On Sat, Mar 5, 2011 at 7:00 AM, Peter Shinners p...@shinners.org wrote:
[snip...]
Doing a one time conversion from the current Pygame docs should be easy, it
was always meant to be. One current feature is that function signatures and
summaries are translated into header files that are built
On Fri, Mar 4, 2011 at 6:42 PM, David Burton ncdave4l...@gmail.com wrote:
Uh, what does ACE mean?
Dave
hey,
It's a superlative like excellent or RAD. As in 'Monty python is bulk
ace!'.
Hi,
Now there are comparison tools to consider :-). I'm not trying to push
anyone into a move to reST. It's just that I was planning to go through
the docs and standardize things like function protocols. Then the thread
about user contributions to the docs came up, and I figured now would be
Hi everyone,
Do I understand correctly that pygame on Mac OS X does not support image
formats other than BMP?
From the pygame docs (http://www.pygame.org/docs/ref/image.html) I get
Pygame may not always be built to support all image formats. At minimum it will
support uncompressed BMP. If
B W wrote:
As a favor to da Gumm would some kind pygamer with a Mac OS X be willing
to take Gummworld2 0.1.0 for a spin and let me know how it goes?
I tried them on MacOSX 10.6 using Python 2.7 and PyGame 1.9.1.
They all seem to run okay.
--
Greg
Johannes Charra wrote:
Do I understand correctly that pygame on Mac OS X does not support image formats
other than BMP?
I've never had any trouble with this, but then I always install
pygame from source, and I have libpng and libjpeg in my /usr/local.
They don't appear to be in /usr/lib.
Hi,
Does pygame have a networking module? There doesn't seem to be anything
about networking in the documentation or subversion.
If there is no module I was thinking about building one through GSOC 2011,
if pygame is participating of course, with some general features, such as:
- Chat