > I'm looking for webpages could have minimal examples, just like from: > . http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip > . http://nitrofurano.linuxkafe.com/python/PythonStuff_060822.zip >

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread pymike
lol On Wed, Oct 8, 2008 at 6:05 AM, Knapp <[EMAIL PROTECTED]> wrote: > Sorry, country! > -- > Douglas E Knapp > > http://sf-journey-creations.wikispot.org/Front_Page > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] Physics, collision detection etc?

2008-10-08 Thread Peter Gebauer
Hello Ian! Nice code! I was thinking of exposing some of the code Zhang Fan wrote for the physics engine, but as of yet it only handles rectangles. There's plenty of code available on the net, but I feel reluctant to produce yet another Python extension for PyGame. I'll continue to check for reu

Re: [pygame] Physics, collision detection etc?

2008-10-08 Thread Peter Gebauer
Hi again Nirav! Yes, but the number of pixels involved makes it too time consuming. Also, I'll be using OpenGL to render the polygons which means I have to copy the pixels to RAM or use occlusion tests, neither of which are optimal. /Peter On 2008-10-07 (Tue) 15:03, Nirav Patel wrote: > Peter,

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread Knapp
Sorry, country! -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread Knapp
On Wed, Oct 8, 2008 at 12:50 PM, Greg Ewing <[EMAIL PROTECTED]> wrote: > Jake b wrote: > >> It comes on windows vista, but you can (legally) get it on winXP. ( >> Looks like it'll work on ubuntu too, but haven't tried it. ) > > According to the notice on the Microsoft page, you can only > use the f

Re: [pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Gregor Lingl
Ron Dippold schrieb: Hi Gregor, I'm not officially involved at all (thanks, Phil!) but pygame 1.8.1 has already been ported to python 2.6, which means it should be an easy port (if there's any more work involved at all) to 3.0 when it's released. I wouldn't take this for granted, as Python 3

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread Greg Ewing
Jake b wrote: It comes on windows vista, but you can (legally) get it on winXP. ( Looks like it'll work on ubuntu too, but haven't tried it. ) According to the notice on the Microsoft page, you can only use the fonts legally on a "device running a Microsoft Windows operating system". -- Greg

Re: [pygame] Physics, collision detection etc?

2008-10-08 Thread Greg Ewing
Nirav Patel wrote: If the polygons are Surfaces or can be turned into Surfaces, they can be turned into Masks to do pixel collision. On Tue, Oct 7, 2008 at 11:21 AM, Peter Gebauer <[EMAIL PROTECTED]> wrote: > Yep, but as I said, I need to find colliding polygons, not pixels. Pixel collision

[pygame] looking for generative graphism code done with Pygame

2008-10-08 Thread Paulo Silva
on the Related Intiatives from http://processing.org/ , it seems Pygame is cited there, but i couldn't find much more generative code made on Python, beyond some screenshots from John Maeda clog at http://www.maedastudio.com/clog/ if someone knows where can we find similar experiences online with

[pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
Hi! I'm looking for webpages could have minimal examples, just like from: . http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip . http://nitrofurano.linuxkafe.com/python/PythonStuff_060822.zip i'm needing them, since i'm still having really huge difficulties on starting coding on

Re: [pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Ron Dippold
Hi Gregor, I'm not officially involved at all (thanks, Phil!) but pygame 1.8.1 has already been ported to python 2.6, which means it should be an easy port (if there's any more work involved at all) to 3.0 when it's released. http://pygame.org/download.shtml Ron Gregor Lingl wrote: does anyb

[pygame] Pygame and Python 3.0 (3000)

2008-10-08 Thread Gregor Lingl
Hi all, does anybody know if there are plans to port Pygame to Python 3.0, which is going to be released in the near future (approx. beginning of December; now there is release candidate 1) Regards, Gregor