Re: [pygame] surface.get_flags() and pygame.FULLSCREEN

2008-11-29 Thread Jørgen P. Tjernø
Brian Fisher wrote: On Sat, Nov 29, 2008 at 10:54 AM, "Jørgen P. Tjernø" <[EMAIL PROTECTED] > wrote: Sometimes it does regrab fullscreen after a few seconds - and sometimes it doesn't, continuing to run in windowed. I've recently set up a "debug server" so I

Re: [pygame] surface.get_flags() and pygame.FULLSCREEN

2008-11-29 Thread Brian Fisher
On Sat, Nov 29, 2008 at 10:54 AM, "Jørgen P. Tjernø" <[EMAIL PROTECTED]>wrote: > Sometimes it does regrab fullscreen after a few seconds - and sometimes it > doesn't, continuing to run in windowed. I've recently set up a "debug > server" so I can query the various flags at runtime, and I'll see if

Re: [pygame] surface.get_flags() and pygame.FULLSCREEN

2008-11-29 Thread Jørgen P. Tjernø
Brian Fisher wrote: Your argument is irrelevant to someone with my perspective- it's still a fullscreen display - it just can't grab the screen in exclusive mode when it's not active. In my opinion, you are misunderstanding what the flag means. Okay, that may be. You said it does regrab fulls

Re: [pygame] QuickDraw warning on Mac OS X

2008-11-29 Thread Brian Fisher
http://pymunk.googlecode.com/svn/tags/pymunk-0.8.1/docs/api/index.html On Fri, Nov 28, 2008 at 8:39 PM, Joe Strout <[EMAIL PROTECTED]> wrote: > On Nov 28, 2008, at 9:26 PM, René Dudfield wrote: > > this is a known issue. Newer versions of SDL should fix this. >> So for now, just ignore the warn

Re: [pygame] which Box2D wrapper to use? additional info

2008-11-29 Thread Peter Gebauer
Just wanted to add, I tried Box2D and PyBox2D from SVN trunk, the ladder failed, as do the noobie-style zip-file (Warning! no root directory included) that is the downloadable tarball. Like I said, it's all Windows on this one or major headache. The various buildscripts interpret environment co

Re: [pygame] which Box2D wrapper to use?

2008-11-29 Thread Peter Gebauer
Hey Joe. There are also entirely separate engines to choose from. My experience with Box2D is that it's very Microsoftish, I had to edit the header files before being able to build it. The project is mainly maintained and written through some visual stuff, I don't know what. So, just a heads up

Re: [pygame] "Crazy Machine" type game?

2008-11-29 Thread Michael George
I'm working on something along these lines - http://sf.net/projects/pen/ Any interest in joining me? --Mike Joe Strout wrote: Hi all, I'm new to pygame, and only recently returned to Python after nearly a decade in the REALbasic world. So I hope you'll speak slowly and use small words.