There also is a pygame port of curses, in some state of completion, if
you google around for it.
On Sun, Dec 6, 2009 at 5:55 PM, James Paige wrote:
> On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote:
>> I know this doesn't actually involve pygame, but I was wondering if it
>> wou
>
> if clicking on the "code" tab, the whol website recenter and has smaller
> width (1024) than before. you may have to test with high browser
> resolution
>
I should look into this though, sounds like the code css is overriding the
other widths. I don't think he was complaining that it was too wi
On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote:
>I know this doesn't actually involve pygame, but I was wondering if it
>would be possible to use the Python Ncurses module to make a realtime
>strategy game. Something in the vein of dwarf fortress (you can see
I don't see why that would not be possible. Sounds like a cool idea.
On Sun, Dec 6, 2009 at 5:34 PM, Yanom Mobis wrote:
> I know this doesn't actually involve pygame, but I was wondering if it
> would be possible to use the Python Ncurses module to make a realtime
> strategy game. Something in t
I know this doesn't actually involve pygame, but I was wondering if it would be
possible to use the Python Ncurses module to make a realtime strategy game.
Something in the vein of dwarf fortress (you can see screenshots at:
http://www.bay12games.com/dwarves/screens.html ), but more of a traditi
Hi, jug.
I like the aesthetics of your redesign, and the layout is very
friendly. I'm curious to see if your conversion will fix HTML-wrapping
issues like this: http://www.pygame.org/wiki/2DVectorClass. And
whether project screenshots will be ported and the default N/A images
will be replaced.
On
Hey,
Thanks for the feedback.
I have a suggestion: If you download a code snippet, it gets named like '49.py'
or '55.py'. But a filename would be more useful, like 'ZoomScreen.py' instead
of '55.py
Good idea, I've changed that.
if clicking on the "code" tab, the whol website recenter and