Re: [pygame] Faster OBJ loader

2010-09-29 Thread René Dudfield
ps. if the obj has multiple objects using the same textures/materials, then only loading that material once and sharing it can give big speedups. Not generally the case in simple single models, but more so if it is a really big scene.

Re: [pygame] Opinions on the status of GUI libraries

2010-09-29 Thread Thiago Chaves
Boy, and do many of them need contributions. =P At the moment I can't keep stacking projects on top of my real priorities, but I can guess queue contribute to some Pygame GUI library. -Thiago On Wed, Sep 29, 2010 at 5:34 AM, Leif Theden leif.the...@gmail.com wrote: Well, the beauty of OSS is

Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread kevin hayes
Hey...my apologies for taking so long to get back to you, I was staying at a friend's house for a couple of days. I honestly don't understand your email. Maybe you could give me a small example...if you wish. On Mon, Sep 27, 2010 at 9:00 PM, B W stabbingfin...@gmail.com wrote: Changing the

Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread B W
Hi, Kevin. You already created the example. :) Just replace the few lines in your __init__ method. Note that this is not a better way of doing it. It's just an approach that I find easier to work with when computing your graphics, i.e. procedural graphics. When you load your graphics from an

Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread kevin hayes
Thanks for your reply! On Wed, Sep 29, 2010 at 9:49 PM, B W stabbingfin...@gmail.com wrote: Hi, Kevin. You already created the example. :) Just replace the few lines in your __init__ method. Note that this is not a better way of doing it. It's just an approach that I find easier to work