For collisions, these are some collisions from funnyboat. They support
rotating and all that as long as the images contain alpha, and function the
way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850
As for the physics collisions part, I'd like an answer to that too :-D
HTH
Has anyone had experience using pixel-perfect collision detection with a
2d physics engine? I've looked into pymunk, but that seems to have
baked-in collision detection so I don't see how to do it. ODE has
rudimentary python bindings and has separate collision detection, but
it's intended for
At least you're safe though =) Anyone thinking about giving GMArcade a
try? It seems there has been discussion going back and forth, and some
of you have registered on the site.
Quoting Frozenball <[EMAIL PROTECTED]>:
Personally I use a "software firewall". For example, if the
application t
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing <[EMAIL PROTECTED]>wrote:
> Richard and I have been working on setting up a web site
> for the Pyggy Awards, and it's very nearly ready to go!
> ...
> So I'm asking for feedback on this -- what would you
> prefer? More time, or more breathing space befo