Re: [pygame] Depth Screenshot

2009-10-10 Thread Ian Mallett
On Tue, Oct 6, 2009 at 7:50 PM, RB[0] roeb...@gmail.com wrote: I would suggest PIL - don't have the exact functions for it off the top of my head though... I considered that. I'm trying to avoid PIL, though. On Wed, Oct 7, 2009 at 12:24 AM, René Dudfield ren...@gmail.com wrote: something

Re: [pygame] Python IDE for windoz

2009-10-10 Thread B W
For Windows: Pyscripter http://www.mmm-experts.com/Products.aspx?ProductId=4 Gumm On Tue, Oct 6, 2009 at 5:04 PM, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: Hi I have administrator rights on a computor in a lab at work, until tomorrow. I would like install IDE for

Re: [pygame] Python IDE for windoz

2009-10-10 Thread Kris Schnee
What's wrong with the built-in editor, IDLE?

Re: [pygame] Python IDE for windoz

2009-10-10 Thread RB[0]
Most? people just don't like it - personally it's all I use, Windows or otherwise... On Sat, Oct 10, 2009 at 12:23 PM, Kris Schnee ksch...@xepher.net wrote: What's wrong with the built-in editor, IDLE?

Re: [pygame] Python IDE for windoz

2009-10-10 Thread Ian Mallett
I came to the conclusion that IDEs are designed to make your life easier by pinpointing bugs, adding breakpoints, compiling nicely, etc. I use IDLE because it doesn't have any of that--it's just a compiler and a text-editor. I don't have trouble; I think not having spiffy features encourages one

Re: [pygame] Python IDE for windoz

2009-10-10 Thread Patrick Mullen
The main reason I don't use IDLE is because I have had issues in the past with it's runner locking things up. Also editing more than one file at a time is a bit painful. I switched to SciTE for non-ide programming after about 2 years of using IDLE and never looked back. That said, IDLE is more

Re: [pygame] Python IDE for windoz

2009-10-10 Thread Ian Mallett
On Sat, Oct 10, 2009 at 12:14 PM, Patrick Mullen saluk64...@gmail.comwrote: The main reason I don't use IDLE is because I have had issues in the past with it's runner locking things up. A fair point. It seems to have a problem with PyGame--running PyGame code with F5 locks it up on exit, or

Re: [pygame] Python IDE for windoz

2009-10-10 Thread RB[0]
Hmm, It doesn't lock up for me - window stays if you don't call pygame.quit - but that's it On Sat, Oct 10, 2009 at 2:44 PM, Ian Mallett geometr...@gmail.com wrote: On Sat, Oct 10, 2009 at 12:14 PM, Patrick Mullen saluk64...@gmail.comwrote: The main reason I don't use IDLE is because I have

Re: [pygame] Python IDE for windoz

2009-10-10 Thread Ian Mallett
Opps...hmmm. Forgot I I use this function to test the main: def TestErrors(function): try: function() except Exception, e: tb = sys.exc_info()[2] traceback.print_exception(e.__class__, e, tb) pygame.quit() raw_input() sys.exit() However,

[pygame] draw.line bounding box bug when width1

2009-10-10 Thread Aaron Brady
Hello, New to the list. I have a bug! Nice 'n' easy repro steps below. The bounding box returned by draw.line is the wrong size when width1. For single occurrence: import pygame pygame.init( ) print pygame.version.ver s= pygame.Surface( ( 20, 20 ) ) rec= pygame.draw.line( s, ( 255,0,0 ),

Re: [pygame] Keyboards, other questions

2009-10-10 Thread Greg Ewing
On Fri, Oct 9, 2009 at 6:33 PM, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: Hi If I have a Linux base application, with 2 USB keyboards connected to it, is it possible to know, when a key is press, from wich keyboard the command is from ? You could investigate whether