Re: [pygame] pixel-perfect physics?

2008-10-24 Thread pymike
For collisions, these are some collisions from funnyboat. They support rotating and all that as long as the images contain alpha, and function the way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850 As for the physics collisions part, I'd like an answer to that too :-D HTH

[pygame] pixel-perfect physics?

2008-10-24 Thread Michael George
Has anyone had experience using pixel-perfect collision detection with a 2d physics engine? I've looked into pymunk, but that seems to have baked-in collision detection so I don't see how to do it. ODE has rudimentary python bindings and has separate collision detection, but it's intended for

Re: [pygame] Indie Game Host

2008-10-24 Thread Matt Kremer
At least you're safe though =) Anyone thinking about giving GMArcade a try? It seems there has been discussion going back and forth, and some of you have registered on the site. Quoting Frozenball <[EMAIL PROTECTED]>: Personally I use a "software firewall". For example, if the application t

Re: [pygame] Pyggy Awards are Go, Almost

2008-10-24 Thread claudio canepa
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing <[EMAIL PROTECTED]>wrote: > Richard and I have been working on setting up a web site > for the Pyggy Awards, and it's very nearly ready to go! > ... > So I'm asking for feedback on this -- what would you > prefer? More time, or more breathing space befo