On Sun, May 31, 2009 at 12:23 PM, Lenard Lindstrom wrote:
> Hi once more,
>
> Lenard Lindstrom wrote:
>>
>> Hi René,
>>
>> René Dudfield wrote:
>>>
>>> Hello,
>>>
>>> any reason why we can't do an pygame1.9.0rc1 release the end of this
>>> weekend?
>>>
>>> Hopefully that OSX sysfont bug has been f
Hi once more,
Lenard Lindstrom wrote:
Hi René,
René Dudfield wrote:
Hello,
any reason why we can't do an pygame1.9.0rc1 release the end of this
weekend?
Hopefully that OSX sysfont bug has been fixed, and I've almost
finished all the midi tests. After that I'm going to try and work
throug
On Sat, May 30, 2009 at 8:41 PM, Brian Fisher wrote:
> since you mentioned the build page - power company turned off power to my
> neighborhood for a day, and the mac didn't auto power back on (anybody know
> if you can set a mac to do that?), while my PC seems to have had some part
> of it fried.
Hi René,
René Dudfield wrote:
Hello,
any reason why we can't do an pygame1.9.0rc1 release the end of this weekend?
Hopefully that OSX sysfont bug has been fixed, and I've almost
finished all the midi tests. After that I'm going to try and work
through a few bugs... but nothing that should slo
On Sat, May 30, 2009 at 5:35 AM, René Dudfield wrote:
>
> I think hopefully we should aim to get the pygame 1.9.1 release done
> in the next 3-6 months? With one aim to get GSOC work released.
> Perhaps even before the end of the GSOC period... but I'm not sure
> yet. What do you think? I guess
On Sat, May 30, 2009 at 5:35 AM, René Dudfield wrote:
>
> I think hopefully we should aim to get the pygame 1.9.1 release done
> in the next 3-6 months? With one aim to get GSOC work released.
> Perhaps even before the end of the GSOC period... but I'm not sure
> yet. What do you think? I guess
On Sat, May 30, 2009 at 5:35 AM, René Dudfield wrote:
>
> I think hopefully we should aim to get the pygame 1.9.1 release done
> in the next 3-6 months? With one aim to get GSOC work released.
> Perhaps even before the end of the GSOC period... but I'm not sure
> yet. What do you think? I guess
René Dudfield wrote:
On Sat, May 30, 2009 at 9:07 AM, Lorenz Quack wrote:
Hi,
I have a problem running pygame from the current svn sources. building and
installing works fine but when I import pygame it crashes:
import pygame
Fatal Python error: (pygame parachute) Segmentation Fault Abor
Hoi,
I have finals the following two weeks, I'll do my best to follow the
progress and participate if I have time...
I have calculated studying into my gsoc timeline, so np.
Slu
On 30-mei-09, at 11:35, René Dudfield wrote:
Hello,
any reason why we can't do an pygame1.9.0rc1 release the e
since you mentioned the build page - power company turned off power to my
neighborhood for a day, and the mac didn't auto power back on (anybody know
if you can set a mac to do that?), while my PC seems to have had some part
of it fried.
On Sat, May 30, 2009 at 12:25 AM, René Dudfield wrote:
>
Symbian port is good enough. No-one has complained since the last dev
release, at least ;)
2009/5/30 René Dudfield :
> Hello,
>
> any reason why we can't do an pygame1.9.0rc1 release the end of this weekend?
>
> Hopefully that OSX sysfont bug has been fixed, and I've almost
> finished all the midi
Hello,
any reason why we can't do an pygame1.9.0rc1 release the end of this weekend?
Hopefully that OSX sysfont bug has been fixed, and I've almost
finished all the midi tests. After that I'm going to try and work
through a few bugs... but nothing that should slow our release for.
The idea woul
hello,
Seems the SDL Overlay can support more modes than is exposed in pygame
at the moment. Including some packed yuv modes, that might be useful
for the movie & camera modules.
pygame Overlay docs:
http://pygame.org/docs/ref/overlay.html
SDL Overlay docs:
http://sdl.beuc.net/sdl.wiki/
hi,
just added the OSX fallback in case fc-list doesn't exist.
Hopefully that should pass those tests on the build page, when it comes back up.
cu,
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