Re: [pygame] Ncurses RTS?

2009-12-06 Thread Patrick Mullen
There also is a pygame port of curses, in some state of completion, if you google around for it. On Sun, Dec 6, 2009 at 5:55 PM, James Paige wrote: > On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote: >>    I know this doesn't actually involve pygame, but I was wondering if it >>    wou

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread Devon Scott-Tunkin
> > if clicking on the "code" tab, the whol website recenter and has smaller > width (1024) than before. you may have to test with high browser > resolution > I should look into this though, sounds like the code css is overriding the other widths. I don't think he was complaining that it was too wi

Re: [pygame] Ncurses RTS?

2009-12-06 Thread James Paige
On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote: >I know this doesn't actually involve pygame, but I was wondering if it >would be possible to use the Python Ncurses module to make a realtime >strategy game. Something in the vein of dwarf fortress (you can see

Re: [pygame] Ncurses RTS?

2009-12-06 Thread Bryce Schroeder
I don't see why that would not be possible. Sounds like a cool idea. On Sun, Dec 6, 2009 at 5:34 PM, Yanom Mobis wrote: > I know this doesn't actually involve pygame, but I was wondering if it > would be possible to use the Python Ncurses module to make a realtime > strategy game. Something in t

[pygame] Ncurses RTS?

2009-12-06 Thread Yanom Mobis
I know this doesn't actually involve pygame, but I was wondering if it would be possible to use the Python Ncurses module to make a realtime strategy game. Something in the vein of dwarf fortress (you can see screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more of a traditi

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread B W
Hi, jug. I like the aesthetics of your redesign, and the layout is very friendly. I'm curious to see if your conversion will fix HTML-wrapping issues like this: http://www.pygame.org/wiki/2DVectorClass. And whether project screenshots will be ported and the default N/A images will be replaced. On

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread jug
Hey, Thanks for the feedback. I have a suggestion: If you download a code snippet, it gets named like '49.py' or '55.py'. But a filename would be more useful, like 'ZoomScreen.py' instead of '55.py Good idea, I've changed that. if clicking on the "code" tab, the whol website recenter and