ps. if the obj has multiple objects using the same textures/materials, then
only loading that material once and sharing it can give big speedups. Not
generally the case in simple single models, but more so if it is a really
big scene.
Boy, and do many of them need contributions. =P
At the moment I can't keep stacking projects on top of my real priorities,
but I can guess queue contribute to some Pygame GUI library.
-Thiago
On Wed, Sep 29, 2010 at 5:34 AM, Leif Theden leif.the...@gmail.com wrote:
Well, the beauty of OSS is
Hey...my apologies for taking so long to get back to you, I was staying at a
friend's house for a couple of days. I honestly don't understand your email.
Maybe you could give me a small example...if you wish.
On Mon, Sep 27, 2010 at 9:00 PM, B W stabbingfin...@gmail.com wrote:
Changing the
Hi, Kevin.
You already created the example. :) Just replace the few lines in your
__init__ method.
Note that this is not a better way of doing it. It's just an approach that
I find easier to work with when computing your graphics, i.e. procedural
graphics.
When you load your graphics from an
Thanks for your reply!
On Wed, Sep 29, 2010 at 9:49 PM, B W stabbingfin...@gmail.com wrote:
Hi, Kevin.
You already created the example. :) Just replace the few lines in your
__init__ method.
Note that this is not a better way of doing it. It's just an approach
that I find easier to work