On Sun, Jan 11, 2009 at 10:36 PM, Noah Kantrowitz n...@coderanger.net wrote:
As far as I know, there's no way to get the size of the font that way.
What I do is name the font names in an intuitive way:
Font12 = pygame.font.Font(, 12)
Font18 = pygame.font.Font(, 18)
Font36 =
ok, cool.
On Mon, Jan 12, 2009 at 6:08 PM, Brian Fisher br...@hamsterrepublic.com wrote:
On Sun, Jan 11, 2009 at 9:40 PM, René Dudfield ren...@gmail.com wrote:
Indeed. It might be a good idea to try and remove as much of the
macosx.py that is there as possible... then try and add in what you
hi,
I think that should work... and does in fact work for me...
r = pygame.Color(red)
r == pygame.Color(red)
True
Maybe it is your pygame version? What version do you have? I'm using
pygame 1.9.0pre (from subversion). The color class changed in pygame
1.8.1.
import pygame
print
On Mon, Jan 12, 2009 at 7:34 PM, Lenard Lindstrom le...@telus.net wrote:
René Dudfield wrote:
On Thu, Jan 8, 2009 at 4:10 AM, pymike pymik...@gmail.com wrote:
I dig the rewriting pygame site in python part. It'd also need a new
fresh
theme (that green... arg! my eyes!). Would it be written
At some point, you're going to have to have a pygame.font.{Sys|}Font() call,
and in that call, you're going to have to specify a size. The developer
will either have to specify a size to load (so the developer already knows)
or load every size. If the latter is the case and choosing an arbitrary
On Mon, Jan 12, 2009 at 12:02 AM, Luca luca...@gmail.com wrote:
Thanks all, but in this way is impossible to get the size on an unknow
font? I'm making a library for developer that need to know what is the
font size that the developer can have choosen...
The problem is that SDL does not
René Dudfield wrote:
On Mon, Jan 12, 2009 at 7:34 PM, Lenard Lindstrom le...@telus.net wrote:
René Dudfield wrote:
On Thu, Jan 8, 2009 at 4:10 AM, pymike pymik...@gmail.com wrote:
[snip]
I've been fiddling around with CherryPy (cherrypy.org), and it's quite
awesome.
(See
Color equality was an oversight I corrected in Pygame 1.9.0.
Lenard
René Dudfield wrote:
hi,
I think that should work... and does in fact work for me...
r = pygame.Color(red)
r == pygame.Color(red)
True
Maybe it is your pygame version? What version do you have? I'm using
Create a basic Font() wrapper. When you create the font, save the size.
On Mon, Jan 12, 2009 at 2:02 AM, Luca luca...@gmail.com wrote:
On Sun, Jan 11, 2009 at 10:36 PM, Noah Kantrowitz n...@coderanger.net
wrote:
As far as I know, there's no way to get the size of the font that way.
What I
Seems to me like this should work:
class SizeFont(pygame.font.Font):
def __init__(self, filename, size):
pygame.font.Font.__init__(self, filename, size)
self.size = size
---
James Paige
On Mon, Jan 12, 2009 at 04:07:11PM -0600, Jake b wrote:
Create a basic Font() wrapper.
You can also just violate the object by giving it an extra attribute:
f = pygame.font.Font(filename, size)
f.new_attribute = size
I'm pretty sure any OO enthusiast would applaud this method. There is
certainly nothing bad that can be said about my method. No sir. =D
-Thiago
On Tue, Jan 13,
The only bad thing I can say about it is that it simply doesn't work :(
f = pygame.font.Font(None, 12)
f.size = 12
Traceback (most recent call last):
File stdin, line 1, in module
AttributeError: 'pygame.font.Font' object attribute 'size' is read-only
And that is not just because Font
I'm also sure that not working is hardly a serious issue. =P
-Thiago
On Tue, Jan 13, 2009 at 2:04 AM, James Paige b...@hamsterrepublic.com wrote:
The only bad thing I can say about it is that it simply doesn't work :(
f = pygame.font.Font(None, 12)
f.size = 12
Traceback (most recent call
Hi,
James Paige wrote:
The only bad thing I can say about it is that it simply doesn't work :(
f = pygame.font.Font(None, 12)
f.size = 12
Traceback (most recent call last):
File stdin, line 1, in module
AttributeError: 'pygame.font.Font' object attribute 'size' is read-only
oh. Thanks for your help!
--- On Sun, 1/11/09, Jake b ninmonk...@gmail.com wrote:
From: Jake b ninmonk...@gmail.com
Subject: [pygame] Re:
To: pygame-users@seul.org
Date: Sunday, January 11, 2009, 3:09 PM
-Inline Attachment Follows-
You need to call the parent class's init function:
On Mon, Jan 12, 2009 at 04:54:38PM -0800, Lenard Lindstrom wrote:
Hi,
James Paige wrote:
The only bad thing I can say about it is that it simply doesn't work :(
f = pygame.font.Font(None, 12)
f.size = 12
Traceback (most recent call last):
File stdin, line 1, in module
On Jan 12, 2009, at 8:46 PM, James Paige wrote:
On Mon, Jan 12, 2009 at 04:54:38PM -0800, Lenard Lindstrom wrote:
Hi,
James Paige wrote:
The only bad thing I can say about it is that it simply doesn't
work :(
f = pygame.font.Font(None, 12)
f.size = 12
Traceback (most recent call
17 matches
Mail list logo