Hi Niki!
Yes I have, a well a Box2D for Python. Neither or Python extensions and
neither will be a permanent part of PyGame. There's already a cool physics
module part of PyGame, I'll try to see if we can extend it's API further.
/Peter
On 2008-10-14 (Tue) 10:59, niki wrote:
> Peter Gebauer wr
Hello pygame users,
I run a website called GMArcade (http://gmarcade.com). In short, we
are an arcade for indie game developers, where users can post their
games. Here is a list of features:
-Upload your game with screenshots
-Your game can immediately be played online, without users downlo
OOC can the pygame games be played in browsers?
On Fri, Oct 17, 2008 at 3:52 PM, Matt Kremer <[EMAIL PROTECTED]>wrote:
> Hello pygame users,
>
> I run a website called GMArcade (http://gmarcade.com). In short, we are an
> arcade for indie game developers, where users can post their games. Here is
I added a convolve function with the proposed interface, as well as docs
and a handful of unit tests. How do I generate and submit a patch?
--Mike
René Dudfield wrote:
Sounds cool.
Remember to also write unittests :) The mask module is falling
behind it unittests at the moment.
cheers!
You can use the diff command to generate patches, but if its easier
for you, you can just upload or email the files you changed.
Nirav
On Fri, Oct 17, 2008 at 6:57 PM, Michael George <[EMAIL PROTECTED]> wrote:
> I added a convolve function with the proposed interface, as well as docs and
> a hand
1. Clip Anomaly:
when a surface .set_clip is called with a rect which have negative width or
height,
seems natural that following fills or blits don't touch at all the surface.
But
width<0 --> surface.get_clip().width == surface.get_width()
height<0 --> surface.get_clip().height == surface.get_hei
Here are the files. It turns out the actual convolution is much simpler
than the one I sent out before, since I learned about the bitmask_draw
method and just use that internally. It might be slightly slower, but
it's more likely to be correct.
As I was coding it up, I realized I'm still not
I think that was just spam from somebody who saw "game" in the list name
and assumed it would be a good place to advertise his website
that appears to only support java games.
---
James
On Fri, Oct 17, 2008 at 04:38:00PM -0500, pymike wrote:
>OOC can the pygame games be played in browsers?