Here's the patch I forgot to attach; apply it to doc/src/sdlmixerbase.xml.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.
Index: sdlmixerbase.xml
First, I have written a new documentation page for pygame2.sdlmixer. It's
not complete, but it at least gives enough information to allow a user to
play a sound effect. I'm pretty sure I followed all the documentation
conventions, but it needs to be reviewed for correctness before it's
commited. I
Hi Tyler,
Windows is messy. I would say just get it working properly with Unix.
The Windows linkages can be worked on later.
Lenard
Tyler Laing wrote:
Thanks Lenard,
I have it compiling and linking and everything. However, the windows
and the linux versions require very different library l
Thanks Lenard,
I have it compiling and linking and everything. However, the windows and the
linux versions require very different library linking. So right now I've got
two separate lines in Setup.in, one that is for windows, and one that is for
Linux. Just comment or decomment them. The problem,
Not present yet. Will try merging tomorrow. :)
On Sat, Aug 15, 2009 at 1:59 PM, Vicent Marti wrote:
> This will be merged into trunk in 30 minutes, since nobody seems to
> have any objections. If you merge your GSoC module after that, you'll
> have to change that include line, just like any othe
This will be merged into trunk in 30 minutes, since nobody seems to
have any objections. If you merge your GSoC module after that, you'll
have to change that include line, just like any other GSoC students
who merge back new modules into trunk; if the movie module is already
present, I'll fix it up
This is in trunk/docs right?
-Tyler
On Thu, Aug 13, 2009 at 3:18 PM, Lenard Lindstrom wrote:
> Vicent Marti wrote:
>
>> Hello there fine gentlemen,
>>
>> I know you are all going to hate this, but I've had to do some minor
>> changes to the documentation system on my GSoC branch for the FreeTyp
I'm pretty confident it returns the instances, not the class itself, unless
the new PyGame has changed things... Here's some old code from one of my old
projects to show you:
hit_cells = pygame.sprite.spritecollide(shuriken,
self.cancer_sprites, False)
if hit_cells:
for e
Follow up with this
if len(colliding_with) is not 0:
for sprite in colliding_with:
#will go through each sprite in colliding_with
#if your sprite has a unique ID like self.id try printing
print sprite.id
If '[]' is the result of printing
colliding_with, I'm pretty sure that is a list of only one instance of a
Sprite. If it were the Sprite class itself if would be represented by
'' or something like that, and would not
contain the number of groups the sprite is in.
That is also what the doc says:
"
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