Re: [pygame] Using reStructuredText for document sources

2011-03-05 Thread René Dudfield
On Sat, Mar 5, 2011 at 7:00 AM, Peter Shinners p...@shinners.org wrote: [snip...] Doing a one time conversion from the current Pygame docs should be easy, it was always meant to be. One current feature is that function signatures and summaries are translated into header files that are built

Re: [pygame] Using reStructuredText for document sources

2011-03-05 Thread René Dudfield
On Fri, Mar 4, 2011 at 6:42 PM, David Burton ncdave4l...@gmail.com wrote: Uh, what does ACE mean? Dave hey, It's a superlative like excellent or RAD. As in 'Monty python is bulk ace!'.

Re: [pygame] Using reStructuredText for document sources

2011-03-05 Thread Lenard Lindstrom
Hi, Now there are comparison tools to consider :-). I'm not trying to push anyone into a move to reST. It's just that I was planning to go through the docs and standardize things like function protocols. Then the thread about user contributions to the docs came up, and I figured now would be

[pygame] Mac OS X image issue

2011-03-05 Thread Johannes Charra
Hi everyone, Do I understand correctly that pygame on Mac OS X does not support image formats other than BMP? From the pygame docs (http://www.pygame.org/docs/ref/image.html) I get Pygame may not always be built to support all image formats. At minimum it will support uncompressed BMP. If

Re: [pygame] Request for guinea pig :)

2011-03-05 Thread Greg Ewing
B W wrote: As a favor to da Gumm would some kind pygamer with a Mac OS X be willing to take Gummworld2 0.1.0 for a spin and let me know how it goes? I tried them on MacOSX 10.6 using Python 2.7 and PyGame 1.9.1. They all seem to run okay. -- Greg

Re: [pygame] Mac OS X image issue

2011-03-05 Thread Greg Ewing
Johannes Charra wrote: Do I understand correctly that pygame on Mac OS X does not support image formats other than BMP? I've never had any trouble with this, but then I always install pygame from source, and I have libpng and libjpeg in my /usr/local. They don't appear to be in /usr/lib.

[pygame] Networking

2011-03-05 Thread Joseph Lewis
Hi, Does pygame have a networking module? There doesn't seem to be anything about networking in the documentation or subversion. If there is no module I was thinking about building one through GSOC 2011, if pygame is participating of course, with some general features, such as: - Chat