Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread René Dudfield
hi, yeah, it looks like it is sharing fonts. It returns some fonts in the X11 dirs, and some from the /Fonts/ dirs. I could try and create something like: XP_default_font_files, but remove the X11 files from that list... if fc-list isn't there? Then use a method similar to the one you used for

Re: [pygame] pgreloaded 2.0.0-alpha1 released

2009-05-21 Thread Daniel McNeese
Thanks for the binary installer, Marcus. It worked! The documentation is not quite ready for prime time, though: 1) I couldn't find a list of sdlconst.WHATEVER entries, for example, so I can't look up the constants for various things. I know from playing with sample code that sdlconst.K_ESC

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread Lenard Lindstrom
So for OS X and X11, is sysfont.py picking up the right fonts? Or does X11 on OS X share the Aqua fonts. Lenard René Dudfield wrote: hi, looks like the fix you committed is passing tests now :) http://thorbrian.com/pygame/builds.php Now to figure out a way to get it to pass on OSX 10.4 and

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread René Dudfield
hi, looks like the fix you committed is passing tests now :) http://thorbrian.com/pygame/builds.php Now to figure out a way to get it to pass on OSX 10.4 and below. The tests pass on 10.5 and 10.4 with the optional X11 installed. cu, On Fri, May 22, 2009 at 3:21 AM, Lenard Lindstrom wrote

Re: [pygame] Sluggish movement

2009-05-21 Thread Ian Mallett
Of course, but I'll need the code to do so ;-)

Re: [pygame] Linking issues-Movie

2009-05-21 Thread René Dudfield
> > > On Fri, May 22, 2009 at 9:21 AM, Tyler Laing wrote: > >> >> Is there any way to force the gmovie.so to link to a specific library >> file? >> >> -Tyler >> >> You can manually put it on the command line with other .o files. However that's probably not what you want to do, but rather find the

Re: [pygame] Linking issues-Movie

2009-05-21 Thread René Dudfield
hi, have a look to see if it's in any other file. I should have said grep is just a quick way to guess... but it may not define the symbol, just because it greps to be in there. Use the command nm to list symbols. So with that you should be able to find which one defines it. eg. nm bla.so

Re: [pygame] Linking issues-Movie

2009-05-21 Thread Tyler Laing
Thanks Rene, Now I have this issue: ty...@surak:~/pygame_movie$ python -c "import pygame.gmovie" Traceback (most recent call last): File "", line 1, in ImportError: /usr/lib/libavcodec.so.51: undefined symbol: av_random_init ty...@surak:~/pygame_movie$ grep "av_random_init" /usr/lib/libavcodec

Re: [pygame] Linking issues-Movie

2009-05-21 Thread René Dudfield
hello, you can grep the shared modules to find where that function is... It apppears to be in libavcodec.so You can see what your gmovie.so has linked to it on linux with: $ ldd gmovie.so Or on OSX with: $ otool -L gmovie.so cheers, On Fri, May 22, 2009 at 8:00 AM, Tyler Laing wrote: >

Re: [pygame] Linking issues-Movie

2009-05-21 Thread Tyler Laing
Sorry to bother you all again, Now when I type import pygame.gmovie, it gives this error: ImportError: /usr/lib/python2.5/site-packages/pygame/gmovie.so: undefined symbol: av_audio_convert_free So I included both the audioconvert.h and audioconvert.c files into the pygame source directory. But I

Re: [pygame] Sluggish movement

2009-05-21 Thread Yanom Mobis
it's not a jerky framrate, all the other game objects move at the speed they should. Also i don't get any errors, just the init... init complete that my code should display. Can you try running it on your computer to see if you get the same problem. --- On Wed, 5/20/09, Ian Mallett wrote: F

Re: [pygame] Linking issues-Movie

2009-05-21 Thread Tyler Laing
Lenard, Thank you very much! That worked. -Tyler On Thu, May 21, 2009 at 1:26 PM, Lenard Lindstrom wrote: > When building ffmpeg you have to pass --enable-shared to ./configure. Do a > ./configure --help to see all the options. > > Lenard > > > Tyler Laing wrote: > >> Hello all, >> >> Making f

Re: [pygame] Linking issues-Movie

2009-05-21 Thread Lenard Lindstrom
When building ffmpeg you have to pass --enable-shared to ./configure. Do a ./configure --help to see all the options. Lenard Tyler Laing wrote: Hello all, Making fast progress here. I've got a question for later, but the more relevant one right now is this: The extension compiles, and it f

[pygame] Linking issues-Movie

2009-05-21 Thread Tyler Laing
Hello all, Making fast progress here. I've got a question for later, but the more relevant one right now is this: The extension compiles, and it fails when linking with libavformat. The error message is this: gcc -pthread -shared -Wl,-O1,-Bsymbolic-functions build/temp.linux-x86_64-2.5/src/ff_mov

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread Lenard Lindstrom
EnumFontFamilies does not map font characteristic to an actual TrueType file, so is of no use here. Lenard Lenard Lindstrom wrote: Of course ctypes is used by pygame -m pygame.tests on Windows. So requiring it for sysfont as well is reasonable. Lenard Lenard Lindstrom wrote: Hi René, w

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread Lenard Lindstrom
Of course ctypes is used by pygame -m pygame.tests on Windows. So requiring it for sysfont as well is reasonable. Lenard Lenard Lindstrom wrote: Hi René, win32gui creates a win32api dependency. This could be done with ctypes, but now Python 2.4 support will be compromised. Personally, I do

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread Lenard Lindstrom
Hi René, win32gui creates a win32api dependency. This could be done with ctypes, but now Python 2.4 support will be compromised. Personally, I don't care if general Python 2.4 support is dropped. Lenard René Dudfield wrote: Hi, two things I found out... maybe this key works? "HKEY_LOCAL_M

Re: [pygame] font.get_fonts and OS X

2009-05-21 Thread René Dudfield
Hi, two things I found out... maybe this key works? "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows[NT]\CurrentVersion\Fonts" Also there is an function called EnumFontFamilies, that is there from win95 to get font information. Here's some code I found using the win32gui module... import win32

Re: [pygame] Surface.get_buffer() & pygame2exe

2009-05-21 Thread meticulos.slac...@gmail.com
thx, it's work! > It's not including the bufferproxy module. Try adding "import > pygame.bufferproxy" after "import pygame". Hopefully this is fixed in > Pygame 1.9. > > Lenard > > meticulos.slac...@gmail.com wrote: >> I compiled this code use pygame2exe script, and output *.exe file >> crashed at