For those of you who yawned at v0.0.3... :)
http://www.pygame.org/project-Trolls+Outta+Luckland-1358-2419.html#
Many thanks to Michael George and Bryce Schroeder for the first round of
discussions, which I found very helpful. Looking forward to more.
Gumm
I know about SourceForge, but don't they make you use that SVN thing? I just
distribute my games as source code in .zip files.
--- On Fri, 1/1/10, Alex Nordlund deep.alexan...@gmail.com wrote:
From: Alex Nordlund deep.alexan...@gmail.com
Subject: Re: [pygame] File Hosting
To:
No. They support cvs and svn if you want to use them, but you can also
upload any kind of file to the files section.
-M
Yanom Mobis wrote:
I know about SourceForge, but don't they make you use that SVN thing?
I just distribute my games as source code in .zip files.
--- On *Fri, 1/1/10,
In 0.0.4:
ImportError: Bad magic number in lib/game_globals.pyc
in file
/home/mdgeorge/tmp/trolls_outta_luckland/Trolls_Outta_Luckland.py
Traceback (most recent call last):
File Trolls_Outta_Luckland.py, line 1012, in module
main()
File Trolls_Outta_Luckland.py, line 989, in main
Oh, thanks! I'll use SF.
--- On Sat, 1/2/10, Michael George mdgeo...@cs.cornell.edu wrote:
From: Michael George mdgeo...@cs.cornell.edu
Subject: Re: [pygame] File Hosting
To: pygame-users@seul.org
Date: Saturday, January 2, 2010, 10:17 AM
No. They support cvs and svn if you want to use them,
What's wrong with SVN or CVS anyway? They don't take long to learn how to
use on a basic level, and using them is a worthwhile skill.
On Sat, Jan 2, 2010 at 8:12 AM, Yanom Mobis ya...@rocketmail.com wrote:
I know about SourceForge, but don't they make you use that SVN thing? I
just distribute
On Sat, Jan 2, 2010 at 8:27 AM, Michael George mdgeo...@cs.cornell.eduwrote:
In 0.0.4:
ImportError: Bad magic number in lib/game_globals.pyc
in file
/home/mdgeorge/tmp/trolls_outta_luckland/Trolls_Outta_Luckland.py
Traceback (most recent call last):
File Trolls_Outta_Luckland.py, line
On Jan 2, 2010, at 11:51 AM, Bryce Schroeder wrote:
On Sat, Jan 2, 2010 at 8:12 AM, Yanom Mobis ya...@rocketmail.com wrote:
I know about SourceForge, but don't they make you use that SVN thing? I just
distribute my games as source code in .zip files.
What's wrong with SVN or CVS anyway?
On Sat, Jan 2, 2010 at 8:58 AM, B W stabbingfin...@gmail.com wrote:
On Sat, Jan 2, 2010 at 8:27 AM, Michael George mdgeo...@cs.cornell.eduwrote:
In 0.0.4:
ImportError: Bad magic number in lib/game_globals.pyc
$ cd /home/mdgeorge/tmp/trolls_outta_luckland
$ ./Trolls_Outta_Luckland.py
Have you tried using the pygame.mask module? I suspect that it will be
fast enough to not have to do preloading. Doing hitmasks the way you
are (i.e. in python) has huge overheads.
--Mike
B W wrote:
On Sat, Jan 2, 2010 at 8:58 AM, B W stabbingfin...@gmail.com
Very true... but don't you have to have the (Git, Mercurial, Bazarr, etc.)
program to download from one of those?
--- On Sat, 1/2/10, sstein...@gmail.com sstein...@gmail.com wrote:
From: sstein...@gmail.com sstein...@gmail.com
Subject: Re: [pygame] File Hosting
To: pygame-users@seul.org
Date:
Yes, but all are available in repositories for Ubuntu, Fedora, SUSE, etc,
and have installers available for Windows and OS X, just like svn or cvs.
Another good choice for git hosting is gitorious.org
Nirav
On Sat, Jan 2, 2010 at 12:34 PM, Yanom Mobis ya...@rocketmail.com wrote:
Very true...
Ah, never mind, I missed the first part of the thread. I see your concern
is making .zip files easily available. Gitorious and Github, and probably
the others, though I haven't used them, have web based interfaces to
download individual files or the whole repo over http. This is somewhat
less
You bet SF is bloated with ads :) Most of the ads are for Microsoft products,
which struck me as a little ironic.
--- On Sat, 1/2/10, Nirav Patel o...@spongezone.net wrote:
From: Nirav Patel o...@spongezone.net
Subject: Re: [pygame] File Hosting
To: pygame-users@seul.org
Date: Saturday, January
On Jan 2, 2010, at 12:34 PM, Yanom Mobis wrote:
Very true... but don't you have to have the (Git, Mercurial, Bazarr, etc.)
program to download from one of those?
Yes, but they're all free and have WIndows installers (also free) if that's
what you need.
S
Brilliant. RTWFM. :)
Simple, elegant, and smart fix. I'll have the new stuff up shortly.
bw
On Sat, Jan 2, 2010 at 9:25 AM, Michael George mdgeo...@cs.cornell.eduwrote:
Have you tried using the pygame.mask module? I suspect that it will be
fast enough to not have to do preloading. Doing
On Jan 2, 2010, at 1:03 PM, Yanom Mobis wrote:
You bet SF is bloated with ads :) Most of the ads are for Microsoft products,
which struck me as a little ironic.
Yes, sourceforge, which used to be the leading repository of open source
projects, now completely sucks and should be avoided.
Thanks for the assist, Michael.
For now, I uploaded a light bundle to SourceForge, sans music, so folks
don't have to re-download the music to get a bug fix. In the process of
uploading a music pack.
Gumm
On Sat, Jan 2, 2010 at 10:21 AM, B W stabbingfin...@gmail.com wrote:
Brilliant. RTWFM.
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